Searched refs:getSoundEffect (Results 1 – 10 of 10) sorted by relevance
/dports/games/manaplus/manaplus-2.1.3.17/src/ |
H A D | itemsoundmanager.cpp | 57 std::string ItemSoundManager::getSoundEffect(const Being *const being, in getSoundEffect() function in ItemSoundManager 78 soundManager.playSfx(getSoundEffect(localPlayer, info, sound), in playSfx() 90 soundManager.playSfx(getSoundEffect(being, ItemDB::get(itemId), sound), in playSfx()
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H A D | itemsoundmanager.h | 57 static std::string getSoundEffect(const Being *const being,
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H A D | soundmanager.cpp | 470 SoundEffect *const sample = Loader::getSoundEffect(tmpPath); in playSfx() 519 SoundEffect *const sample = Loader::getSoundEffect(tmpPath); in playGuiSfx()
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/dports/games/manaplus/manaplus-2.1.3.17/src/resources/loaders/ |
H A D | soundloader.h | 39 SoundEffect *getSoundEffect(const std::string &idPath) A_WARN_UNUSED;
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H A D | soundloader.cpp | 71 SoundEffect *Loader::getSoundEffect(const std::string &idPath) in getSoundEffect() function in Loader
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/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | snd.cpp | 143 MusicItem *item = ScenarioMedia::getInstance()->getSoundEffect(piece); in play()
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H A D | ScenarioMedia.cpp | 328 MusicItem *back = getSoundEffect("back"); in copySounds() 369 MusicItem* ScenarioMedia::getSoundEffect(Glib::ustring n) in getSoundEffect() function in ScenarioMedia
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H A D | ScenarioMedia.h | 129 MusicItem* getSoundEffect(Glib::ustring n);
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/dports/audio/musescore/MuseScore-3.6.1/importexport/ove/ |
H A D | ove.h | 1191 QPair<int, int> getSoundEffect() const;
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H A D | ove.cpp | 1430 QPair<int, int> Articulation::getSoundEffect() const { in getSoundEffect() function in OVE::Articulation
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