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Searched refs:getSpottingUnits (Results 1 – 6 of 6) sorted by relevance

/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DCivilianBAIState.cpp124 _spottingEnemies = getSpottingUnits(_unit->getPosition()); in think()
247 int CivilianBAIState::getSpottingUnits(Position pos) const in getSpottingUnits() function in OpenXcom::CivilianBAIState
281 int unitsSpottingMe = getSpottingUnits(_unit->getPosition()); in setupEscape()
384 spotters = getSpottingUnits(_escapeAction->target); in setupEscape()
H A DCivilianBAIState.h61 int getSpottingUnits(Position pos) const;
H A DAlienBAIState.h79 int getSpottingUnits(Position pos) const;
H A DAlienBAIState.cpp154 _spottingEnemies = getSpottingUnits(_unit->getPosition()); in think()
599 …TileEngine()->canTargetUnit(&origin, tile, &target, _aggroTarget, _unit) && !getSpottingUnits(pos)) in setupAmbush()
759 int unitsSpottingMe = getSpottingUnits(_unit->getPosition()); in setupEscape()
870 spotters = getSpottingUnits(_escapeAction->target); in setupEscape()
974 int AlienBAIState::getSpottingUnits(Position pos) const in getSpottingUnits() function in OpenXcom::AlienBAIState
1427 score = BASE_SYSTEMATIC_SUCCESS - getSpottingUnits(pos) * 10; in findFirePoint()
H A DTileEngine.h128 std::vector<BattleUnit *> getSpottingUnits(BattleUnit* unit);
H A DTileEngine.cpp783 std::vector<BattleUnit *> spotters = getSpottingUnits(unit); in checkReactionFire()
823 std::vector<BattleUnit *> TileEngine::getSpottingUnits(BattleUnit* unit) in getSpottingUnits() function in OpenXcom::TileEngine