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Searched refs:getTransparencyIndex (Results 1 – 12 of 12) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/
H A Dsprites.cpp80 byte transIndex = getTransparencyIndex(); in loadSprite()
106 *outp++ = (pixel == 0xFD) ? getTransparencyIndex() : pixel; in loadSprite()
118 *outp++ = (pixel == 0xFD) ? getTransparencyIndex() : pixel; in loadSprite()
120 *outp++ = (cmd2 == 0xFD) ? getTransparencyIndex() : cmd2; in loadSprite()
135 byte MSprite::getTransparencyIndex() const { in getTransparencyIndex() function in MADS::MSprite
260 scene._backgroundSurface.transBlitFrom(*frame, pt, frame->getTransparencyIndex()); in drawBackground()
263 -1, false, frame->getTransparencyIndex()); in drawBackground()
265 scene._backgroundSurface.transBlitFrom(*frame, pt, frame->getTransparencyIndex()); in drawBackground()
323 slot._scale, flipped, sprite->getTransparencyIndex()); in drawSprites()
338 -1, flipped, sprite->getTransparencyIndex()); in drawSprites()
[all …]
H A Dsprites.h122 byte getTransparencyIndex() const;
H A Devents.cpp96 byte transIndex = cursor->getTransparencyIndex(); in changeCursor()
H A Duser_interface.cpp159 sprite->getTransparencyIndex()); in draw()
166 sprite->getTransparencyIndex()); in draw()
171 sprite->getTransparencyIndex()); in draw()
H A Dscene_data.cpp292 si._scale, false, spr->getTransparencyIndex()); in load()
/dports/games/scummvm/scummvm-2.5.1/engines/mads/
H A Dsprites.cpp80 byte transIndex = getTransparencyIndex(); in loadSprite()
106 *outp++ = (pixel == 0xFD) ? getTransparencyIndex() : pixel; in loadSprite()
118 *outp++ = (pixel == 0xFD) ? getTransparencyIndex() : pixel; in loadSprite()
120 *outp++ = (cmd2 == 0xFD) ? getTransparencyIndex() : cmd2; in loadSprite()
135 byte MSprite::getTransparencyIndex() const { in getTransparencyIndex() function in MADS::MSprite
260 scene._backgroundSurface.transBlitFrom(*frame, pt, frame->getTransparencyIndex()); in drawBackground()
263 -1, false, frame->getTransparencyIndex()); in drawBackground()
265 scene._backgroundSurface.transBlitFrom(*frame, pt, frame->getTransparencyIndex()); in drawBackground()
323 slot._scale, flipped, sprite->getTransparencyIndex()); in drawSprites()
338 -1, flipped, sprite->getTransparencyIndex()); in drawSprites()
[all …]
H A Dsprites.h122 byte getTransparencyIndex() const;
H A Devents.cpp96 byte transIndex = cursor->getTransparencyIndex(); in changeCursor()
H A Duser_interface.cpp159 sprite->getTransparencyIndex()); in draw()
166 sprite->getTransparencyIndex()); in draw()
171 sprite->getTransparencyIndex()); in draw()
H A Dscene_data.cpp294 si._scale, false, spr->getTransparencyIndex()); in load()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/nebular/
H A Ddialogs_nebular.cpp584 frame->getTransparencyIndex()); in save()
/dports/games/scummvm/scummvm-2.5.1/engines/mads/nebular/
H A Ddialogs_nebular.cpp584 frame->getTransparencyIndex()); in save()