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Searched refs:getSpriteMassBySize (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dnnexts.h353 int getSpriteMassBySize(spritetype* pSprite);
H A Daiunicult.cpp1506 XSPRITE* pXSprite = &xsprite[pSprite->extra]; int mass = getSpriteMassBySize(pSprite); in getRecoilChance()
1515 XSPRITE* pXSprite = &xsprite[pSprite->extra]; int mass = getSpriteMassBySize(pSprite); in getDodgeChance()
2005 getSpriteMassBySize(pSprite); in genDudePrepare()
H A Dactor.cpp2625 mass = getSpriteMassBySize(pSprite); in ConcussSprite()
4092 mass2 = getSpriteMassBySize(pSprite); in ProcessTouchObjects()
4116 …if (!IsDudeSprite(pSprite) || (dmg = ClipLow((getSpriteMassBySize(pSprite2) - getSpriteMassBySize(… in ProcessTouchObjects()
4167 mass2 = getSpriteMassBySize(pSprite2); in ProcessTouchObjects()
4224 mass2 = getSpriteMassBySize(pSprite2); in ProcessTouchObjects()
6679 t = getSpriteMassBySize(pSprite); in actFireVector()
H A Dnnexts.cpp382 getSpriteMassBySize(pSprite); // create mass cache in nnExtInitModernStuff()
402 getSpriteMassBySize(pSprite); // create mass cache in nnExtInitModernStuff()
1050 int getSpriteMassBySize(spritetype* pSprite) { in getSpriteMassBySize() function
2131 getSpriteMassBySize(pSprite); // create physics cache in usePropertiesChanger()
3600 … return condCmp(getSpriteMassBySize(pSpr), arg1, arg2, cmpOp); // mass of the sprite in a range? in condCheckSprite()
4976 getSpriteMassBySize(pDrop); // create mass cache in useRandomItemGen()