Searched refs:getTurretButton (Results 1 – 3 of 3) sorted by relevance
1420 screen_page->add(building->getTurretButton(j)); in addBuilding()1621 … image->draw(building->getTurretButton(j)->getLeft(), building->getTurretButton(j)->getTop() - 4); in draw()2167 && s_m_x >= building->getTurretButton(i)->getLeft() in buildingMouseClick()2168 && s_m_x < building->getTurretButton(i)->getRight() in buildingMouseClick()2169 && s_m_y >= building->getTurretButton(i)->getTop() in buildingMouseClick()2170 && s_m_y < building->getTurretButton(i)->getBottom() in buildingMouseClick()2863 PanelPage *panel = building->getTurretButton(j); in refreshButtons()2880 PanelPage *panel = building->getTurretButton(j); in refreshButtons()
328 PanelPage *getTurretButton(int turret) const;
702 PanelPage *Building::getTurretButton(int turret) const { in getTurretButton() function in Building1523 this->nuke_defence_x = this->buildings[i]->getTurretButton(j)->getLeft(); in nukeSector()1524 this->nuke_defence_y = this->buildings[i]->getTurretButton(j)->getTop(); in nukeSector()2121 …gamestate->explosionEffect( buildings[i]->getTurretButton(j)->getXCentre() - w/2, buildings[i]->ge… in update()