/dports/games/dunelegacy/dunelegacy-0.96.4/src/MapEditor/ |
H A D | MapEditorInterface.cpp | 93 exitButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_ExitIcon), false); in MapEditorInterface() 100 newButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_NewIcon), false); in MapEditorInterface() 107 loadButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_LoadIcon), false); in MapEditorInterface() 114 saveButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_SaveIcon), false); in MapEditorInterface() 121 undoButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_UndoIcon), false); in MapEditorInterface() 128 redoButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_RedoIcon), false); in MapEditorInterface() 135 playersButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_PlayerIcon), false); in MapEditorInterface() 142 …mapSettingsButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_MapSettingsIcon), false); in MapEditorInterface() 149 choamButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_ChoamIcon), false); in MapEditorInterface() 163 teamsButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_TeamsIcon), false); in MapEditorInterface() [all …]
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H A D | ReinforcementsWindow.cpp | 77 … listEntryUpButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_ArrowUp, house), false, in ReinforcementsWindow() 78 … pGFXManager->getUIGraphicSurface(UI_MapEditor_ArrowUp_Active, house), false); in ReinforcementsWindow() 83 …listEntryDownButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_ArrowDown, house), fal… in ReinforcementsWindow() 84 … pGFXManager->getUIGraphicSurface(UI_MapEditor_ArrowDown_Active, house), false); in ReinforcementsWindow() 91 addListEntryButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_Plus, house), false, in ReinforcementsWindow() 92 … pGFXManager->getUIGraphicSurface(UI_MapEditor_Plus_Active, house), false); in ReinforcementsWindow() 97 …removeListEntryButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_Minus, house), false, in ReinforcementsWindow() 98 … pGFXManager->getUIGraphicSurface(UI_MapEditor_Minus_Active, house), false); in ReinforcementsWindow()
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H A D | TeamsWindow.cpp | 69 … listEntryUpButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_ArrowUp, house), false, in TeamsWindow() 70 … pGFXManager->getUIGraphicSurface(UI_MapEditor_ArrowUp_Active, house), false); in TeamsWindow() 75 …listEntryDownButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_ArrowDown, house), fal… in TeamsWindow() 76 … pGFXManager->getUIGraphicSurface(UI_MapEditor_ArrowDown_Active, house), false); in TeamsWindow() 83 addListEntryButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_Plus, house), false, in TeamsWindow() 84 … pGFXManager->getUIGraphicSurface(UI_MapEditor_Plus_Active, house), false); in TeamsWindow() 89 …removeListEntryButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_Minus, house), false, in TeamsWindow() 90 … pGFXManager->getUIGraphicSurface(UI_MapEditor_Minus_Active, house), false); in TeamsWindow()
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/GUI/ObjectInterfaces/ |
H A D | UnitInterface.h | 54 moveButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_CursorMove_Zoomlevel0), false); in UnitInterface() 62 attackButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_CursorAttack_Zoomlevel0), false); in UnitInterface() 70 …carryallDropButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_CursorCarryallDrop_Zoomlevel0), f… in UnitInterface() 78 … captureButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_CursorCapture_Zoomlevel0), false); in UnitInterface() 89 returnButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_ReturnIcon), false); in UnitInterface() 97 deployButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_DeployIcon), false); in UnitInterface() 105 destructButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_DestructIcon), false); in UnitInterface() 113 sendToRepairButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_SendToRepairIcon), false); in UnitInterface()
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H A D | MultiUnitInterface.h | 67 moveButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_CursorMove_Zoomlevel0), false); in MultiUnitInterface() 75 attackButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_CursorAttack_Zoomlevel0), false); in MultiUnitInterface() 83 …carryallDropButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_CursorCarryallDrop_Zoomlevel0), f… in MultiUnitInterface() 91 … captureButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_CursorCapture_Zoomlevel0), false); in MultiUnitInterface() 101 returnButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_ReturnIcon), false); in MultiUnitInterface() 108 deployButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_DeployIcon), false); in MultiUnitInterface() 115 destructButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_DestructIcon), false); in MultiUnitInterface() 122 sendToRepairButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_SendToRepairIcon), false); in MultiUnitInterface()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/Menu/ |
H A D | MapChoice.cpp | 85 …mapSurface = convertSurfaceToDisplayFormat(copySurface(pGFXManager->getUIGraphicSurface(UI_MapChoi… in MapChoice() 141 …SDL_Surface* pSurface = convertSurfaceToDisplayFormat(pGFXManager->getUIGraphicSurface(UI_MapChoic… in drawSpecificStuff() 170 …SDL_Surface* pSurface = convertSurfaceToDisplayFormat(pGFXManager->getUIGraphicSurface(UI_MapChoic… in drawSpecificStuff() 199 …SDL_Surface* pSurface = convertSurfaceToDisplayFormat(pGFXManager->getUIGraphicSurface(UI_MapChoic… in drawSpecificStuff() 330 SDL_Surface* clickmap = pGFXManager->getUIGraphicSurface(UI_MapChoiceClickMap); in doInput() 368 …mapSurface = convertSurfaceToDisplayFormat(copySurface(pGFXManager->getUIGraphicSurface(UI_MapChoi… in createMapSurfaceWithPieces()
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/FileClasses/ |
H A D | GFXManager.h | 524 SDL_Surface* getUIGraphicSurface(unsigned int id, int house=HOUSE_HARKONNEN);
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/FileClasses/ |
H A D | GFXManager.cpp | 1003 SDL_Surface* GFXManager::getUIGraphicSurface(unsigned int id, int house) { in getUIGraphicSurface() function in GFXManager 1026 SDL_Surface* pSurface = getUIGraphicSurface(id, house); in getUIGraphic()
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