Searched refs:getShotTime (Results 1 – 5 of 5) sorted by relevance
163 S3D::formatStringBuffer("%i", context.getOptionsGame().getShotTime())); in drawRules()169 (context.getOptionsGame().getShotTime() > 0)?SHOT_TIME_LABEL:SHOT_TIME_UNLIMITED); in drawRules()
168 ScorchedServer::instance()->getOptionsGame().getShotTime()); in makeMove()
171 delayShotTime = ScorchedServer::instance()->getOptionsGame().getShotTime(); in internalMoveFinished()
165 ScorchedServer::instance()->getOptionsGame().getShotTime()); in internalSimulate()
200 int getShotTime() { return shotTime_; } in getShotTime() function