/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/ |
H A D | Pathfinding.cpp | 99 Tile *destinationTile = _save->getTile(endPosition); in calculate() 109 destinationTile = _save->getTile(endPosition); in calculate() 114 destinationTile = _save->getTile(endPosition); in calculate() 120 destinationTile = _save->getTile(endPosition); in calculate() 611 Tile *t = _save->getTile(pos); in isBlocked() 752 Tile *checkTile = _save->getTile(checkPos); in canFallDown() 768 …if (_save->getTile(endPosition + Position(0, 1, 0)) && _save->getTile(endPosition + Position(0, 1,… in isOnStairs() 771 …if (_save->getTile(endPosition + Position(0, 2, 0)) && _save->getTile(endPosition + Position(0, 2,… in isOnStairs() 784 …if (_save->getTile(endPosition + Position(1, 0, 0)) && _save->getTile(endPosition + Position(1, 0,… in isOnStairs() 810 Tile *startTile = _save->getTile(startPosition); in validateUpDown() [all …]
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H A D | UnitFallBState.cpp | 91 Tile *tileBelow = _parent->getSave()->getTile((*unit)->getPosition() + Position(0,0,-1)); in think() 106 && (*unit)->getTile()->hasNoFloor(tileBelow) in think() 143 && (*unit)->getTile()->hasNoFloor(tileBelow) in think() 158 _parent->getSave()->getTile((*unit)->getLastPosition() + Position(x,y,0))->setUnit(0); in think() 167 …_parent->getSave()->getTile((*unit)->getPosition() + Position(x,y,0))->setUnit((*unit), _parent->g… in think() 200 Tile *currentTile = _parent->getSave()->getTile(originalPosition); in think() 201 Tile *t = _parent->getSave()->getTile(originalPosition + offset); in think() 234 Tile *et = _parent->getSave()->getTile(t->getPosition() + Position(x,y,0)); in think() 239 Tile *bu = _parent->getSave()->getTile(originalPosition + Position(0,0,-1)); in think() 261 Tile *tileBelow = _parent->getSave()->getTile(destination); in think() [all …]
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H A D | TileEngine.cpp | 280 if (_save->getTile(test)) in calculateFOV() 826 Tile *tile = unit->getTile(); in getSpottingUnits() 2101 …result = horizontalBlockage(_save->getTile(lastPoint), _save->getTile(Position(cx, cy, cz)), DT_NO… in calculateLine() 2249 Tile *t = _save->getTile(tmpCoord); in castedShade() 2254 t = _save->getTile(tmpCoord); in castedShade() 2546 rt = _save->getTile(p); in applyGravity() 2656 Tile *tile = _save->getTile(position); in faceWindow() 2662 tile = _save->getTile(position); in faceWindow() 2734 if ((*bu)->getTile() != 0) in recalculateFOV() 2804 tile = action.actor->getTile(); in getOriginVoxel() [all …]
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H A D | UnitWalkBState.cpp | 105 Tile *tileBelow = _parent->getSave()->getTile(_unit->getPosition() + Position(0,0,-1)); in think() 117 (_parent->getSave()->getTile(_unit->getDestination())->getUnit() == _unit)) in think() 137 Tile *otherTileBelow = _parent->getSave()->getTile(_unit->getPosition() + Position(x,y,-1)); in think() 140 _parent->getSave()->getTile(_unit->getLastPosition() + Position(x,y,0))->setUnit(0); in think() 147 …_parent->getSave()->getTile(_unit->getPosition() + Position(x,y,0))->setUnit(_unit, _parent->getSa… in think() 183 _unit->getTile()->ignite(1); in think() 279 _parent->getSave()->getTile(destination)->getFire() > 0) in think() 365 Tile* belowDest = _parent->getSave()->getTile(destination + Position(x,y,-1)); in think() 397 Tile *tileBelow = _parent->getSave()->getTile(_unit->getPosition() + Position(0,0,-1)); in think() 562 Tile *tile = _unit->getTile(); in playMovementSound() [all …]
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H A D | BattlescapeGenerator.cpp | 184 if ((*j)->getTile()) in nextStage() 186 (*j)->getTile()->setUnit(0); in nextStage() 228 _craftInventoryTile = (*j)->getTile(); in nextStage() 611 _craftInventoryTile = _save->getTile(node->getPosition()); in addXCOMUnit() 622 _craftInventoryTile = _save->getTile(unit->getPosition()); in addXCOMUnit() 638 if (canPlaceXCOMUnit(_save->getTile(pos))) in addXCOMUnit() 1403 Tile *t = _save->getTile(Position(k,l,1)); in generateMap() 1404 Tile *tEast = _save->getTile(Position(k+1,l,1)); in generateMap() 1405 Tile *tSouth = _save->getTile(Position(k,l+1,1)); in generateMap() 1679 _save->getTile(Position(x, y, z))->setMapData(0, -1, -1, part); in loadMAP() [all …]
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/gamemap/ |
H A D | TileContainer.cpp | 314 inline Tile* getTile() const in getTile() function in TileDistanceProcess 408 Tile *tempTile = getTile(tempX, tempY); in setTileNeighbors() 427 Tile* tile = getTile(x, y); in tileFromPacket() 493 tempTile = getTile(ii, jj); in rectangularRegion() 526 Tile* tile = getTile(x, y); in circularRegion() 638 Tile *tempTile = getTile(x, y); in neighborTiles() 739 Tile* tile = getTile(x1, y); in tilesBetween() 761 Tile* tile = getTile(x, y); in tilesBetween() 789 Tile* tile = getTile(x, y); in tilesBetween() 804 Tile* tile = getTile(x2, y2); in tilesBetween() [all …]
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H A D | GameMap.cpp | 120 inline Tile* getTile() const in getTile() function in AstarEntry 1498 … neighborTile = getTile(currentEntry->getTile()->getX() - 1, currentEntry->getTile()->getY()); in path() 1501 … neighborTile = getTile(currentEntry->getTile()->getX() + 1, currentEntry->getTile()->getY()); in path() 1504 … neighborTile = getTile(currentEntry->getTile()->getX(), currentEntry->getTile()->getY() - 1); in path() 1507 … neighborTile = getTile(currentEntry->getTile()->getX(), currentEntry->getTile()->getY() + 1); in path() 1513 … neighborTile = getTile(currentEntry->getTile()->getX() - 1, currentEntry->getTile()->getY() - 1); in path() 1517 … neighborTile = getTile(currentEntry->getTile()->getX() - 1, currentEntry->getTile()->getY() + 1); in path() 1521 … neighborTile = getTile(currentEntry->getTile()->getX() + 1, currentEntry->getTile()->getY() - 1); in path() 1525 … neighborTile = getTile(currentEntry->getTile()->getX() + 1, currentEntry->getTile()->getY() + 1); in path() 1561 currentEntry->getTile()->getX(), currentEntry->getTile()->getY()); in path() [all …]
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/dports/games/powder/powder118_src/ |
H A D | build.cpp | 413 switch (getTile(x, y)) in isMapExit() 462 switch (getTile(x, y)) in isMapPathway() 517 oldtile = getTile(x, y); in setPathTile() 1314 square = getTile(x, y); in closeUnusedExits() 1338 square = getTile(x, y); in closeUnusedExits() 1954 oldtile = getTile(x, y); in buildQix() 2159 if (getTile(x, y) == SQUARE_FLOOR || getTile(x, y) == SQUARE_DOOR) in buildQix() 2567 if (getTile(x, y) == SQUARE_CORRIDOR || getTile(x, y) == SQUARE_WATER) in buildDrunkenCavern() 2585 if (getTile(x, y) == SQUARE_CORRIDOR || getTile(x, y) == SQUARE_WATER) in buildDrunkenCavern() 3333 if (getTile(x, y) == SQUARE_CORRIDOR || getTile(x, y) == SQUARE_WATER in buildHello() [all …]
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/structures/ |
H A D | Wall.cpp | 75 ObjectBase* obj = currentGameMap->getTile(location.x, location.y-1)->getGroundObject(); in destroy() 85 ObjectBase* obj = currentGameMap->getTile(location.x, location.y+1)->getGroundObject(); in destroy() 95 ObjectBase* obj = currentGameMap->getTile(location.x-1, location.y)->getGroundObject(); in destroy() 105 ObjectBase* obj = currentGameMap->getTile(location.x+1, location.y)->getGroundObject(); in destroy() 130 ObjectBase* obj = currentGameMap->getTile(location.x, location.y-1)->getGroundObject(); in setLocation() 140 ObjectBase* obj = currentGameMap->getTile(location.x, location.y+1)->getGroundObject(); in setLocation() 150 ObjectBase* obj = currentGameMap->getTile(location.x-1, location.y)->getGroundObject(); in setLocation() 160 ObjectBase* obj = currentGameMap->getTile(location.x+1, location.y)->getGroundObject(); in setLocation() 180 …bool up = (currentGameMap->tileExists(i, j-1) && (currentGameMap->getTile(i,j-1)->hasAGroundObject… in fixWall() 186 …bool down = (currentGameMap->tileExists(i, j+1) && (currentGameMap->getTile(i,j+1)->hasAGroundObje… in fixWall() [all …]
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H A D | Palace.cpp | 200 } while((currentGameMap->getTile(x-1, y-1)->hasAGroundObject() in callFremen() 201 || currentGameMap->getTile(x, y-1)->hasAGroundObject() in callFremen() 202 || currentGameMap->getTile(x+1, y-1)->hasAGroundObject() in callFremen() 203 || currentGameMap->getTile(x-1, y)->hasAGroundObject() in callFremen() 204 || currentGameMap->getTile(x, y)->hasAGroundObject() in callFremen() 205 || currentGameMap->getTile(x+1, y)->hasAGroundObject() in callFremen() 206 || currentGameMap->getTile(x-1, y+1)->hasAGroundObject() in callFremen() 207 || currentGameMap->getTile(x, y+1)->hasAGroundObject() in callFremen() 208 || currentGameMap->getTile(x+1, y+1)->hasAGroundObject()) in callFremen() 225 } while (!currentGameMap->getTile(x + i, y + j)->infantryNotFull()); in callFremen()
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/dports/games/dustrac/DustRacing2D-ae380b8/src/editor/ |
H A D | map.cpp | 43 …ile(i, j, std::make_shared<TrackTile>(*std::dynamic_pointer_cast<TrackTile>(other.getTile(i, j)))); in copyTiles() 55 if (!getTile(i, j)) in createEmptyTiles() 65 getTile(i, j)->setLocation( in createEmptyTiles() 69 getTile(i, j)->setMatrixLocation(QPoint(static_cast<int>(i), static_cast<int>(j))); in createEmptyTiles() 81 const QPointF location(getTile(i, j)->location()); in moveTilesAfterColumnDeletion() 82 getTile(i, j)->setLocation( in moveTilesAfterColumnDeletion() 86 getTile(i, j)->setMatrixLocation(QPoint(static_cast<int>(i) - 1, static_cast<int>(j))); in moveTilesAfterColumnDeletion() 97 const QPointF location(getTile(i, j)->location()); in moveTilesAfterRowDeletion() 98 getTile(i, j)->setLocation( in moveTilesAfterRowDeletion() 102 getTile(i, j)->setMatrixLocation(QPoint(static_cast<int>(i), static_cast<int>(j) - 1)); in moveTilesAfterRowDeletion()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/ |
H A D | Map.cpp | 60 getTile(i,j)->load(stream); in load() 61 getTile(i,j)->location.x = i; in load() 62 getTile(i,j)->location.y = j; in load() 73 getTile(i,j)->save(stream); in save() 84 getTile(i,j)->setSandRegion(NONE_ID); in createSandRegions() 92 tileQueue.push(getTile(i,j)); in createSandRegions() 122 Tile* pTile = getTile(i,j); in damage() 278 const Tile* pTile = getTile(i,j); in isAStructureGap() 300 const Tile* pTile = getTile(i,j); in okayToPlaceStructure() 558 …if(tileExists(i,j) && getTile(i,j)->hasAnObject() && getTile(i,j)->isExplored(houseID) && !getTile… in selectObjects() [all …]
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H A D | Tile.cpp | 330 …&& currentGameMap->tileExists(i, j) && (currentGameMap->getTile(i, j)->isExplored(pLocalHouse->get… in blitStructures() 640 currentGameMap->getTile(i, j)->clearTerrain(); in setType() 1018 …meMap->tileExists(location.x,location.y-1) == false) || (currentGameMap->getTile(location.x, locat… in getTerrainTile() 1019 …meMap->tileExists(location.x+1,location.y) == false) || (currentGameMap->getTile(location.x+1, loc… in getTerrainTile() 1020 …meMap->tileExists(location.x,location.y+1) == false) || (currentGameMap->getTile(location.x, locat… in getTerrainTile() 1021 …meMap->tileExists(location.x-1,location.y) == false) || (currentGameMap->getTile(location.x-1, loc… in getTerrainTile() 1040 …meMap->tileExists(location.x,location.y-1) == false) || (currentGameMap->getTile(location.x, locat… in getTerrainTile() 1105 …if( ((currentGameMap->tileExists(location.x,location.y-1) == false) || (currentGameMap->getTile(lo… in getHideTile() 1124 …if( ((currentGameMap->tileExists(location.x,location.y-1) == false) || (currentGameMap->getTile(lo… in getFogTile() 1125 …meMap->tileExists(location.x+1,location.y) == false) || (currentGameMap->getTile(location.x+1, loc… in getFogTile() [all …]
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/ai/ |
H A D | BaseAI.cpp | 158 t = mGameMap.getTile(tile->getX() + offset, tile->getY() - k + offset); in findBestPlaceForRoom() 247 t = mGameMap.getTile(tileX + xx, tileY + yy); in computePointsForRoom() 249 t = mGameMap.getTile(tileX - xx, tileY - yy); in computePointsForRoom() 287 t = mGameMap.getTile(tileX - 1, tileY + kk); in computePointsForRoom() 289 t = mGameMap.getTile(tileX + 1, tileY - kk); in computePointsForRoom() 320 t = mGameMap.getTile(tileX + wantedSize, tileY + kk); in computePointsForRoom() 322 t = mGameMap.getTile(tileX - wantedSize, tileY - kk); in computePointsForRoom() 353 t = mGameMap.getTile(tileX + kk, tileY - 1); in computePointsForRoom() 355 t = mGameMap.getTile(tileX - kk, tileY + 1); in computePointsForRoom() 386 t = mGameMap.getTile(tileX + kk, tileY + wantedSize); in computePointsForRoom() [all …]
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H A D | KeeperAI.cpp | 189 t = mGameMap.getTile(central->getX() + k, central->getY() + distance); in checkTreasury() 208 t = mGameMap.getTile(central->getX() + k, central->getY() - distance); in checkTreasury() 227 t = mGameMap.getTile(central->getX() + distance, central->getY() + k); in checkTreasury() 246 t = mGameMap.getTile(central->getX() - distance, central->getY() + k); in checkTreasury() 297 Tile* tile = mGameMap.getTile(mRoomPosX, mRoomPosY); in handleRooms() 331 Tile* tileDest = mGameMap.getTile(mRoomPosX, mRoomPosY); in handleRooms() 344 Tile* tile = mGameMap.getTile(mRoomPosX + xx, mRoomPosY + yy); in handleRooms() 397 t = mGameMap.getTile(central->getX() + k, central->getY() + distance); in lookForGold() 416 t = mGameMap.getTile(central->getX() + k, central->getY() - distance); in lookForGold() 433 t = mGameMap.getTile(central->getX() + distance, central->getY() + k); in lookForGold() [all …]
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/dports/graphics/ossim/ossim-OrchidIsland-2.11.1/test/src/imaging/ |
H A D | ossim-pixel-flipper-test.cpp | 87 ossimRefPtr<ossimImageData> tile = handler->getTile(tile_rect); in main() 95 tile = flipper->getTile(tile_rect); in main() 102 tile = flipper->getTile(tile_rect); in main() 109 tile = flipper->getTile(tile_rect); in main() 116 tile = flipper->getTile(tile_rect); in main() 122 tile = flipper->getTile(tile_rect); in main() 135 tile = flipper->getTile(tile_rect); in main()
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/dports/graphics/krita/krita-4.4.8/libs/image/tiles3/tests/ |
H A D | kis_tiled_data_manager_test.cpp | 368 tile00 = dm.getTile(0, 0, false); in testTransactions() 376 tile00 = dm.getTile(0, 0, false); in testTransactions() 385 tile00 = dm.getTile(0, 0, false); in testTransactions() 395 tile00 = dm.getTile(0, 0, false); in testTransactions() 423 tile00 = dm.getTile(0, 0, false); in testPurgeHistory() 435 tile00 = dm.getTile(0, 0, false); in testPurgeHistory() 452 tile00 = dm.getTile(0, 0, false); in testPurgeHistory() 490 tile00 = dm.getTile(0, 0, false); in testUndoSetDefaultPixel() 491 tile10 = dm.getTile(1, 0, false); in testUndoSetDefaultPixel() 499 tile00 = dm.getTile(0, 0, false); in testUndoSetDefaultPixel() [all …]
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/dports/graphics/digikam/digikam-7.4.0/core/tests/geolocation/geoiface/ |
H A D | itemmarkertiler_utest.cpp | 153 ItemMarkerTiler::Tile* const myTile = mm.getTile(tileIndex, true); in testAddMarkers1() 171 ItemMarkerTiler::Tile* const myTile = mm.getTile(tileIndex, true); in testAddMarkers1() 198 ItemMarkerTiler::Tile* const myTile = mm.getTile(tileIndex, true); in testRemoveMarkers2() 215 ItemMarkerTiler::Tile* const myTile = mm.getTile(tileIndex, true); in testRemoveMarkers2() 244 ItemMarkerTiler::Tile* const myTile = mm.getTile(tileIndex, true); in testMoveMarkers1() 264 QVERIFY(mm.getTile(tileIndex, true) == nullptr); in testMoveMarkers1() 266 QVERIFY(mm.getTile(tileIndex, true) == nullptr); in testMoveMarkers1() 271 ItemMarkerTiler::Tile* const myTile = mm.getTile(tileIndex, true); in testMoveMarkers1() 304 ItemMarkerTiler::Tile* const myTile = mm.getTile(tileIndex, true); in testMoveMarkers2() 322 ItemMarkerTiler::Tile* const myTile = mm.getTile(tileIndex, true); in testMoveMarkers2() [all …]
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/rooms/ |
H A D | Room.cpp | 314 testTile = getGameMap()->getTile(centerTile->getX(), centerTile->getY() + 2); in updateActiveSpots() 317 Tile* topTile = getGameMap()->getTile(centerTile->getX(), centerTile->getY() + 1); in updateActiveSpots() 322 testTile = getGameMap()->getTile(centerTile->getX(), centerTile->getY() + 3); in updateActiveSpots() 344 testTile = getGameMap()->getTile(centerTile->getX(), centerTile->getY() - 2); in updateActiveSpots() 352 testTile = getGameMap()->getTile(centerTile->getX(), centerTile->getY() - 3); in updateActiveSpots() 374 testTile = getGameMap()->getTile(centerTile->getX() - 2, centerTile->getY()); in updateActiveSpots() 377 Tile* leftTile = getGameMap()->getTile(centerTile->getX() - 1, centerTile->getY()); in updateActiveSpots() 382 testTile = getGameMap()->getTile(centerTile->getX() - 3, centerTile->getY()); in updateActiveSpots() 404 testTile = getGameMap()->getTile(centerTile->getX() + 2, centerTile->getY()); in updateActiveSpots() 407 Tile* rightTile = getGameMap()->getTile(centerTile->getX() + 1, centerTile->getY()); in updateActiveSpots() [all …]
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/ |
H A D | Map.h | 80 inline const Tile* getTile(int xPos, int yPos) const { in getTile() function 88 inline const Tile* getTile(const Coord& location) const { in getTile() function 89 return getTile(location.x, location.y); in getTile() 92 inline Tile* getTile(int xPos, int yPos) { in getTile() function 100 inline Tile* getTile(const Coord& location) { in getTile() function 101 return getTile(location.x, location.y); in getTile()
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/dports/graphics/ossim/ossim-OrchidIsland-2.11.1/src/parallel/ |
H A D | ossimImageHandlerMtAdaptor.cpp | 97 d_fauxTile = (ossimImageData*) handler->getTile(ossimIpt(0,0), 0)->dup(); 125 ossimImageHandlerMtAdaptor::getTile(const ossimIpt& origin, ossim_uint32 rLevel) in setCacheTileSize() 137 return getTile(tile_rect, rLevel); in setCacheTileSize() 145 ossimImageHandlerMtAdaptor::getTile(const ossimIrect& tile_rect, ossim_uint32 rLevel) 182 temp_tile = m_cache->getTile(tile_rect, rLevel); 184 temp_tile = m_adaptedHandler->getTile(tile_rect, rLevel); 213 bool ossimImageHandlerMtAdaptor::getTile(ossimImageData* tile, ossim_uint32 rLevel) 229 temp_tile = m_cache->getTile(tile_rect, rLevel); 231 temp_tile = m_adaptedHandler->getTile(tile_rect, rLevel);
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/units/ |
H A D | GroundUnit.cpp | 64 currentGameMap->getTile(pos)->assignNonInfantryGroundObject(getObjectID()); in assignToMap() 71 currentGameMap->getTile(location.x,location.y)->setTrack(drawnAngle); in checkPos() 80 if(currentGameMap->getTile(location)->isSpiceBloom()) { in checkPos() 83 currentGameMap->getTile(location)->triggerSpiceBloom(getOwner()); in checkPos() 84 } else if(currentGameMap->getTile(location)->isSpecialBloom()){ in checkPos() 85 currentGameMap->getTile(location)->triggerSpecialBloom(getOwner()); in checkPos() 114 Tile* pTile = currentGameMap->getTile(location); in checkPos()
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/dports/graphics/lightzone/LightZone-4.1.8-3-g36e87773/lightcrafts/extsrc/com/lightcrafts/mediax/jai/ |
H A D | SnapshotImage.java | 88 public Raster getTile(int tileX, int tileY) { in getTile() method in SnapshotProxy 89 return parent.getTile(tileX, tileY); in getTile() 153 public Raster getTile(int tileX, int tileY) { in getTile() method in Snapshot 164 return next.getTile(tileX, tileY); in getTile() 166 return parent.getTrueSource().getTile(tileX, tileY); in getTile() 484 public Raster getTile(int tileX, int tileY) { in getTile() method in SnapshotImage 486 return source.getTile(tileX, tileY); in getTile()
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/dports/games/openxcom/OpenXcom-1.0/src/Savegame/ |
H A D | SavedBattleGame.cpp | 142 getTile(pos)->load((*i)); in load() 694 BattleUnit *bu = getTile(pos)->getUnit(); in selectUnit() 923 if ((*i)->getTile() && (*i)->getTile()->getUnit() == (*i)) in resetUnitTiles() 929 getTile((*i)->getTile()->getPosition() + Position(x,y,0))->setUnit(0); in resetUnitTiles() 988 Tile *t = item->getTile(); in removeItem() 1238 Tile *t = getTile((*i)->getPosition() + pos); in prepareNewTurn() 1322 Tile *t = getTile((*i)->getPosition() + pos); in prepareNewTurn() 1332 t = getTile((*i)->getPosition() + pos); in prepareNewTurn() 1431 Tile *t = getTile(position + Position(x,y,0)); in setUnitPosition() 1460 getTile(position + Position(x,y,0))->setUnit(bu, getTile(position + Position(x,y,-1))); in setUnitPosition() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/map/ |
H A D | movement.cpp | 191 dir = dirRandomDir(map->getValidMoves(new_coords, obj->getTile())); in moveObject() 196 dirmask = map->getValidMoves(new_coords, obj->getTile()); in moveObject() 200 …if (obj->getTile().getTileType()->isPirateShip() && DIR_IN_MASK(obj->getTile().getDirection(), dir… in moveObject() 201 (obj->getTile() != obj->getPrevTile()) && (obj->getPrevCoords() == obj->getCoords())) { in moveObject() 202 dir = obj->getTile().getDirection(); in moveObject() 227 slowed = slowedByWind(obj->getTile().getDirection()); in moveObject() 256 int valid_dirs = map->getValidMoves(new_coords, obj->getTile()); in moveCombatObject() 300 slowed = slowedByWind(obj->getTile().getDirection()); in moveCombatObject() 353 …ontext->_location->_map->getValidMoves((*party)[member]->getCoords(), (*party)[member]->getTile()); in movePartyMember()
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