Searched refs:getStoredShields (Results 1 – 4 of 4) sorted by relevance
441 int getStoredShields(int shield) const;
111 …_type == WAITTYPE_HAS_MANUFACTURED && i == Invention::SHIELD && sector->getStoredShields(j) > 0 ) { in canProceed()
1369 int n_store = gamestate->getCurrentSector()->getStoredShields(i); in draw()1887 int n_store = gamestate->getCurrentSector()->getStoredShields(i); in input()
1709 int Sector::getStoredShields(int shield) const { in getStoredShields() function in Sector