Searched refs:getStoredDefenders (Results 1 – 5 of 5) sorted by relevance
554 if( sector->getStoredDefenders(i) == 0 ) { in doSectorAI()586 if( i >= factory_epoch_c && sector->getStoredDefenders(i) == 0 && in doSectorAI()
439 int getStoredDefenders(int epoch) const;
1146 …any_defences = ( gamestate->getCurrentSector()->getStoredDefenders(i) > 0 || gamestate->getCurrent… in refresh()1389 int n_store = gamestate->getCurrentSector()->getStoredDefenders(game_g->getStartEpoch()+i); in draw()1917 int n_store = gamestate->getCurrentSector()->getStoredDefenders(game_g->getStartEpoch() + i); in input()
114 …pe == WAITTYPE_HAS_MANUFACTURED && i == Invention::DEFENCE && sector->getStoredDefenders(j) > 0 ) { in canProceed()
1684 int Sector::getStoredDefenders(int epoch) const { in getStoredDefenders() function in Sector