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Searched refs:getUserInputDirection (Results 1 – 3 of 3) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DDSQ.h1363 Vector getUserInputDirection(std::string label);
H A DSceneEditor.cpp3121 a.spawnOffset = dsq->getUserInputDirection("Enter warp direction"); in endDrawingWarpArea()
H A DDSQ.cpp3813 Vector DSQ::getUserInputDirection(std::string labelText) in getUserInputDirection() function in DSQ