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Searched refs:getTile (Results 1 – 25 of 881) sorted by relevance

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/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DPathfinding.cpp99 Tile *destinationTile = _save->getTile(endPosition); in calculate()
109 destinationTile = _save->getTile(endPosition); in calculate()
114 destinationTile = _save->getTile(endPosition); in calculate()
120 destinationTile = _save->getTile(endPosition); in calculate()
611 Tile *t = _save->getTile(pos); in isBlocked()
752 Tile *checkTile = _save->getTile(checkPos); in canFallDown()
768 …if (_save->getTile(endPosition + Position(0, 1, 0)) && _save->getTile(endPosition + Position(0, 1,… in isOnStairs()
771 …if (_save->getTile(endPosition + Position(0, 2, 0)) && _save->getTile(endPosition + Position(0, 2,… in isOnStairs()
784 …if (_save->getTile(endPosition + Position(1, 0, 0)) && _save->getTile(endPosition + Position(1, 0,… in isOnStairs()
810 Tile *startTile = _save->getTile(startPosition); in validateUpDown()
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H A DUnitFallBState.cpp91 Tile *tileBelow = _parent->getSave()->getTile((*unit)->getPosition() + Position(0,0,-1)); in think()
106 && (*unit)->getTile()->hasNoFloor(tileBelow) in think()
143 && (*unit)->getTile()->hasNoFloor(tileBelow) in think()
158 _parent->getSave()->getTile((*unit)->getLastPosition() + Position(x,y,0))->setUnit(0); in think()
167 …_parent->getSave()->getTile((*unit)->getPosition() + Position(x,y,0))->setUnit((*unit), _parent->g… in think()
200 Tile *currentTile = _parent->getSave()->getTile(originalPosition); in think()
201 Tile *t = _parent->getSave()->getTile(originalPosition + offset); in think()
234 Tile *et = _parent->getSave()->getTile(t->getPosition() + Position(x,y,0)); in think()
239 Tile *bu = _parent->getSave()->getTile(originalPosition + Position(0,0,-1)); in think()
261 Tile *tileBelow = _parent->getSave()->getTile(destination); in think()
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H A DTileEngine.cpp280 if (_save->getTile(test)) in calculateFOV()
826 Tile *tile = unit->getTile(); in getSpottingUnits()
2101 …result = horizontalBlockage(_save->getTile(lastPoint), _save->getTile(Position(cx, cy, cz)), DT_NO… in calculateLine()
2249 Tile *t = _save->getTile(tmpCoord); in castedShade()
2254 t = _save->getTile(tmpCoord); in castedShade()
2546 rt = _save->getTile(p); in applyGravity()
2656 Tile *tile = _save->getTile(position); in faceWindow()
2662 tile = _save->getTile(position); in faceWindow()
2734 if ((*bu)->getTile() != 0) in recalculateFOV()
2804 tile = action.actor->getTile(); in getOriginVoxel()
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H A DUnitWalkBState.cpp105 Tile *tileBelow = _parent->getSave()->getTile(_unit->getPosition() + Position(0,0,-1)); in think()
117 (_parent->getSave()->getTile(_unit->getDestination())->getUnit() == _unit)) in think()
137 Tile *otherTileBelow = _parent->getSave()->getTile(_unit->getPosition() + Position(x,y,-1)); in think()
140 _parent->getSave()->getTile(_unit->getLastPosition() + Position(x,y,0))->setUnit(0); in think()
147 …_parent->getSave()->getTile(_unit->getPosition() + Position(x,y,0))->setUnit(_unit, _parent->getSa… in think()
183 _unit->getTile()->ignite(1); in think()
279 _parent->getSave()->getTile(destination)->getFire() > 0) in think()
365 Tile* belowDest = _parent->getSave()->getTile(destination + Position(x,y,-1)); in think()
397 Tile *tileBelow = _parent->getSave()->getTile(_unit->getPosition() + Position(0,0,-1)); in think()
562 Tile *tile = _unit->getTile(); in playMovementSound()
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H A DBattlescapeGenerator.cpp184 if ((*j)->getTile()) in nextStage()
186 (*j)->getTile()->setUnit(0); in nextStage()
228 _craftInventoryTile = (*j)->getTile(); in nextStage()
611 _craftInventoryTile = _save->getTile(node->getPosition()); in addXCOMUnit()
622 _craftInventoryTile = _save->getTile(unit->getPosition()); in addXCOMUnit()
638 if (canPlaceXCOMUnit(_save->getTile(pos))) in addXCOMUnit()
1403 Tile *t = _save->getTile(Position(k,l,1)); in generateMap()
1404 Tile *tEast = _save->getTile(Position(k+1,l,1)); in generateMap()
1405 Tile *tSouth = _save->getTile(Position(k,l+1,1)); in generateMap()
1679 _save->getTile(Position(x, y, z))->setMapData(0, -1, -1, part); in loadMAP()
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/gamemap/
H A DTileContainer.cpp314 inline Tile* getTile() const in getTile() function in TileDistanceProcess
408 Tile *tempTile = getTile(tempX, tempY); in setTileNeighbors()
427 Tile* tile = getTile(x, y); in tileFromPacket()
493 tempTile = getTile(ii, jj); in rectangularRegion()
526 Tile* tile = getTile(x, y); in circularRegion()
638 Tile *tempTile = getTile(x, y); in neighborTiles()
739 Tile* tile = getTile(x1, y); in tilesBetween()
761 Tile* tile = getTile(x, y); in tilesBetween()
789 Tile* tile = getTile(x, y); in tilesBetween()
804 Tile* tile = getTile(x2, y2); in tilesBetween()
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H A DGameMap.cpp120 inline Tile* getTile() const in getTile() function in AstarEntry
1498 … neighborTile = getTile(currentEntry->getTile()->getX() - 1, currentEntry->getTile()->getY()); in path()
1501 … neighborTile = getTile(currentEntry->getTile()->getX() + 1, currentEntry->getTile()->getY()); in path()
1504 … neighborTile = getTile(currentEntry->getTile()->getX(), currentEntry->getTile()->getY() - 1); in path()
1507 … neighborTile = getTile(currentEntry->getTile()->getX(), currentEntry->getTile()->getY() + 1); in path()
1513 … neighborTile = getTile(currentEntry->getTile()->getX() - 1, currentEntry->getTile()->getY() - 1); in path()
1517 … neighborTile = getTile(currentEntry->getTile()->getX() - 1, currentEntry->getTile()->getY() + 1); in path()
1521 … neighborTile = getTile(currentEntry->getTile()->getX() + 1, currentEntry->getTile()->getY() - 1); in path()
1525 … neighborTile = getTile(currentEntry->getTile()->getX() + 1, currentEntry->getTile()->getY() + 1); in path()
1561 currentEntry->getTile()->getX(), currentEntry->getTile()->getY()); in path()
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/dports/games/powder/powder118_src/
H A Dbuild.cpp413 switch (getTile(x, y)) in isMapExit()
462 switch (getTile(x, y)) in isMapPathway()
517 oldtile = getTile(x, y); in setPathTile()
1314 square = getTile(x, y); in closeUnusedExits()
1338 square = getTile(x, y); in closeUnusedExits()
1954 oldtile = getTile(x, y); in buildQix()
2159 if (getTile(x, y) == SQUARE_FLOOR || getTile(x, y) == SQUARE_DOOR) in buildQix()
2567 if (getTile(x, y) == SQUARE_CORRIDOR || getTile(x, y) == SQUARE_WATER) in buildDrunkenCavern()
2585 if (getTile(x, y) == SQUARE_CORRIDOR || getTile(x, y) == SQUARE_WATER) in buildDrunkenCavern()
3333 if (getTile(x, y) == SQUARE_CORRIDOR || getTile(x, y) == SQUARE_WATER in buildHello()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/structures/
H A DWall.cpp75 ObjectBase* obj = currentGameMap->getTile(location.x, location.y-1)->getGroundObject(); in destroy()
85 ObjectBase* obj = currentGameMap->getTile(location.x, location.y+1)->getGroundObject(); in destroy()
95 ObjectBase* obj = currentGameMap->getTile(location.x-1, location.y)->getGroundObject(); in destroy()
105 ObjectBase* obj = currentGameMap->getTile(location.x+1, location.y)->getGroundObject(); in destroy()
130 ObjectBase* obj = currentGameMap->getTile(location.x, location.y-1)->getGroundObject(); in setLocation()
140 ObjectBase* obj = currentGameMap->getTile(location.x, location.y+1)->getGroundObject(); in setLocation()
150 ObjectBase* obj = currentGameMap->getTile(location.x-1, location.y)->getGroundObject(); in setLocation()
160 ObjectBase* obj = currentGameMap->getTile(location.x+1, location.y)->getGroundObject(); in setLocation()
180 …bool up = (currentGameMap->tileExists(i, j-1) && (currentGameMap->getTile(i,j-1)->hasAGroundObject… in fixWall()
186 …bool down = (currentGameMap->tileExists(i, j+1) && (currentGameMap->getTile(i,j+1)->hasAGroundObje… in fixWall()
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H A DPalace.cpp200 } while((currentGameMap->getTile(x-1, y-1)->hasAGroundObject() in callFremen()
201 || currentGameMap->getTile(x, y-1)->hasAGroundObject() in callFremen()
202 || currentGameMap->getTile(x+1, y-1)->hasAGroundObject() in callFremen()
203 || currentGameMap->getTile(x-1, y)->hasAGroundObject() in callFremen()
204 || currentGameMap->getTile(x, y)->hasAGroundObject() in callFremen()
205 || currentGameMap->getTile(x+1, y)->hasAGroundObject() in callFremen()
206 || currentGameMap->getTile(x-1, y+1)->hasAGroundObject() in callFremen()
207 || currentGameMap->getTile(x, y+1)->hasAGroundObject() in callFremen()
208 || currentGameMap->getTile(x+1, y+1)->hasAGroundObject()) in callFremen()
225 } while (!currentGameMap->getTile(x + i, y + j)->infantryNotFull()); in callFremen()
/dports/games/dustrac/DustRacing2D-ae380b8/src/editor/
H A Dmap.cpp43 …ile(i, j, std::make_shared<TrackTile>(*std::dynamic_pointer_cast<TrackTile>(other.getTile(i, j)))); in copyTiles()
55 if (!getTile(i, j)) in createEmptyTiles()
65 getTile(i, j)->setLocation( in createEmptyTiles()
69 getTile(i, j)->setMatrixLocation(QPoint(static_cast<int>(i), static_cast<int>(j))); in createEmptyTiles()
81 const QPointF location(getTile(i, j)->location()); in moveTilesAfterColumnDeletion()
82 getTile(i, j)->setLocation( in moveTilesAfterColumnDeletion()
86 getTile(i, j)->setMatrixLocation(QPoint(static_cast<int>(i) - 1, static_cast<int>(j))); in moveTilesAfterColumnDeletion()
97 const QPointF location(getTile(i, j)->location()); in moveTilesAfterRowDeletion()
98 getTile(i, j)->setLocation( in moveTilesAfterRowDeletion()
102 getTile(i, j)->setMatrixLocation(QPoint(static_cast<int>(i), static_cast<int>(j) - 1)); in moveTilesAfterRowDeletion()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DMap.cpp60 getTile(i,j)->load(stream); in load()
61 getTile(i,j)->location.x = i; in load()
62 getTile(i,j)->location.y = j; in load()
73 getTile(i,j)->save(stream); in save()
84 getTile(i,j)->setSandRegion(NONE_ID); in createSandRegions()
92 tileQueue.push(getTile(i,j)); in createSandRegions()
122 Tile* pTile = getTile(i,j); in damage()
278 const Tile* pTile = getTile(i,j); in isAStructureGap()
300 const Tile* pTile = getTile(i,j); in okayToPlaceStructure()
558 …if(tileExists(i,j) && getTile(i,j)->hasAnObject() && getTile(i,j)->isExplored(houseID) && !getTile in selectObjects()
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H A DTile.cpp330 …&& currentGameMap->tileExists(i, j) && (currentGameMap->getTile(i, j)->isExplored(pLocalHouse->get… in blitStructures()
640 currentGameMap->getTile(i, j)->clearTerrain(); in setType()
1018 …meMap->tileExists(location.x,location.y-1) == false) || (currentGameMap->getTile(location.x, locat… in getTerrainTile()
1019 …meMap->tileExists(location.x+1,location.y) == false) || (currentGameMap->getTile(location.x+1, loc… in getTerrainTile()
1020 …meMap->tileExists(location.x,location.y+1) == false) || (currentGameMap->getTile(location.x, locat… in getTerrainTile()
1021 …meMap->tileExists(location.x-1,location.y) == false) || (currentGameMap->getTile(location.x-1, loc… in getTerrainTile()
1040 …meMap->tileExists(location.x,location.y-1) == false) || (currentGameMap->getTile(location.x, locat… in getTerrainTile()
1105 …if( ((currentGameMap->tileExists(location.x,location.y-1) == false) || (currentGameMap->getTile(lo… in getHideTile()
1124 …if( ((currentGameMap->tileExists(location.x,location.y-1) == false) || (currentGameMap->getTile(lo… in getFogTile()
1125 …meMap->tileExists(location.x+1,location.y) == false) || (currentGameMap->getTile(location.x+1, loc… in getFogTile()
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/ai/
H A DBaseAI.cpp158 t = mGameMap.getTile(tile->getX() + offset, tile->getY() - k + offset); in findBestPlaceForRoom()
247 t = mGameMap.getTile(tileX + xx, tileY + yy); in computePointsForRoom()
249 t = mGameMap.getTile(tileX - xx, tileY - yy); in computePointsForRoom()
287 t = mGameMap.getTile(tileX - 1, tileY + kk); in computePointsForRoom()
289 t = mGameMap.getTile(tileX + 1, tileY - kk); in computePointsForRoom()
320 t = mGameMap.getTile(tileX + wantedSize, tileY + kk); in computePointsForRoom()
322 t = mGameMap.getTile(tileX - wantedSize, tileY - kk); in computePointsForRoom()
353 t = mGameMap.getTile(tileX + kk, tileY - 1); in computePointsForRoom()
355 t = mGameMap.getTile(tileX - kk, tileY + 1); in computePointsForRoom()
386 t = mGameMap.getTile(tileX + kk, tileY + wantedSize); in computePointsForRoom()
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H A DKeeperAI.cpp189 t = mGameMap.getTile(central->getX() + k, central->getY() + distance); in checkTreasury()
208 t = mGameMap.getTile(central->getX() + k, central->getY() - distance); in checkTreasury()
227 t = mGameMap.getTile(central->getX() + distance, central->getY() + k); in checkTreasury()
246 t = mGameMap.getTile(central->getX() - distance, central->getY() + k); in checkTreasury()
297 Tile* tile = mGameMap.getTile(mRoomPosX, mRoomPosY); in handleRooms()
331 Tile* tileDest = mGameMap.getTile(mRoomPosX, mRoomPosY); in handleRooms()
344 Tile* tile = mGameMap.getTile(mRoomPosX + xx, mRoomPosY + yy); in handleRooms()
397 t = mGameMap.getTile(central->getX() + k, central->getY() + distance); in lookForGold()
416 t = mGameMap.getTile(central->getX() + k, central->getY() - distance); in lookForGold()
433 t = mGameMap.getTile(central->getX() + distance, central->getY() + k); in lookForGold()
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/dports/graphics/ossim/ossim-OrchidIsland-2.11.1/test/src/imaging/
H A Dossim-pixel-flipper-test.cpp87 ossimRefPtr<ossimImageData> tile = handler->getTile(tile_rect); in main()
95 tile = flipper->getTile(tile_rect); in main()
102 tile = flipper->getTile(tile_rect); in main()
109 tile = flipper->getTile(tile_rect); in main()
116 tile = flipper->getTile(tile_rect); in main()
122 tile = flipper->getTile(tile_rect); in main()
135 tile = flipper->getTile(tile_rect); in main()
/dports/graphics/krita/krita-4.4.8/libs/image/tiles3/tests/
H A Dkis_tiled_data_manager_test.cpp368 tile00 = dm.getTile(0, 0, false); in testTransactions()
376 tile00 = dm.getTile(0, 0, false); in testTransactions()
385 tile00 = dm.getTile(0, 0, false); in testTransactions()
395 tile00 = dm.getTile(0, 0, false); in testTransactions()
423 tile00 = dm.getTile(0, 0, false); in testPurgeHistory()
435 tile00 = dm.getTile(0, 0, false); in testPurgeHistory()
452 tile00 = dm.getTile(0, 0, false); in testPurgeHistory()
490 tile00 = dm.getTile(0, 0, false); in testUndoSetDefaultPixel()
491 tile10 = dm.getTile(1, 0, false); in testUndoSetDefaultPixel()
499 tile00 = dm.getTile(0, 0, false); in testUndoSetDefaultPixel()
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/dports/graphics/digikam/digikam-7.4.0/core/tests/geolocation/geoiface/
H A Ditemmarkertiler_utest.cpp153 ItemMarkerTiler::Tile* const myTile = mm.getTile(tileIndex, true); in testAddMarkers1()
171 ItemMarkerTiler::Tile* const myTile = mm.getTile(tileIndex, true); in testAddMarkers1()
198 ItemMarkerTiler::Tile* const myTile = mm.getTile(tileIndex, true); in testRemoveMarkers2()
215 ItemMarkerTiler::Tile* const myTile = mm.getTile(tileIndex, true); in testRemoveMarkers2()
244 ItemMarkerTiler::Tile* const myTile = mm.getTile(tileIndex, true); in testMoveMarkers1()
264 QVERIFY(mm.getTile(tileIndex, true) == nullptr); in testMoveMarkers1()
266 QVERIFY(mm.getTile(tileIndex, true) == nullptr); in testMoveMarkers1()
271 ItemMarkerTiler::Tile* const myTile = mm.getTile(tileIndex, true); in testMoveMarkers1()
304 ItemMarkerTiler::Tile* const myTile = mm.getTile(tileIndex, true); in testMoveMarkers2()
322 ItemMarkerTiler::Tile* const myTile = mm.getTile(tileIndex, true); in testMoveMarkers2()
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/rooms/
H A DRoom.cpp314 testTile = getGameMap()->getTile(centerTile->getX(), centerTile->getY() + 2); in updateActiveSpots()
317 Tile* topTile = getGameMap()->getTile(centerTile->getX(), centerTile->getY() + 1); in updateActiveSpots()
322 testTile = getGameMap()->getTile(centerTile->getX(), centerTile->getY() + 3); in updateActiveSpots()
344 testTile = getGameMap()->getTile(centerTile->getX(), centerTile->getY() - 2); in updateActiveSpots()
352 testTile = getGameMap()->getTile(centerTile->getX(), centerTile->getY() - 3); in updateActiveSpots()
374 testTile = getGameMap()->getTile(centerTile->getX() - 2, centerTile->getY()); in updateActiveSpots()
377 Tile* leftTile = getGameMap()->getTile(centerTile->getX() - 1, centerTile->getY()); in updateActiveSpots()
382 testTile = getGameMap()->getTile(centerTile->getX() - 3, centerTile->getY()); in updateActiveSpots()
404 testTile = getGameMap()->getTile(centerTile->getX() + 2, centerTile->getY()); in updateActiveSpots()
407 Tile* rightTile = getGameMap()->getTile(centerTile->getX() + 1, centerTile->getY()); in updateActiveSpots()
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A DMap.h80 inline const Tile* getTile(int xPos, int yPos) const { in getTile() function
88 inline const Tile* getTile(const Coord& location) const { in getTile() function
89 return getTile(location.x, location.y); in getTile()
92 inline Tile* getTile(int xPos, int yPos) { in getTile() function
100 inline Tile* getTile(const Coord& location) { in getTile() function
101 return getTile(location.x, location.y); in getTile()
/dports/graphics/ossim/ossim-OrchidIsland-2.11.1/src/parallel/
H A DossimImageHandlerMtAdaptor.cpp97 d_fauxTile = (ossimImageData*) handler->getTile(ossimIpt(0,0), 0)->dup();
125 ossimImageHandlerMtAdaptor::getTile(const ossimIpt& origin, ossim_uint32 rLevel) in setCacheTileSize()
137 return getTile(tile_rect, rLevel); in setCacheTileSize()
145 ossimImageHandlerMtAdaptor::getTile(const ossimIrect& tile_rect, ossim_uint32 rLevel)
182 temp_tile = m_cache->getTile(tile_rect, rLevel);
184 temp_tile = m_adaptedHandler->getTile(tile_rect, rLevel);
213 bool ossimImageHandlerMtAdaptor::getTile(ossimImageData* tile, ossim_uint32 rLevel)
229 temp_tile = m_cache->getTile(tile_rect, rLevel);
231 temp_tile = m_adaptedHandler->getTile(tile_rect, rLevel);
/dports/games/dunelegacy/dunelegacy-0.96.4/src/units/
H A DGroundUnit.cpp64 currentGameMap->getTile(pos)->assignNonInfantryGroundObject(getObjectID()); in assignToMap()
71 currentGameMap->getTile(location.x,location.y)->setTrack(drawnAngle); in checkPos()
80 if(currentGameMap->getTile(location)->isSpiceBloom()) { in checkPos()
83 currentGameMap->getTile(location)->triggerSpiceBloom(getOwner()); in checkPos()
84 } else if(currentGameMap->getTile(location)->isSpecialBloom()){ in checkPos()
85 currentGameMap->getTile(location)->triggerSpecialBloom(getOwner()); in checkPos()
114 Tile* pTile = currentGameMap->getTile(location); in checkPos()
/dports/graphics/lightzone/LightZone-4.1.8-3-g36e87773/lightcrafts/extsrc/com/lightcrafts/mediax/jai/
H A DSnapshotImage.java88 public Raster getTile(int tileX, int tileY) { in getTile() method in SnapshotProxy
89 return parent.getTile(tileX, tileY); in getTile()
153 public Raster getTile(int tileX, int tileY) { in getTile() method in Snapshot
164 return next.getTile(tileX, tileY); in getTile()
166 return parent.getTrueSource().getTile(tileX, tileY); in getTile()
484 public Raster getTile(int tileX, int tileY) { in getTile() method in SnapshotImage
486 return source.getTile(tileX, tileY); in getTile()
/dports/games/openxcom/OpenXcom-1.0/src/Savegame/
H A DSavedBattleGame.cpp142 getTile(pos)->load((*i)); in load()
694 BattleUnit *bu = getTile(pos)->getUnit(); in selectUnit()
923 if ((*i)->getTile() && (*i)->getTile()->getUnit() == (*i)) in resetUnitTiles()
929 getTile((*i)->getTile()->getPosition() + Position(x,y,0))->setUnit(0); in resetUnitTiles()
988 Tile *t = item->getTile(); in removeItem()
1238 Tile *t = getTile((*i)->getPosition() + pos); in prepareNewTurn()
1322 Tile *t = getTile((*i)->getPosition() + pos); in prepareNewTurn()
1332 t = getTile((*i)->getPosition() + pos); in prepareNewTurn()
1431 Tile *t = getTile(position + Position(x,y,0)); in setUnitPosition()
1460 getTile(position + Position(x,y,0))->setUnit(bu, getTile(position + Position(x,y,-1))); in setUnitPosition()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/map/
H A Dmovement.cpp191 dir = dirRandomDir(map->getValidMoves(new_coords, obj->getTile())); in moveObject()
196 dirmask = map->getValidMoves(new_coords, obj->getTile()); in moveObject()
200 …if (obj->getTile().getTileType()->isPirateShip() && DIR_IN_MASK(obj->getTile().getDirection(), dir… in moveObject()
201 (obj->getTile() != obj->getPrevTile()) && (obj->getPrevCoords() == obj->getCoords())) { in moveObject()
202 dir = obj->getTile().getDirection(); in moveObject()
227 slowed = slowedByWind(obj->getTile().getDirection()); in moveObject()
256 int valid_dirs = map->getValidMoves(new_coords, obj->getTile()); in moveCombatObject()
300 slowed = slowedByWind(obj->getTile().getDirection()); in moveCombatObject()
353 …ontext->_location->_map->getValidMoves((*party)[member]->getCoords(), (*party)[member]->getTile()); in movePartyMember()

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