Searched refs:getSuspectCount (Results 1 – 8 of 8) sorted by relevance
75 _suspectsFound.resize(_vm->_gameInfo->getSuspectCount()); in KIASectionCrimes()76 _suspectsWithIdentity.resize(_vm->_gameInfo->getSuspectCount()); in KIASectionCrimes()330 int suspectCount = _vm->_gameInfo->getSuspectCount(); in populateSuspects()463 if (_suspectSelected >= (int)_vm->_gameInfo->getSuspectCount()) { in nextSuspect()480 _suspectSelected = _vm->_gameInfo->getSuspectCount() - 1; in prevSuspect()
91 _suspectsFound.resize(_vm->_gameInfo->getSuspectCount()); in KIASectionSuspects()92 _suspectsWithIdentity.resize(_vm->_gameInfo->getSuspectCount()); in KIASectionSuspects()365 int suspectCount = _vm->_gameInfo->getSuspectCount(); in populateSuspects()494 if (_suspectSelected >= (int)_vm->_gameInfo->getSuspectCount()) { in nextSuspect()511 _suspectSelected = _vm->_gameInfo->getSuspectCount() - 1; in prevSuspect()
75 _suspectsFound.resize(_vm->_gameInfo->getSuspectCount()); in KIASectionCrimes()76 _suspectsWithIdentity.resize(_vm->_gameInfo->getSuspectCount()); in KIASectionCrimes()330 int suspectCount = _vm->_gameInfo->getSuspectCount(); in populateSuspects()475 if (_suspectSelected >= (int)_vm->_gameInfo->getSuspectCount()) { in nextSuspect()492 _suspectSelected = _vm->_gameInfo->getSuspectCount() - 1; in prevSuspect()
91 _suspectsFound.resize(_vm->_gameInfo->getSuspectCount()); in KIASectionSuspects()92 _suspectsWithIdentity.resize(_vm->_gameInfo->getSuspectCount()); in KIASectionSuspects()365 int suspectCount = _vm->_gameInfo->getSuspectCount(); in populateSuspects()506 if (_suspectSelected >= (int)_vm->_gameInfo->getSuspectCount()) { in nextSuspect()523 _suspectSelected = _vm->_gameInfo->getSuspectCount() - 1; in prevSuspect()
76 uint32 getSuspectCount() const { return _suspectCount; } in getSuspectCount() function
651 _suspectsDatabase = new SuspectsDatabase(this, _gameInfo->getSuspectCount()); in startup()2215 for (uint i = 0; i < _gameInfo->getSuspectCount(); ++i) { in newGame()
689 _suspectsDatabase = new SuspectsDatabase(this, _gameInfo->getSuspectCount()); in startup()2368 for (uint i = 0; i < _gameInfo->getSuspectCount(); ++i) { in newGame()