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Searched refs:getStoredShields (Results 1 – 4 of 4) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.h441 int getStoredShields(int shield) const;
H A Dtutorial.cpp111 …_type == WAITTYPE_HAS_MANUFACTURED && i == Invention::SHIELD && sector->getStoredShields(j) > 0 ) { in canProceed()
H A Dgui.cpp1369 int n_store = gamestate->getCurrentSector()->getStoredShields(i); in draw()
1887 int n_store = gamestate->getCurrentSector()->getStoredShields(i); in input()
H A Dsector.cpp1709 int Sector::getStoredShields(int shield) const { in getStoredShields() function in Sector