Home
last modified time | relevance | path

Searched refs:getSparePopulation (Results 1 – 4 of 4) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.h534 int getSparePopulation() const;
H A Dgui.cpp1279 … + ypos + 18, game_g->numbers_grey, gamestate->getCurrentSector()->getSparePopulation(),Image::JUS… in draw()
1386 …nel_y_c + 42, game_g->numbers_grey, gamestate->getCurrentSector()->getSparePopulation(), Image::JU… in draw()
1405 …l_y_c + 42, game_g->numbers_yellow, gamestate->getCurrentSector()->getSparePopulation(), Image::JU… in draw()
H A Dplayer.cpp1022 …if( new_sector && used_up && sector->getStoredArmy()->any(false) && (sector->getSparePopulation() … in doSectorAI()
H A Dsector.cpp1996 else if( this->getSparePopulation() > 0 ) { in doPlayer()
1997 int spare_pop = this->getSparePopulation(); in doPlayer()
2006 if( this->getSparePopulation() < max_grow_population_c ) in doPlayer()
2640 int Sector::getSparePopulation() const { in getSparePopulation() function in Sector
2656 return this->getSparePopulation() - 1; in getAvailablePopulation()