/dports/games/scorched3d/scorched/src/common/landscapemap/ |
H A D | MovementMap.cpp | 271 FixedVector offset = position - target->getLife().getTargetPosition(); in inShield() 324 if (waterHeight > tanket_->getLife().getTargetPosition()[2] - fixed(true, 1000)) in getWaterHeight() 326 waterHeight = tanket_->getLife().getTargetPosition()[2] - fixed(true, 1000); in getWaterHeight() 350 tanket_->getLife().getTargetPosition()[0], in tankBurried() 351 tanket_->getLife().getTargetPosition()[1]); in tankBurried() 353 tanket_->getLife().getTargetPosition()[2]; in tankBurried() 437 tanket_->getLife().getTargetPosition()[0].asInt(); in calculatePosition() 439 tanket_->getLife().getTargetPosition()[1].asInt(); in calculatePosition() 506 tanket_->getLife().getTargetPosition()[0].asInt(); in calculateAllPositions() 508 tanket_->getLife().getTargetPosition()[1].asInt(); in calculateAllPositions()
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/dports/games/scorched3d/scorched/src/server/tankai/ |
H A D | TankAICurrentMove.cpp | 309 Vector directTarget = targetTanket->getLife().getTargetPosition().asVector(); in makeProjectileShot() 366 (actualPosition - tanket->getLife().getTargetPosition().asVector()).Magnitude(); in makeProjectileShot() 490 Vector directTarget = targetTanket->getLife().getTargetPosition().asVector(); in makeSniperShot() 578 Vector directTarget = targetTanket->getLife().getTargetPosition().asVector(); in makeLaserSniperShot() 624 tanket->getLife().getTargetPosition(), targetTanket->getLife().getTargetPosition(), in makeBurriedShot() 749 Vector targetPos = target->getLife().getTargetPosition().asVector(); in makeMoveShot() 750 Vector tankPos = tanket->getLife().getTargetPosition().asVector(); in makeMoveShot() 848 (tanket->getLife().getTargetPosition().asVector() - in makeGroupShot() 861 (to->getLife().getTargetPosition().asVector() - in makeGroupShot() 1010 record.position = tanket->getLife().getTargetPosition().asVector(); in shotAtTank() [all …]
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H A D | TankAIAimGuesser.cpp | 99 tanket->getLife().getTargetPosition(), in initialShot() 131 float dist = (currentPos - tanket->getLife().getTargetPosition().asVector()).Magnitude2d(); in refineShot() 132 float wanteddist = (wantedPos - tanket->getLife().getTargetPosition().asVector()).Magnitude2d(); in refineShot()
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H A D | TankAISniperGuesser.cpp | 45 FixedVector shotPosition = tanket->getLife().getTargetPosition(); in guess()
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H A D | TankAICurrentTarget.cpp | 203 ((currentTanket->getLife().getTargetPosition() - in getTargets() 204 thisTanket->getLife().getTargetPosition()).Magnitude()).asFloat(), currentTanket)); in getTargets()
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/dports/games/scorched3d/scorched/src/client/dialogs/ |
H A D | ProfileDialog.cpp | 148 FixedVector startPosition = currentTank->getLife().getTargetPosition() - tankDirection * 25; in drawLandscape() 179 FixedVector tankPosition = currentTank->getLife().getTargetPosition(); in drawAIM() 206 FixedVector tankPosition = currentTank->getLife().getTargetPosition(); in drawTanks() 226 FixedVector thisTankDir = (tank->getLife().getTargetPosition() - tankPosition); in drawTanks() 233 FixedVector AP = tank->getLife().getTargetPosition() - startPosition; in drawTanks() 246 fixed tankheight = tank->getLife().getTargetPosition()[2]; in drawTanks()
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/dports/games/scorched3d/scorched/src/common/simactions/ |
H A D | TankDefenseSimAction.cpp | 83 batSound, tanket->getLife().getTargetPosition().asVector()); in invokeAction() 112 activateSound, tanket->getLife().getTargetPosition().asVector()); in invokeAction() 150 paraSound, tanket->getLife().getTargetPosition().asVector()); in invokeAction()
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H A D | TankNewGameSimAction.cpp | 60 FixedVector tankPos = tank->getLife().getTargetPosition(); in invokeAction()
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/dports/games/scorched3d/scorched/src/common/actions/ |
H A D | TanketMovement.cpp | 88 startPosition_ = tanket->getLife().getTargetPosition(); in init() 111 moveSoundSource_->setPosition(tanket->getLife().getTargetPosition().asVector()); in init() 292 DeformLandscape::flattenArea(*context_, tanket->getLife().getTargetPosition()); in simulationMove() 382 tanket->getLife().getTargetPosition(), 3, collisionTargets, false); in moveTanket() 408 tanket->getLife().getTargetPosition(), in moveTanket()
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H A D | Teleport.cpp | 69 tank->getLife().getTargetPosition().asVector(), in init() 100 activateSound, tank->getLife().getTargetPosition().asVector()); in simulate()
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H A D | TargetFalling.cpp | 75 tankStartPosition_ = current->getLife().getTargetPosition(); in init() 185 current->getLife().getTargetPosition(), 3, collisionTargets, false); in collision()
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H A D | Laser.cpp | 125 FixedVector offset = current->getLife().getTargetPosition() - pos; in simulate() 139 FixedVector offset = current->getLife().getTargetPosition() - pos; in simulate()
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/dports/graphics/opencv/opencv-4.5.3/modules/video/src/tracking/ |
H A D | tracker_mil.cpp | 116 …Rect lastBoundingBox((int)lastLocation->getTargetPosition().x, (int)lastLocation->getTargetPositio… in update() 157 …boundingBox = Rect((int)currentState->getTargetPosition().x, (int)currentState->getTargetPosition(… in update()
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/dports/games/scorched3d/scorched/src/client/tankgraph/ |
H A D | TargetRendererImplTank.cpp | 250 Vector &position = tank_->getLife().getTargetPosition().asVector(); in drawNames() 291 tank_->getLife().getTargetPosition().asVector() - bilX; in drawNames() 319 FixedVector &targetPosition = tank_->getLife().getTargetPosition(); in drawSight() 534 tank_->getLife().getTargetPosition()[0].asFloat(), in drawOldSight() 535 tank_->getLife().getTargetPosition()[1].asFloat(), in drawOldSight() 536 tank_->getLife().getTargetPosition()[2].asFloat() + in drawOldSight() 630 Vector &position = tank_->getLife().getTargetPosition().asVector(); in drawArrow() 676 Vector &position = tank_->getLife().getTargetPosition().asVector(); in drawLife() 706 Vector &position = tank_->getLife().getTargetPosition().asVector(); in drawLifeBar()
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H A D | TankKeyboardControlUtil.cpp | 65 elevateSound_->setPosition(tank->getLife().getTargetPosition().asVector()); in keyboardCheck() 68 rotateSound_->setPosition(tank->getLife().getTargetPosition().asVector()); in keyboardCheck() 71 startSound_->setPosition(tank->getLife().getTargetPosition().asVector()); in keyboardCheck() 74 powerSound_->setPosition(tank->getLife().getTargetPosition().asVector()); in keyboardCheck() 243 Vector &position = tank->getLife().getTargetPosition().asVector(); in autoAim()
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/dports/games/scorched3d/scorched/src/common/target/ |
H A D | TargetSpace.cpp | 101 int x = target->getLife().getTargetPosition()[0].asInt(); in getSquares() 102 int y = target->getLife().getTargetPosition()[1].asInt(); in getSquares() 198 FixedVector direction = position - target->getLife().getTargetPosition(); in getCollision() 221 result->getLife().getTargetPosition().asQuickString())); in getCollision() 305 itor->second->getLife().getTargetPosition().asQuickString())); in getCollisionSet()
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H A D | TargetGroup.cpp | 47 return target_->getLife().getTargetPosition(); in getPosition()
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/dports/graphics/opencv/opencv-4.5.3/contrib/modules/tracking/src/ |
H A D | trackerBoosting.cpp | 219 …Rect lastBoundingBox( (int)lastLocation->getTargetPosition().x, (int)lastLocation->getTargetPositi… in updateImpl() 264 …boundingBox = Rect( (int)currentState->getTargetPosition().x, (int)currentState->getTargetPosition… in updateImpl()
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/dports/games/scorched3d/scorched/src/common/placement/ |
H A D | PlacementType.cpp | 105 fixed distx = target->getLife().getTargetPosition()[0] - position[0]; in checkCloseness() 106 fixed disty = target->getLife().getTargetPosition()[1] - position[1]; in checkCloseness()
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H A D | PlacementTankPosition.cpp | 108 if ((tankPos - thisTarget->getLife().getTargetPosition()).Magnitude() < closeness) in tankTargetCloseness() 135 thisTank->getLife().getTargetPosition().asQuickString())); in tankTargetCloseness() 140 if ((tankPos - thisTank->getLife().getTargetPosition()).Magnitude() < tankCloseness) in tankTargetCloseness()
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/dports/games/scorched3d/scorched/src/common/engine/ |
H A D | Simulator.cpp | 175 tank->getLife().getTargetPosition().asQuickString())); in newLevel() 190 target->getLife().getTargetPosition().asQuickString())); in newLevel()
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H A D | PhysicsParticleObject.cpp | 554 FixedVector offset = shotTank->getLife().getTargetPosition() - in getShieldCollision() 555 target->getLife().getTargetPosition(); in getShieldCollision() 564 FixedVector direction = position_ - target->getLife().getTargetPosition(); in getShieldCollision() 589 collision.normal = (position_ - target->getLife().getTargetPosition()).Normalize(); in getShieldCollision()
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/dports/games/scorched3d/scorched/src/common/movement/ |
H A D | Boid2.cpp | 42 if (target_) return target_->getLife().getTargetPosition(); in getPosition() 128 target_->getLife().getTargetPosition().asQuickString(), in update()
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/spaceObjects/ |
H A D | wormHole.cpp | 33 REGISTER_SCRIPT_CLASS_FUNCTION(WormHole, getTargetPosition); in REGISTER_SCRIPT_SUBCLASS() 182 sf::Vector2f WormHole::getTargetPosition() in getTargetPosition() function in WormHole
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/dports/games/scorched3d/scorched/src/common/weapons/ |
H A D | WeaponTankPosition.cpp | 74 FixedVector newPosition = tanket->getLife().getTargetPosition(); in fireWeapon()
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