Searched refs:getSpottingUnits (Results 1 – 6 of 6) sorted by relevance
124 _spottingEnemies = getSpottingUnits(_unit->getPosition()); in think()247 int CivilianBAIState::getSpottingUnits(Position pos) const in getSpottingUnits() function in OpenXcom::CivilianBAIState281 int unitsSpottingMe = getSpottingUnits(_unit->getPosition()); in setupEscape()384 spotters = getSpottingUnits(_escapeAction->target); in setupEscape()
61 int getSpottingUnits(Position pos) const;
79 int getSpottingUnits(Position pos) const;
154 _spottingEnemies = getSpottingUnits(_unit->getPosition()); in think()599 …TileEngine()->canTargetUnit(&origin, tile, &target, _aggroTarget, _unit) && !getSpottingUnits(pos)) in setupAmbush()759 int unitsSpottingMe = getSpottingUnits(_unit->getPosition()); in setupEscape()870 spotters = getSpottingUnits(_escapeAction->target); in setupEscape()974 int AlienBAIState::getSpottingUnits(Position pos) const in getSpottingUnits() function in OpenXcom::AlienBAIState1427 score = BASE_SYSTEMATIC_SUCCESS - getSpottingUnits(pos) * 10; in findFirePoint()
128 std::vector<BattleUnit *> getSpottingUnits(BattleUnit* unit);
783 std::vector<BattleUnit *> spotters = getSpottingUnits(unit); in checkReactionFire()823 std::vector<BattleUnit *> TileEngine::getSpottingUnits(BattleUnit* unit) in getSpottingUnits() function in OpenXcom::TileEngine