/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/include/doomsday/defs/ |
H A D | ded.h | 177 int getSoundNum(char const *id) const; 178 int getSoundNum(de::String const &id) const;
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/net.dengine.base.pack/modules/ |
H A D | commonlib.ds | 69 seq += [Defs.getSoundNum(commands[i + 1])] 72 seq += [Defs.getSoundNum(commands[i + 1]), commands[i + 2]]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ |
H A D | def_main.cpp | 106 return new NumberValue(DED_Definitions()->getSoundNum(args.at(0)->asText())); in Function_Defs_GetSoundNum() 1323 mo->seeSound = defs.getSoundNum(sounds[SDN_SEE].asText()); in Def_Read() 1324 mo->attackSound = defs.getSoundNum(sounds[SDN_ATTACK].asText()); in Def_Read() 1325 mo->painSound = defs.getSoundNum(sounds[SDN_PAIN].asText()); in Def_Read() 1326 mo->deathSound = defs.getSoundNum(sounds[SDN_DEATH].asText()); in Def_Read() 1327 mo->activeSound = defs.getSoundNum(sounds[SDN_ACTIVE].asText()); in Def_Read() 1416 sfxinfo_t *si = &::runtimeDefs.sounds[defs.getSoundNum(snd->id)]; in Def_Read() 1423 dint const soundIdx = defs.getSoundNum(snd->link); in Def_Read() 1512 pg->stages[k].sound.id = defs.getSoundNum(pg->stages[k].sound.name); in Def_Read() 1774 l->actSound = Friendly(DED_Definitions()->getSoundNum(def->actSound)); in Def_CopyLineType() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ |
H A D | sound.h | 326 int getSoundNum() const; 385 int getSoundNum() const { return _sound.getSoundNum(); } in getSoundNum() function
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H A D | sound.cpp | 1668 int Sound::getSoundNum() const { in getSoundNum() function in TsAGE::Sound
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ |
H A D | sound.h | 326 int getSoundNum() const; 385 int getSoundNum() const { return _sound.getSoundNum(); } in getSoundNum() function
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H A D | sound.cpp | 1670 int Sound::getSoundNum() const { in getSoundNum() function in TsAGE::Sound
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/defs/ |
H A D | ded.cpp | 523 int ded_s::getSoundNum(String const &id) const in getSoundNum() function in ded_s 525 return getSoundNum(id.toUtf8()); in getSoundNum() 528 int ded_s::getSoundNum(const char *id) const in getSoundNum() function in ded_s
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/base/ |
H A D | bindings_world.cpp | 138 const int sound = DED_Definitions()->getSoundNum(args.at(0)->asText()); in Function_Thing_StartSound()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/ |
H A D | p_inventory.cpp | 297 data->useSnd = sfxenum_t(Defs().getSoundNum(def->useSnd)); in P_InitInventory()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/infine/ |
H A D | finaleinterpreter.cpp | 1826 int const sound = DED_Definitions()->getSoundNum(OP_CSTRING(1)); in DEFFC() 2048 S_LocalSound(DED_Definitions()->getSoundNum(OP_CSTRING(0)), nullptr); in DEFFC() 2054 dint const soundId = DED_Definitions()->getSoundNum(OP_CSTRING(0)); in DEFFC()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/audio/base/ |
H A D | audiosystem.cpp | 2533 dint const id = DED_Definitions()->getSoundNum(argv[1]); in D_CMD() 3032 const int sound = DED_Definitions()->getSoundNum(args.at(0)->asText()); in Function_Audio_LocalSound()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld2/ |
H A D | ringworld2_scenes0.cpp | 1125 R2_GLOBALS._sound1.play((R2_GLOBALS._sound1.getSoundNum() == 10) ? 63 : 10); in consoleAction() 1129 R2_GLOBALS._sound1.play((R2_GLOBALS._sound1.getSoundNum() == 10) ? 64 : 10); in consoleAction() 1133 R2_GLOBALS._sound1.play((R2_GLOBALS._sound1.getSoundNum() == 10) ? 65 : 10); in consoleAction() 1137 R2_GLOBALS._sound1.play((R2_GLOBALS._sound1.getSoundNum() == 10) ? 66 : 10); in consoleAction()
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld2/ |
H A D | ringworld2_scenes0.cpp | 1125 R2_GLOBALS._sound1.play((R2_GLOBALS._sound1.getSoundNum() == 10) ? 63 : 10); in consoleAction() 1129 R2_GLOBALS._sound1.play((R2_GLOBALS._sound1.getSoundNum() == 10) ? 64 : 10); in consoleAction() 1133 R2_GLOBALS._sound1.play((R2_GLOBALS._sound1.getSoundNum() == 10) ? 65 : 10); in consoleAction() 1137 R2_GLOBALS._sound1.play((R2_GLOBALS._sound1.getSoundNum() == 10) ? 66 : 10); in consoleAction()
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