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Searched refs:getSpriteNum (Results 1 – 5 of 5) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/include/doomsday/defs/
H A Dded.h187 int getSpriteNum(char const *id) const;
188 int getSpriteNum(de::String const &id) const;
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/defs/
H A Dded.cpp553 int ded_s::getSpriteNum(String const &id) const in getSpriteNum() function in ded_s
555 return getSpriteNum(id.toLatin1()); in getSpriteNum()
558 int ded_s::getSpriteNum(char const *id) const in getSpriteNum() function in ded_s
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/resource/
H A Dsprites.cpp295 spritenum_t id = DED_Definitions()->getSpriteNum(it.key()); in initSprites()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/resource/
H A Dclientresources.cpp1073 spritenum_t sprNum = DED_Definitions()->getSpriteNum(def.gets("sprite")); in DENG2_PIMPL()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/
H A Ddef_main.cpp1264 st->sprite = defs.getSpriteNum(dst.gets("sprite")); in Def_Read()