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Searched refs:getSoundNumForName (Results 1 – 4 of 4) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dp_sound.cpp87 return Defs().getSoundNumForName(name); in S_GetSoundID()
152 int const soundIndex = Defs().getSoundNumForName(Str_Text(lexer.readString())); in SndInfoParser()
180 int soundId = Defs().getSoundNumForName("AMBIENT12"); in SndInfoParser()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dsn_sonix.cpp197 *tempDataPtr++ = Defs().getSoundNumForName(Str_Text(lexer.readString())); in SndSeqParser()
205 *tempDataPtr++ = Defs().getSoundNumForName(Str_Text(lexer.readString())); in SndSeqParser()
215 *tempDataPtr++ = Defs().getSoundNumForName(Str_Text(lexer.readString())); in SndSeqParser()
224 *tempDataPtr++ = Defs().getSoundNumForName(Str_Text(lexer.readString())); in SndSeqParser()
254 …SequenceTranslate[seqCommmandIndex].stopSound = Defs().getSoundNumForName(Str_Text(lexer.readStrin… in SndSeqParser()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/include/doomsday/defs/
H A Dded.h185 int getSoundNumForName(char const *name) const;
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/defs/
H A Dded.cpp541 int ded_s::getSoundNumForName(const char *name) const in getSoundNumForName() function in ded_s