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Searched refs:getSoundNum (Results 1 – 14 of 14) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/include/doomsday/defs/
H A Dded.h177 int getSoundNum(char const *id) const;
178 int getSoundNum(de::String const &id) const;
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/net.dengine.base.pack/modules/
H A Dcommonlib.ds69 seq += [Defs.getSoundNum(commands[i + 1])]
72 seq += [Defs.getSoundNum(commands[i + 1]), commands[i + 2]]
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/
H A Ddef_main.cpp106 return new NumberValue(DED_Definitions()->getSoundNum(args.at(0)->asText())); in Function_Defs_GetSoundNum()
1323 mo->seeSound = defs.getSoundNum(sounds[SDN_SEE].asText()); in Def_Read()
1324 mo->attackSound = defs.getSoundNum(sounds[SDN_ATTACK].asText()); in Def_Read()
1325 mo->painSound = defs.getSoundNum(sounds[SDN_PAIN].asText()); in Def_Read()
1326 mo->deathSound = defs.getSoundNum(sounds[SDN_DEATH].asText()); in Def_Read()
1327 mo->activeSound = defs.getSoundNum(sounds[SDN_ACTIVE].asText()); in Def_Read()
1416 sfxinfo_t *si = &::runtimeDefs.sounds[defs.getSoundNum(snd->id)]; in Def_Read()
1423 dint const soundIdx = defs.getSoundNum(snd->link); in Def_Read()
1512 pg->stages[k].sound.id = defs.getSoundNum(pg->stages[k].sound.name); in Def_Read()
1774 l->actSound = Friendly(DED_Definitions()->getSoundNum(def->actSound)); in Def_CopyLineType()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/
H A Dsound.h326 int getSoundNum() const;
385 int getSoundNum() const { return _sound.getSoundNum(); } in getSoundNum() function
H A Dsound.cpp1668 int Sound::getSoundNum() const { in getSoundNum() function in TsAGE::Sound
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/
H A Dsound.h326 int getSoundNum() const;
385 int getSoundNum() const { return _sound.getSoundNum(); } in getSoundNum() function
H A Dsound.cpp1670 int Sound::getSoundNum() const { in getSoundNum() function in TsAGE::Sound
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/defs/
H A Dded.cpp523 int ded_s::getSoundNum(String const &id) const in getSoundNum() function in ded_s
525 return getSoundNum(id.toUtf8()); in getSoundNum()
528 int ded_s::getSoundNum(const char *id) const in getSoundNum() function in ded_s
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/base/
H A Dbindings_world.cpp138 const int sound = DED_Definitions()->getSoundNum(args.at(0)->asText()); in Function_Thing_StartSound()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/
H A Dp_inventory.cpp297 data->useSnd = sfxenum_t(Defs().getSoundNum(def->useSnd)); in P_InitInventory()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/infine/
H A Dfinaleinterpreter.cpp1826 int const sound = DED_Definitions()->getSoundNum(OP_CSTRING(1)); in DEFFC()
2048 S_LocalSound(DED_Definitions()->getSoundNum(OP_CSTRING(0)), nullptr); in DEFFC()
2054 dint const soundId = DED_Definitions()->getSoundNum(OP_CSTRING(0)); in DEFFC()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/audio/base/
H A Daudiosystem.cpp2533 dint const id = DED_Definitions()->getSoundNum(argv[1]); in D_CMD()
3032 const int sound = DED_Definitions()->getSoundNum(args.at(0)->asText()); in Function_Audio_LocalSound()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld2/
H A Dringworld2_scenes0.cpp1125 R2_GLOBALS._sound1.play((R2_GLOBALS._sound1.getSoundNum() == 10) ? 63 : 10); in consoleAction()
1129 R2_GLOBALS._sound1.play((R2_GLOBALS._sound1.getSoundNum() == 10) ? 64 : 10); in consoleAction()
1133 R2_GLOBALS._sound1.play((R2_GLOBALS._sound1.getSoundNum() == 10) ? 65 : 10); in consoleAction()
1137 R2_GLOBALS._sound1.play((R2_GLOBALS._sound1.getSoundNum() == 10) ? 66 : 10); in consoleAction()
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld2/
H A Dringworld2_scenes0.cpp1125 R2_GLOBALS._sound1.play((R2_GLOBALS._sound1.getSoundNum() == 10) ? 63 : 10); in consoleAction()
1129 R2_GLOBALS._sound1.play((R2_GLOBALS._sound1.getSoundNum() == 10) ? 64 : 10); in consoleAction()
1133 R2_GLOBALS._sound1.play((R2_GLOBALS._sound1.getSoundNum() == 10) ? 65 : 10); in consoleAction()
1137 R2_GLOBALS._sound1.play((R2_GLOBALS._sound1.getSoundNum() == 10) ? 66 : 10); in consoleAction()