Searched refs:getTurretMan (Results 1 – 5 of 5) sorted by relevance
565 if( building->getTurretMan(k) == -1 ) { in doSectorAI()577 if( building->getTurretMan(k) != -1 && building->getTurretMan(k) < i ) { in doSectorAI()605 …if( building->getTurretMan(k) != -1 && building->getTurretMan(k) != nuclear_epoch_c && building->g… in doSectorAI()
326 int getTurretMan(int turret) const;
691 int Building::getTurretMan(int turret) const { in getTurretMan() function in Building1119 if( this->buildings[(int)building_type]->getTurretMan(j) != -1 ) in destroyBuilding()1165 if( this->buildings[i]->getTurretMan(j) != -1 ) in shutdown()1519 if( this->buildings[i]->getTurretMan(j) == nuclear_epoch_c ) { in nukeSector()1662 if( building->getTurretMan(turret) != -1 ) { in deployDefender()1664 this->stored_defenders[ building->getTurretMan(turret) ]++; in deployDefender()1675 ASSERT( building->getTurretMan(turret) != -1 ); in returnDefender()1676 if( defenceNeedsMan( building->getTurretMan(turret) ) ) { in returnDefender()1680 this->stored_defenders[ building->getTurretMan(turret) ]++; in returnDefender()2113 if( this->buildings[i]->getTurretMan(j) == laser_epoch_c ) { in update()[all …]
1612 if( building->getTurretMan(j) != -1 ) { in draw()1614 int defender_epoch = building->getTurretMan(j); in draw()2182 else if( building->getTurretMan(i) != -1 ) { in buildingMouseClick()2884 else if( building->getTurretMan(j) != -1 ) { in refreshButtons()
4545 if( start_sector->getBuilding(BUILDING_TOWER)->getTurretMan(1) != 0 ) { in runTests()