/dports/games/scourge/scourge/src/ |
H A D | pcui.cpp | 100 …use = mainWin->createButton( x, y, x + 32, y + 32, NULL, true, scourge->getShapePalette()->getName… in PcUi() 106 …enchant = mainWin->createButton( x, y, x + 32, y + 32, NULL, true, scourge->getShapePalette()->get… in PcUi() 109 …info = mainWin->createButton( x, y, x + 32, y + 32, NULL, true, scourge->getShapePalette()->getNam… in PcUi() 112 …store = mainWin->createButton( x, y, x + 32, y + 32, NULL, true, scourge->getShapePalette()->getNa… in PcUi() 119 …prev = mainWin->createButton( x, y, x + 32, y + 32, NULL, false, scourge->getShapePalette()->getNa… in PcUi() 122 …next = mainWin->createButton( x, y, x + 32, y + 32, NULL, false, scourge->getShapePalette()->getNa… in PcUi() 127 …stats = mainWin->createButton( x, y, x + 32, y + 32, NULL, true, scourge->getShapePalette()->getNa… in PcUi() 131 …skills = mainWin->createButton( x, y, x + 32, y + 32, NULL, true, scourge->getShapePalette()->getN… in PcUi() 141 …up = mainWin->createButton( x, y, x + 32, y + 32, NULL, false, scourge->getShapePalette()->getName… in PcUi() 144 …down = mainWin->createButton( x, y, x + 32, y + 32, NULL, false, scourge->getShapePalette()->getNa… in PcUi() [all …]
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H A D | mapeditor.cpp | 76 scourge->getShapePalette()->loadAllShapes(); in MapEditor() 629 *shape = scourge->getShapePalette()-> in getShape() 1002 scourge->getShapePalette()-> in addEWWall() 1013 scourge->getShapePalette()-> in addEWWall() 1020 scourge->getShapePalette()-> in addEWWall() 1025 scourge->getShapePalette()-> in addEWWall() 1030 scourge->getShapePalette()-> in addEWWall() 1035 scourge->getShapePalette()-> in addEWWall() 1094 scourge->getShapePalette()-> in addEWWall() 1106 scourge->getShapePalette()-> in addEWWall() [all …]
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H A D | containergui.cpp | 44 …(), x, y, 105, 40, "", scourge->getShapePalette()->getGuiTexture(), true, Window::BASIC_WINDOW, sc… in ContainerGui() 45 …openButton = new Button( 10, 5, 90, 25, scourge->getShapePalette()->getHighlightTexture(), Constan… in ContainerGui() 47 …infoButton = new Button( 10, 30, 90, 50, scourge->getShapePalette()->getHighlightTexture(), _( "In… in ContainerGui() 50 …getAllButton = new Button( 10, 55, 90, 75, scourge->getShapePalette()->getHighlightTexture(), _( "… in ContainerGui() 52 …tton( 10, win->getHeight() - 55, 90, win->getHeight() - 35, scourge->getShapePalette()->getHighlig… in ContainerGui()
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H A D | pceditor.cpp | 118 ShapePalette *pal = scourge->getShapePalette(); in deleteLoadedShapes() 193 for ( int i = 0; i < scourge->getShapePalette()->getPortraitCount( creature->getSex() ); i++ ) { in loadUI() 330 portraitIndex = scourge->getShapePalette()->getPortraitCount( creature->getSex() ) - 1; in handleEvent() 516 scourge->getShapePalette()->getHighlightTexture() ); in createUI() 594 scourge->getShapePalette()->getHighlightTexture() ); in createUI() 653 int maleCount = scourge->getShapePalette()->getPortraitCount( Constants::SEX_MALE ); in rollApperance() 654 int femaleCount = scourge->getShapePalette()->getPortraitCount( Constants::SEX_FEMALE ); in rollApperance() 656 maleCount = scourge->getShapePalette()->getCharacterModelInfoCount( Constants::SEX_MALE ); in rollApperance() 667 scourge->getShapePalette()->getPortraitTexture( getSex(), portraitIndex ).glBind(); in drawWidgetContents() 683 CharacterModelInfo *cmi = scourge->getShapePalette()-> in drawWidgetContents() [all …]
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H A D | scourge.cpp | 2185 ioButton->setTexture( getShapePalette()->getIoTexture() ); in createPartyUI() 2973 ShapePalette *Scourge::getShapePalette() { in getShapePalette() function in Scourge 2974 return getSession()->getShapePalette(); in getShapePalette() 2982 return session->getShapePalette()->getCursorWidth(); in getCursorWidth() 2986 return session->getShapePalette()->getCursorHeight(); in getCursorHeight() 2990 return getShapePalette()->getHighlightTexture(); in getHighlightTexture() 2994 return getShapePalette()->getGuiTexture(); in getGuiTexture() 2998 return getShapePalette()->getGuiTexture2(); in getGuiTexture2() 3002 return getShapePalette()->loadSystemTexture( line ); in loadSystemTexture() 3697 getShapePalette()->getHandsAttackIcon().glBind(); in renderHandAttackIcon() [all …]
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H A D | mainmenu.cpp | 124 scourge->getShapePalette()->getGuiTexture(), false ); in MainMenu() 141 scourge->getShapePalette()->getGuiTexture(), true ); in MainMenu() 145 scourge->getShapePalette()->getAboutText() ); in MainMenu() 251 Texture const& yellow = scourge->getShapePalette()->getNamedTexture( "menu" ); in drawView() 476 scourge->getShapePalette()->logo_texture.glBind(); in drawLogo() 503 scourge->getShapePalette()->chain_texture.glBind(); in drawLogo() 530 scourge->getShapePalette()->candle.glBind(); in drawLogo() 594 scourge->getShapePalette()->getNamedTexture( "scourge" ).glBind(); in drawScourge() 629 scourge->getShapePalette()->scourgeBackdrop_texture.glBind(); in drawBackdrop() 658 scourge->getShapePalette()->cloud.glBind(); in drawClouds() [all …]
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H A D | terraingenerator.cpp | 259 Shape *shape = scourge->getShapePalette()->getShape( rpgItem->getShapeIndex() ); in addContainers() 271 Shape *shape = scourge->getShapePalette()->findShapeByName( "GATE_UP" ); in addStairs() 412 GLShape *shape = scourge->getSession()->getShapePalette()-> in addMissionObjectives() 466 scourge->getShapePalette()->getCreatureShape( monster->getModelName(), in addMonsters() 508 scourge->getShapePalette()->getCreatureShape( monster->getModelName(), in addMonsters() 556 scourge->getShapePalette()->getCreatureShape( monster->getModelName(), in addMonsters() 589 scourge->getShapePalette()->getCreatureShape( monster->getModelName(), in addHarmlessCreatures() 634 scourge->getShapePalette()->findShapeByName( "TELEPORTER" ), in addTeleporters() 637 scourge->getShapePalette()->findShapeByName( "TELEPORTER_BASE" ), in addTeleporters() 714 Shape *lever = scourge->getShapePalette()->findShapeByName( "SWITCH_OFF" ); in lockLocation() [all …]
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H A D | multiplayer.cpp | 35 scourge->getShapePalette()->getGuiTexture(), in MultiplayerDialog() 37 scourge->getShapePalette()->getGuiTexture2() ); in MultiplayerDialog() 62 scourge->getShapePalette()->getHighlightTexture() ); in MultiplayerDialog()
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H A D | netplay.cpp | 38 scourge->getShapePalette()->getGuiTexture(), false, in NetPlay() 40 scourge->getShapePalette()->getGuiTexture2() ); in NetPlay() 43 scourge->getShapePalette()->getHighlightTexture() ); in NetPlay()
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H A D | equip.cpp | 59 this->backgroundTexture = pcUi->getScourge()->getShapePalette()->getNamedTexture( "equip" ); in Equip() 60 this->scrollTexture = pcUi->getScourge()->getShapePalette()->getNamedTexture( "scroll" ); in Equip() 267 SDL_Rect *rect = pcUi->getScourge()->getShapePalette()->getEquipHole( i ); in getHoleAtPos() 392 SDL_Rect *rect = pcUi->getScourge()->getShapePalette()->getEquipHole( i ); in drawEquipment() 402 SDL_Rect *rect = pcUi->getScourge()->getShapePalette()->getEquipHole( currentHole ); in drawEquipment() 443 pcUi->getScourge()->getShapePalette()->getNamedTexture( schoolIcons[ i ] ).glBind(); in drawSpells() 467 …pcUi->getScourge()->getShapePalette()->spellsTex[ spell->getIconTileX() ][ spell->getIconTileY() ]… in drawSpells() 563 …pcUi->getScourge()->getShapePalette()->spellsTex[ ss->getIconTileX() ][ ss->getIconTileY() ].glBin… in drawCapabilities() 695 …objectiveList = new ScrollingList( x, y + h - 75, w, 45, pcUi->getScourge()->getShapePalette()->ge… in MissionInfoUI()
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H A D | optionsmenu.cpp | 52 scourge->getShapePalette()->getGuiTexture(), in OptionsMenu() 54 scourge->getShapePalette()->getGuiTexture2() ); in OptionsMenu() 76 …controlBindingsList = new ScrollingList( XPOS, y, X_SIZE, 190, scourge->getShapePalette()->getHigh… in OptionsMenu() 103 …tooltipInterval = new Slider( XPOS, y, XPOS + X_SIZE, scourge->getShapePalette()->getHighlightText… in OptionsMenu() 154 …musicVolume = new Slider( XPOS, y, XPOS + X_SIZE, scourge->getShapePalette()->getHighlightTexture(… in OptionsMenu() 157 …effectsVolume = new Slider( XPOS, y, XPOS + X_SIZE, scourge->getShapePalette()->getHighlightTextur… in OptionsMenu()
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H A D | scourgeview.cpp | 330 scourge->getSession()->getShapePalette()->getGuiWoodTexture().glBind(); in drawOutsideMap() 606 scourge->getSession()->getShapePalette()->getBorderTexture().glBind(); in drawBorder() 632 scourge->getSession()->getShapePalette()->getBorder2Texture().glBind(); in drawBorder() 660 scourge->getSession()->getShapePalette()->getGargoyleTexture().glBind(); in drawBorder() 781 scourge->getShapePalette()->getSelection().glBind(); in drawDisk() 851 scourge->getMap()->drawGroundTex( scourge->getShapePalette()->getNamedTexture( "path" ), in showCreatureInfo() 907 scourge->getMap()->drawGroundTex( scourge->getShapePalette()->getSelection(), in showCreatureInfo() 936 scourge->getMap()->drawGroundTex( scourge->getShapePalette()->getSelection(), in showCreatureInfo() 1026 scourge->getMap()->drawGroundTex( scourge->getShapePalette()->getAreaTexture(), in showCreatureInfo() 1315 scourge->getShapePalette()->getRaindropTexture().glBind(); in drawWeather() [all …]
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H A D | infogui.cpp | 59 scourge->getShapePalette()->getHighlightTexture(), in InfoGui() 64 scourge->getShapePalette()->getHighlightTexture(), in InfoGui() 69 scourge->getShapePalette()->getHighlightTexture(), in InfoGui() 74 scourge->getShapePalette()->getHighlightTexture(), in InfoGui() 79 scourge->getShapePalette()->getHighlightTexture(), in InfoGui() 84 scourge->getShapePalette()->getHighlightTexture(), in InfoGui() 89 scourge->getShapePalette()->getHighlightTexture(), in InfoGui() 355 … scourge->getShapePalette()->spellsTex[ spell->getIconTileX() ][ spell->getIconTileY() ].glBind(); in drawWidgetContents() 357 … scourge->getShapePalette()->spellsTex[ skill->getIconTileX() ][ skill->getIconTileY() ].glBind(); in drawWidgetContents()
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H A D | minimap.cpp | 90 scourge->getShapePalette()->getMinimapMaskTexture().glBind(); in drawMap() 115 scourge->getShapePalette()->getMinimapMaskTexture().glBind(); in drawMap() 243 scourge->getShapePalette()->getMinimapTexture().glBind(); in drawMap()
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H A D | partyeditor.cpp | 108 … Util::dice( scourge->getShapePalette()->getCharacterModelInfoCount( sex ) ) ); in createWanderingHero() 120 pc->setPortraitTextureIndex( Util::dice( scourge->getShapePalette()->getPortraitCount( sex ) ) ); in createWanderingHero()
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H A D | skillsview.cpp | 34 scourge->getShapePalette()->getHighlightTexture() ); in SkillsView()
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H A D | inven.cpp | 48 this->backgroundTexture = pcUi->getScourge()->getShapePalette()->getNamedTexture( "inven" ); in Inven()
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H A D | item.cpp | 43 this->shape = session->getShapePalette()->getShape( shapeIndex ); in Item() 942 …tex = session->getShapePalette()->tilesTex[ getRpgItem()->getIconTileX() ][ getRpgItem()->getIconT… in getItemIconInfo() 981 …session->getShapePalette()->tilesTex[ getRpgItem()->getIconTileX() ][ getRpgItem()->getIconTileY()… in getItemIconTexture() 1079 scourge->getSession()->getShapePalette()->getNamedTexture( "flame" ).glBind(); in renderUnderItemIconEffect() 1136 scourge->getSession()->getShapePalette()->getNamedTexture( "bling" ).glBind(); in renderItemIconEffect()
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H A D | creature.cpp | 81 …this->skin_name = session->getShapePalette()->getCharacterModelInfo( sex, character_model_info_ind… in Creature() 89 …this->shape = session->getShapePalette()->getCreatureShape( model_name.c_str(), skin_name.c_str(),… in Creature() 212 ShapePalette* shapepal = session->getShapePalette(); in ~Creature() 354 GLShape *shape = session->getShapePalette()-> in load() 436 …if ( creature->portraitTextureIndex >= session->getShapePalette()->getPortraitCount( creature->get… in load() 437 …creature->portraitTextureIndex = session->getShapePalette()->getPortraitCount( creature->getSex() … in load() 3516 …getSession()->getShapePalette()->getPortraitTexture( getSex(), getPortraitTextureIndex() ).glBind(… in drawMoviePortrait() 3521 portrait.createAlpha( session->getShapePalette()->getNamedTexture( "conv_filter" ), in drawMoviePortrait() 3548 session->getShapePalette()->getNamedTexture( "conv" ).glBind(); in drawMoviePortrait() 3584 …getSession()->getShapePalette()->getPortraitTexture( getSex(), getPortraitTextureIndex() ).glBind(… in drawPortrait() [all …]
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H A D | portrait.cpp | 72 this->backgroundTexture = pcUi->getScourge()->getShapePalette()->getNamedTexture( "portrait" ); in Portrait() 73 this->barTexture = pcUi->getScourge()->getShapePalette()->getNamedTexture( "bar" ); in Portrait() 306 pcUi->getScourge()->getShapePalette()->getNamedTexture( icon ).glBind(); in drawResistance()
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H A D | itemlist.cpp | 31 …: ScrollingList( x, y, width, height, scourge->getShapePalette()->getHighlightTexture(), NULL, 30 … in ItemList()
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H A D | gameadapter.cpp | 176 GLShape *shape = session->getShapePalette()-> in createMonster()
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H A D | healdialog.cpp | 103 …spellIcons[ spells.size() ] = scourge->getShapePalette()->spellsTex[ spell->getIconTileX() ][ spel… in updateUI()
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/dports/games/scourge/scourge/src/sqbinding/ |
H A D | sqmission.cpp | 198 GLShape *shape = SqBinding::sessionRef->getShapePalette()->findShapeByName( shapeName ); in _setMapPosition() 249 GLShape *shape = SqBinding::sessionRef->getShapePalette()->findShapeByName( shapeName ); in _isFree() 261 GLShape *shape = SqBinding::sessionRef->getShapePalette()->findShapeByName( shapeName ); in _isFreeOutdoors()
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H A D | sqgame.cpp | 398 GLShape *shape = SqBinding::sessionRef->getShapePalette()->findShapeByName( shapeName ); in _addVirtualShape() 407 GLShape *shape = SqBinding::sessionRef->getShapePalette()->findShapeByName( shapeName ); in _clearVirtualShapes()
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