Searched refs:getSpriteMassBySize (Results 1 – 4 of 4) sorted by relevance
353 int getSpriteMassBySize(spritetype* pSprite);
1506 XSPRITE* pXSprite = &xsprite[pSprite->extra]; int mass = getSpriteMassBySize(pSprite); in getRecoilChance()1515 XSPRITE* pXSprite = &xsprite[pSprite->extra]; int mass = getSpriteMassBySize(pSprite); in getDodgeChance()2005 getSpriteMassBySize(pSprite); in genDudePrepare()
2625 mass = getSpriteMassBySize(pSprite); in ConcussSprite()4092 mass2 = getSpriteMassBySize(pSprite); in ProcessTouchObjects()4116 …if (!IsDudeSprite(pSprite) || (dmg = ClipLow((getSpriteMassBySize(pSprite2) - getSpriteMassBySize(… in ProcessTouchObjects()4167 mass2 = getSpriteMassBySize(pSprite2); in ProcessTouchObjects()4224 mass2 = getSpriteMassBySize(pSprite2); in ProcessTouchObjects()6679 t = getSpriteMassBySize(pSprite); in actFireVector()
382 getSpriteMassBySize(pSprite); // create mass cache in nnExtInitModernStuff()402 getSpriteMassBySize(pSprite); // create mass cache in nnExtInitModernStuff()1050 int getSpriteMassBySize(spritetype* pSprite) { in getSpriteMassBySize() function2131 getSpriteMassBySize(pSprite); // create physics cache in usePropertiesChanger()3600 … return condCmp(getSpriteMassBySize(pSpr), arg1, arg2, cmpOp); // mass of the sprite in a range? in condCheckSprite()4976 getSpriteMassBySize(pDrop); // create mass cache in useRandomItemGen()