Searched refs:getSwitchFlags (Results 1 – 4 of 4) sorted by relevance
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/network/ |
H A D | network_message.h | 933 int getSwitchFlags() const {return data.switchFlags;} in getSwitchFlags() function
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H A D | connection_slot.cpp | 1304 …yerName().c_str(),switchSetupRequest.getNetworkPlayerStatus(),switchSetupRequest.getSwitchFlags()); in update()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/menu/ |
H A D | menu_state_custom_game.cpp | 2340 …romDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,switchSetupRequests[i]->getSwitchFlags()); in switchSetupForSlots() 2409 …if((switchSetupRequests[i]->getSwitchFlags() & ssrft_NetworkPlayerName) == ssrft_NetworkPlayerName… in switchSetupForSlots() 2410 …th(__FILE__).c_str(),__FUNCTION__,__LINE__,i,switchSetupRequests[i]->getSwitchFlags(),switchSetupR… in switchSetupForSlots()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/game/ |
H A D | game.cpp | 2866 …romDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,switchSetupRequests[i]->getSwitchFlags()); in update() 2951 …if((switchSetupRequests[i]->getSwitchFlags() & ssrft_NetworkPlayerName) == ssrft_NetworkPlayerName… in update()
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