Searched refs:getSparePopulation (Results 1 – 4 of 4) sorted by relevance
534 int getSparePopulation() const;
1279 … + ypos + 18, game_g->numbers_grey, gamestate->getCurrentSector()->getSparePopulation(),Image::JUS… in draw()1386 …nel_y_c + 42, game_g->numbers_grey, gamestate->getCurrentSector()->getSparePopulation(), Image::JU… in draw()1405 …l_y_c + 42, game_g->numbers_yellow, gamestate->getCurrentSector()->getSparePopulation(), Image::JU… in draw()
1022 …if( new_sector && used_up && sector->getStoredArmy()->any(false) && (sector->getSparePopulation() … in doSectorAI()
1996 else if( this->getSparePopulation() > 0 ) { in doPlayer()1997 int spare_pop = this->getSparePopulation(); in doPlayer()2006 if( this->getSparePopulation() < max_grow_population_c ) in doPlayer()2640 int Sector::getSparePopulation() const { in getSparePopulation() function in Sector2656 return this->getSparePopulation() - 1; in getAvailablePopulation()