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Searched refs:getUIGraphicSurface (Results 1 – 8 of 8) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/src/MapEditor/
H A DMapEditorInterface.cpp93 exitButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_ExitIcon), false); in MapEditorInterface()
100 newButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_NewIcon), false); in MapEditorInterface()
107 loadButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_LoadIcon), false); in MapEditorInterface()
114 saveButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_SaveIcon), false); in MapEditorInterface()
121 undoButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_UndoIcon), false); in MapEditorInterface()
128 redoButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_RedoIcon), false); in MapEditorInterface()
135 playersButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_PlayerIcon), false); in MapEditorInterface()
142 …mapSettingsButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_MapSettingsIcon), false); in MapEditorInterface()
149 choamButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_ChoamIcon), false); in MapEditorInterface()
163 teamsButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_TeamsIcon), false); in MapEditorInterface()
[all …]
H A DReinforcementsWindow.cpp77 … listEntryUpButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_ArrowUp, house), false, in ReinforcementsWindow()
78 … pGFXManager->getUIGraphicSurface(UI_MapEditor_ArrowUp_Active, house), false); in ReinforcementsWindow()
83 …listEntryDownButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_ArrowDown, house), fal… in ReinforcementsWindow()
84 … pGFXManager->getUIGraphicSurface(UI_MapEditor_ArrowDown_Active, house), false); in ReinforcementsWindow()
91 addListEntryButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_Plus, house), false, in ReinforcementsWindow()
92 … pGFXManager->getUIGraphicSurface(UI_MapEditor_Plus_Active, house), false); in ReinforcementsWindow()
97 …removeListEntryButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_Minus, house), false, in ReinforcementsWindow()
98 … pGFXManager->getUIGraphicSurface(UI_MapEditor_Minus_Active, house), false); in ReinforcementsWindow()
H A DTeamsWindow.cpp69 … listEntryUpButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_ArrowUp, house), false, in TeamsWindow()
70 … pGFXManager->getUIGraphicSurface(UI_MapEditor_ArrowUp_Active, house), false); in TeamsWindow()
75 …listEntryDownButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_ArrowDown, house), fal… in TeamsWindow()
76 … pGFXManager->getUIGraphicSurface(UI_MapEditor_ArrowDown_Active, house), false); in TeamsWindow()
83 addListEntryButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_Plus, house), false, in TeamsWindow()
84 … pGFXManager->getUIGraphicSurface(UI_MapEditor_Plus_Active, house), false); in TeamsWindow()
89 …removeListEntryButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_MapEditor_Minus, house), false, in TeamsWindow()
90 … pGFXManager->getUIGraphicSurface(UI_MapEditor_Minus_Active, house), false); in TeamsWindow()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/GUI/ObjectInterfaces/
H A DUnitInterface.h54 moveButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_CursorMove_Zoomlevel0), false); in UnitInterface()
62 attackButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_CursorAttack_Zoomlevel0), false); in UnitInterface()
70 …carryallDropButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_CursorCarryallDrop_Zoomlevel0), f… in UnitInterface()
78 … captureButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_CursorCapture_Zoomlevel0), false); in UnitInterface()
89 returnButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_ReturnIcon), false); in UnitInterface()
97 deployButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_DeployIcon), false); in UnitInterface()
105 destructButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_DestructIcon), false); in UnitInterface()
113 sendToRepairButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_SendToRepairIcon), false); in UnitInterface()
H A DMultiUnitInterface.h67 moveButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_CursorMove_Zoomlevel0), false); in MultiUnitInterface()
75 attackButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_CursorAttack_Zoomlevel0), false); in MultiUnitInterface()
83 …carryallDropButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_CursorCarryallDrop_Zoomlevel0), f… in MultiUnitInterface()
91 … captureButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_CursorCapture_Zoomlevel0), false); in MultiUnitInterface()
101 returnButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_ReturnIcon), false); in MultiUnitInterface()
108 deployButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_DeployIcon), false); in MultiUnitInterface()
115 destructButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_DestructIcon), false); in MultiUnitInterface()
122 sendToRepairButton.setSymbol(pGFXManager->getUIGraphicSurface(UI_SendToRepairIcon), false); in MultiUnitInterface()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/Menu/
H A DMapChoice.cpp85 …mapSurface = convertSurfaceToDisplayFormat(copySurface(pGFXManager->getUIGraphicSurface(UI_MapChoi… in MapChoice()
141 …SDL_Surface* pSurface = convertSurfaceToDisplayFormat(pGFXManager->getUIGraphicSurface(UI_MapChoic… in drawSpecificStuff()
170 …SDL_Surface* pSurface = convertSurfaceToDisplayFormat(pGFXManager->getUIGraphicSurface(UI_MapChoic… in drawSpecificStuff()
199 …SDL_Surface* pSurface = convertSurfaceToDisplayFormat(pGFXManager->getUIGraphicSurface(UI_MapChoic… in drawSpecificStuff()
330 SDL_Surface* clickmap = pGFXManager->getUIGraphicSurface(UI_MapChoiceClickMap); in doInput()
368 …mapSurface = convertSurfaceToDisplayFormat(copySurface(pGFXManager->getUIGraphicSurface(UI_MapChoi… in createMapSurfaceWithPieces()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/FileClasses/
H A DGFXManager.h524 SDL_Surface* getUIGraphicSurface(unsigned int id, int house=HOUSE_HARKONNEN);
/dports/games/dunelegacy/dunelegacy-0.96.4/src/FileClasses/
H A DGFXManager.cpp1003 SDL_Surface* GFXManager::getUIGraphicSurface(unsigned int id, int house) { in getUIGraphicSurface() function in GFXManager
1026 SDL_Surface* pSurface = getUIGraphicSurface(id, house); in getUIGraphic()