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Searched refs:getShotTime (Results 1 – 5 of 5) sorted by relevance

/dports/games/scorched3d/scorched/src/client/dialogs/
H A DProgressDialog.cpp163 S3D::formatStringBuffer("%i", context.getOptionsGame().getShotTime())); in drawRules()
169 (context.getOptionsGame().getShotTime() > 0)?SHOT_TIME_LABEL:SHOT_TIME_UNLIMITED); in drawRules()
/dports/games/scorched3d/scorched/src/server/server/
H A DServerTurnsSequential.cpp168 ScorchedServer::instance()->getOptionsGame().getShotTime()); in makeMove()
H A DServerTurnsFree.cpp171 delayShotTime = ScorchedServer::instance()->getOptionsGame().getShotTime(); in internalMoveFinished()
H A DServerTurnsSimultaneous.cpp165 ScorchedServer::instance()->getOptionsGame().getShotTime()); in internalSimulate()
/dports/games/scorched3d/scorched/src/common/common/
H A DOptionsGame.h200 int getShotTime() { return shotTime_; } in getShotTime() function