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Searched refs:getShapePalette (Results 1 – 25 of 40) sorted by relevance

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/dports/games/scourge/scourge/src/
H A Dpcui.cpp100 …use = mainWin->createButton( x, y, x + 32, y + 32, NULL, true, scourge->getShapePalette()->getName… in PcUi()
106 …enchant = mainWin->createButton( x, y, x + 32, y + 32, NULL, true, scourge->getShapePalette()->get… in PcUi()
109 …info = mainWin->createButton( x, y, x + 32, y + 32, NULL, true, scourge->getShapePalette()->getNam… in PcUi()
112 …store = mainWin->createButton( x, y, x + 32, y + 32, NULL, true, scourge->getShapePalette()->getNa… in PcUi()
119 …prev = mainWin->createButton( x, y, x + 32, y + 32, NULL, false, scourge->getShapePalette()->getNa… in PcUi()
122 …next = mainWin->createButton( x, y, x + 32, y + 32, NULL, false, scourge->getShapePalette()->getNa… in PcUi()
127 …stats = mainWin->createButton( x, y, x + 32, y + 32, NULL, true, scourge->getShapePalette()->getNa… in PcUi()
131 …skills = mainWin->createButton( x, y, x + 32, y + 32, NULL, true, scourge->getShapePalette()->getN… in PcUi()
141 …up = mainWin->createButton( x, y, x + 32, y + 32, NULL, false, scourge->getShapePalette()->getName… in PcUi()
144 …down = mainWin->createButton( x, y, x + 32, y + 32, NULL, false, scourge->getShapePalette()->getNa… in PcUi()
[all …]
H A Dmapeditor.cpp76 scourge->getShapePalette()->loadAllShapes(); in MapEditor()
629 *shape = scourge->getShapePalette()-> in getShape()
1002 scourge->getShapePalette()-> in addEWWall()
1013 scourge->getShapePalette()-> in addEWWall()
1020 scourge->getShapePalette()-> in addEWWall()
1025 scourge->getShapePalette()-> in addEWWall()
1030 scourge->getShapePalette()-> in addEWWall()
1035 scourge->getShapePalette()-> in addEWWall()
1094 scourge->getShapePalette()-> in addEWWall()
1106 scourge->getShapePalette()-> in addEWWall()
[all …]
H A Dcontainergui.cpp44 …(), x, y, 105, 40, "", scourge->getShapePalette()->getGuiTexture(), true, Window::BASIC_WINDOW, sc… in ContainerGui()
45 …openButton = new Button( 10, 5, 90, 25, scourge->getShapePalette()->getHighlightTexture(), Constan… in ContainerGui()
47 …infoButton = new Button( 10, 30, 90, 50, scourge->getShapePalette()->getHighlightTexture(), _( "In… in ContainerGui()
50 …getAllButton = new Button( 10, 55, 90, 75, scourge->getShapePalette()->getHighlightTexture(), _( "… in ContainerGui()
52 …tton( 10, win->getHeight() - 55, 90, win->getHeight() - 35, scourge->getShapePalette()->getHighlig… in ContainerGui()
H A Dpceditor.cpp118 ShapePalette *pal = scourge->getShapePalette(); in deleteLoadedShapes()
193 for ( int i = 0; i < scourge->getShapePalette()->getPortraitCount( creature->getSex() ); i++ ) { in loadUI()
330 portraitIndex = scourge->getShapePalette()->getPortraitCount( creature->getSex() ) - 1; in handleEvent()
516 scourge->getShapePalette()->getHighlightTexture() ); in createUI()
594 scourge->getShapePalette()->getHighlightTexture() ); in createUI()
653 int maleCount = scourge->getShapePalette()->getPortraitCount( Constants::SEX_MALE ); in rollApperance()
654 int femaleCount = scourge->getShapePalette()->getPortraitCount( Constants::SEX_FEMALE ); in rollApperance()
656 maleCount = scourge->getShapePalette()->getCharacterModelInfoCount( Constants::SEX_MALE ); in rollApperance()
667 scourge->getShapePalette()->getPortraitTexture( getSex(), portraitIndex ).glBind(); in drawWidgetContents()
683 CharacterModelInfo *cmi = scourge->getShapePalette()-> in drawWidgetContents()
[all …]
H A Dscourge.cpp2185 ioButton->setTexture( getShapePalette()->getIoTexture() ); in createPartyUI()
2973 ShapePalette *Scourge::getShapePalette() { in getShapePalette() function in Scourge
2974 return getSession()->getShapePalette(); in getShapePalette()
2982 return session->getShapePalette()->getCursorWidth(); in getCursorWidth()
2986 return session->getShapePalette()->getCursorHeight(); in getCursorHeight()
2990 return getShapePalette()->getHighlightTexture(); in getHighlightTexture()
2994 return getShapePalette()->getGuiTexture(); in getGuiTexture()
2998 return getShapePalette()->getGuiTexture2(); in getGuiTexture2()
3002 return getShapePalette()->loadSystemTexture( line ); in loadSystemTexture()
3697 getShapePalette()->getHandsAttackIcon().glBind(); in renderHandAttackIcon()
[all …]
H A Dmainmenu.cpp124 scourge->getShapePalette()->getGuiTexture(), false ); in MainMenu()
141 scourge->getShapePalette()->getGuiTexture(), true ); in MainMenu()
145 scourge->getShapePalette()->getAboutText() ); in MainMenu()
251 Texture const& yellow = scourge->getShapePalette()->getNamedTexture( "menu" ); in drawView()
476 scourge->getShapePalette()->logo_texture.glBind(); in drawLogo()
503 scourge->getShapePalette()->chain_texture.glBind(); in drawLogo()
530 scourge->getShapePalette()->candle.glBind(); in drawLogo()
594 scourge->getShapePalette()->getNamedTexture( "scourge" ).glBind(); in drawScourge()
629 scourge->getShapePalette()->scourgeBackdrop_texture.glBind(); in drawBackdrop()
658 scourge->getShapePalette()->cloud.glBind(); in drawClouds()
[all …]
H A Dterraingenerator.cpp259 Shape *shape = scourge->getShapePalette()->getShape( rpgItem->getShapeIndex() ); in addContainers()
271 Shape *shape = scourge->getShapePalette()->findShapeByName( "GATE_UP" ); in addStairs()
412 GLShape *shape = scourge->getSession()->getShapePalette()-> in addMissionObjectives()
466 scourge->getShapePalette()->getCreatureShape( monster->getModelName(), in addMonsters()
508 scourge->getShapePalette()->getCreatureShape( monster->getModelName(), in addMonsters()
556 scourge->getShapePalette()->getCreatureShape( monster->getModelName(), in addMonsters()
589 scourge->getShapePalette()->getCreatureShape( monster->getModelName(), in addHarmlessCreatures()
634 scourge->getShapePalette()->findShapeByName( "TELEPORTER" ), in addTeleporters()
637 scourge->getShapePalette()->findShapeByName( "TELEPORTER_BASE" ), in addTeleporters()
714 Shape *lever = scourge->getShapePalette()->findShapeByName( "SWITCH_OFF" ); in lockLocation()
[all …]
H A Dmultiplayer.cpp35 scourge->getShapePalette()->getGuiTexture(), in MultiplayerDialog()
37 scourge->getShapePalette()->getGuiTexture2() ); in MultiplayerDialog()
62 scourge->getShapePalette()->getHighlightTexture() ); in MultiplayerDialog()
H A Dnetplay.cpp38 scourge->getShapePalette()->getGuiTexture(), false, in NetPlay()
40 scourge->getShapePalette()->getGuiTexture2() ); in NetPlay()
43 scourge->getShapePalette()->getHighlightTexture() ); in NetPlay()
H A Dequip.cpp59 this->backgroundTexture = pcUi->getScourge()->getShapePalette()->getNamedTexture( "equip" ); in Equip()
60 this->scrollTexture = pcUi->getScourge()->getShapePalette()->getNamedTexture( "scroll" ); in Equip()
267 SDL_Rect *rect = pcUi->getScourge()->getShapePalette()->getEquipHole( i ); in getHoleAtPos()
392 SDL_Rect *rect = pcUi->getScourge()->getShapePalette()->getEquipHole( i ); in drawEquipment()
402 SDL_Rect *rect = pcUi->getScourge()->getShapePalette()->getEquipHole( currentHole ); in drawEquipment()
443 pcUi->getScourge()->getShapePalette()->getNamedTexture( schoolIcons[ i ] ).glBind(); in drawSpells()
467 …pcUi->getScourge()->getShapePalette()->spellsTex[ spell->getIconTileX() ][ spell->getIconTileY() ]… in drawSpells()
563 …pcUi->getScourge()->getShapePalette()->spellsTex[ ss->getIconTileX() ][ ss->getIconTileY() ].glBin… in drawCapabilities()
695 …objectiveList = new ScrollingList( x, y + h - 75, w, 45, pcUi->getScourge()->getShapePalette()->ge… in MissionInfoUI()
H A Doptionsmenu.cpp52 scourge->getShapePalette()->getGuiTexture(), in OptionsMenu()
54 scourge->getShapePalette()->getGuiTexture2() ); in OptionsMenu()
76 …controlBindingsList = new ScrollingList( XPOS, y, X_SIZE, 190, scourge->getShapePalette()->getHigh… in OptionsMenu()
103 …tooltipInterval = new Slider( XPOS, y, XPOS + X_SIZE, scourge->getShapePalette()->getHighlightText… in OptionsMenu()
154 …musicVolume = new Slider( XPOS, y, XPOS + X_SIZE, scourge->getShapePalette()->getHighlightTexture(… in OptionsMenu()
157 …effectsVolume = new Slider( XPOS, y, XPOS + X_SIZE, scourge->getShapePalette()->getHighlightTextur… in OptionsMenu()
H A Dscourgeview.cpp330 scourge->getSession()->getShapePalette()->getGuiWoodTexture().glBind(); in drawOutsideMap()
606 scourge->getSession()->getShapePalette()->getBorderTexture().glBind(); in drawBorder()
632 scourge->getSession()->getShapePalette()->getBorder2Texture().glBind(); in drawBorder()
660 scourge->getSession()->getShapePalette()->getGargoyleTexture().glBind(); in drawBorder()
781 scourge->getShapePalette()->getSelection().glBind(); in drawDisk()
851 scourge->getMap()->drawGroundTex( scourge->getShapePalette()->getNamedTexture( "path" ), in showCreatureInfo()
907 scourge->getMap()->drawGroundTex( scourge->getShapePalette()->getSelection(), in showCreatureInfo()
936 scourge->getMap()->drawGroundTex( scourge->getShapePalette()->getSelection(), in showCreatureInfo()
1026 scourge->getMap()->drawGroundTex( scourge->getShapePalette()->getAreaTexture(), in showCreatureInfo()
1315 scourge->getShapePalette()->getRaindropTexture().glBind(); in drawWeather()
[all …]
H A Dinfogui.cpp59 scourge->getShapePalette()->getHighlightTexture(), in InfoGui()
64 scourge->getShapePalette()->getHighlightTexture(), in InfoGui()
69 scourge->getShapePalette()->getHighlightTexture(), in InfoGui()
74 scourge->getShapePalette()->getHighlightTexture(), in InfoGui()
79 scourge->getShapePalette()->getHighlightTexture(), in InfoGui()
84 scourge->getShapePalette()->getHighlightTexture(), in InfoGui()
89 scourge->getShapePalette()->getHighlightTexture(), in InfoGui()
355 … scourge->getShapePalette()->spellsTex[ spell->getIconTileX() ][ spell->getIconTileY() ].glBind(); in drawWidgetContents()
357 … scourge->getShapePalette()->spellsTex[ skill->getIconTileX() ][ skill->getIconTileY() ].glBind(); in drawWidgetContents()
H A Dminimap.cpp90 scourge->getShapePalette()->getMinimapMaskTexture().glBind(); in drawMap()
115 scourge->getShapePalette()->getMinimapMaskTexture().glBind(); in drawMap()
243 scourge->getShapePalette()->getMinimapTexture().glBind(); in drawMap()
H A Dpartyeditor.cpp108 … Util::dice( scourge->getShapePalette()->getCharacterModelInfoCount( sex ) ) ); in createWanderingHero()
120 pc->setPortraitTextureIndex( Util::dice( scourge->getShapePalette()->getPortraitCount( sex ) ) ); in createWanderingHero()
H A Dskillsview.cpp34 scourge->getShapePalette()->getHighlightTexture() ); in SkillsView()
H A Dinven.cpp48 this->backgroundTexture = pcUi->getScourge()->getShapePalette()->getNamedTexture( "inven" ); in Inven()
H A Ditem.cpp43 this->shape = session->getShapePalette()->getShape( shapeIndex ); in Item()
942 …tex = session->getShapePalette()->tilesTex[ getRpgItem()->getIconTileX() ][ getRpgItem()->getIconT… in getItemIconInfo()
981 …session->getShapePalette()->tilesTex[ getRpgItem()->getIconTileX() ][ getRpgItem()->getIconTileY()… in getItemIconTexture()
1079 scourge->getSession()->getShapePalette()->getNamedTexture( "flame" ).glBind(); in renderUnderItemIconEffect()
1136 scourge->getSession()->getShapePalette()->getNamedTexture( "bling" ).glBind(); in renderItemIconEffect()
H A Dcreature.cpp81 …this->skin_name = session->getShapePalette()->getCharacterModelInfo( sex, character_model_info_ind… in Creature()
89 …this->shape = session->getShapePalette()->getCreatureShape( model_name.c_str(), skin_name.c_str(),… in Creature()
212 ShapePalette* shapepal = session->getShapePalette(); in ~Creature()
354 GLShape *shape = session->getShapePalette()-> in load()
436 …if ( creature->portraitTextureIndex >= session->getShapePalette()->getPortraitCount( creature->get… in load()
437 …creature->portraitTextureIndex = session->getShapePalette()->getPortraitCount( creature->getSex() … in load()
3516 …getSession()->getShapePalette()->getPortraitTexture( getSex(), getPortraitTextureIndex() ).glBind(… in drawMoviePortrait()
3521 portrait.createAlpha( session->getShapePalette()->getNamedTexture( "conv_filter" ), in drawMoviePortrait()
3548 session->getShapePalette()->getNamedTexture( "conv" ).glBind(); in drawMoviePortrait()
3584 …getSession()->getShapePalette()->getPortraitTexture( getSex(), getPortraitTextureIndex() ).glBind(… in drawPortrait()
[all …]
H A Dportrait.cpp72 this->backgroundTexture = pcUi->getScourge()->getShapePalette()->getNamedTexture( "portrait" ); in Portrait()
73 this->barTexture = pcUi->getScourge()->getShapePalette()->getNamedTexture( "bar" ); in Portrait()
306 pcUi->getScourge()->getShapePalette()->getNamedTexture( icon ).glBind(); in drawResistance()
H A Ditemlist.cpp31 …: ScrollingList( x, y, width, height, scourge->getShapePalette()->getHighlightTexture(), NULL, 30 … in ItemList()
H A Dgameadapter.cpp176 GLShape *shape = session->getShapePalette()-> in createMonster()
H A Dhealdialog.cpp103 …spellIcons[ spells.size() ] = scourge->getShapePalette()->spellsTex[ spell->getIconTileX() ][ spel… in updateUI()
/dports/games/scourge/scourge/src/sqbinding/
H A Dsqmission.cpp198 GLShape *shape = SqBinding::sessionRef->getShapePalette()->findShapeByName( shapeName ); in _setMapPosition()
249 GLShape *shape = SqBinding::sessionRef->getShapePalette()->findShapeByName( shapeName ); in _isFree()
261 GLShape *shape = SqBinding::sessionRef->getShapePalette()->findShapeByName( shapeName ); in _isFreeOutdoors()
H A Dsqgame.cpp398 GLShape *shape = SqBinding::sessionRef->getShapePalette()->findShapeByName( shapeName ); in _addVirtualShape()
407 GLShape *shape = SqBinding::sessionRef->getShapePalette()->findShapeByName( shapeName ); in _clearVirtualShapes()

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