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Searched refs:getUseLandscapeTexture (Results 1 – 3 of 3) sorted by relevance

/dports/games/scorched3d/scorched/src/client/landscape/
H A DLandscape.cpp329 OptionsDisplay::instance()->getUseLandscapeTexture()) in drawLand()
724 if (!OptionsDisplay::instance()->getUseLandscapeTexture()) state |= GLState::TEXTURE_OFF; in actualDrawLandTextured()
735 if (OptionsDisplay::instance()->getUseLandscapeTexture()) in actualDrawLandTextured()
774 if (OptionsDisplay::instance()->getUseLandscapeTexture()) in actualDrawLandTextured()
795 if (OptionsDisplay::instance()->getUseLandscapeTexture()) in actualDrawLandTextured()
817 if (!OptionsDisplay::instance()->getUseLandscapeTexture()) state |= GLState::TEXTURE_OFF; in actualDrawLandReflection()
833 if (OptionsDisplay::instance()->getUseLandscapeTexture()) in actualDrawLandReflection()
/dports/games/scorched3d/scorched/src/client/sky/
H A DSkyRoof.cpp192 if (!OptionsDisplay::instance()->getUseLandscapeTexture()) state |= GLState::TEXTURE_OFF; in draw()
199 if (OptionsDisplay::instance()->getUseLandscapeTexture()) in draw()
228 if (OptionsDisplay::instance()->getUseLandscapeTexture()) in draw()
/dports/games/scorched3d/scorched/src/client/graph/
H A DOptionsDisplay.h121 bool getUseLandscapeTexture() { return useLandscapeTexture_; } in getUseLandscapeTexture() function