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Searched refs:getStartingNumber (Results 1 – 3 of 3) sorted by relevance

/dports/games/scorched3d/scorched/src/common/weapons/
H A DAccessory.h68 int getStartingNumber() { return startingNumber_; } in getStartingNumber() function
H A DEconomyFreeMarket.cpp46 accessory->getStartingNumber() != -1 && in validAccessory()
/dports/games/scorched3d/scorched/src/common/tanket/
H A DTanketAccessories.cpp72 int startingNumber = accessory->getStartingNumber(); in newMatch()