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Searched refs:getVertexProcessor (Results 1 – 10 of 10) sorted by relevance

/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dglcontext.h59 VertexProcessor* getVertexProcessor() const;
H A Dlodspheremesh.cpp211 if (!context.getVertexProcessor()) in render()
340 VertexProcessor* vproc = context.getVertexProcessor(); in render()
411 VertexProcessor* vproc = context.getVertexProcessor(); in render()
661 VertexProcessor* vproc = ri.context.getVertexProcessor(); in renderSection()
H A Dglcontext.cpp251 VertexProcessor* GLContext::getVertexProcessor() const in getVertexProcessor() function in GLContext
H A Dgalaxy.cpp396 VertexProcessor* vproc = context.getVertexProcessor(); in renderGalaxyEllipsoid()
H A Drender.cpp5534 VertexProcessor* vproc = context.getVertexProcessor(); in renderSphere_DOT3_VP()
5740 VertexProcessor* vproc = context.getVertexProcessor(); in renderSphere_Combiners_VP()
5976 VertexProcessor* vproc = context.getVertexProcessor(); in renderSphere_FP_VP()
6208 VertexProcessor* vproc = context.getVertexProcessor(); in renderShadowedGeometryVertexShader()
6257 VertexProcessor* vproc = context.getVertexProcessor(); in renderRings()
6666 VertexProcessor* vproc = context.getVertexProcessor(); in renderEclipseShadows_Shaders()
6774 VertexProcessor* vproc = context.getVertexProcessor(); in renderRingShadowsVS()
7682 if (context->getVertexProcessor() != NULL && in renderObject()
11003 VertexProcessor* vproc = context->getVertexProcessor(); in startSprites()
11062 VertexProcessor* vproc = context->getVertexProcessor(); in render()
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/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dglcontext.h59 VertexProcessor* getVertexProcessor() const;
H A Dlodspheremesh.cpp211 if (!context.getVertexProcessor()) in render()
340 VertexProcessor* vproc = context.getVertexProcessor(); in render()
411 VertexProcessor* vproc = context.getVertexProcessor(); in render()
661 VertexProcessor* vproc = ri.context.getVertexProcessor(); in renderSection()
H A Dglcontext.cpp251 VertexProcessor* GLContext::getVertexProcessor() const in getVertexProcessor() function in GLContext
H A Dgalaxy.cpp396 VertexProcessor* vproc = context.getVertexProcessor(); in renderGalaxyEllipsoid()
H A Drender.cpp5534 VertexProcessor* vproc = context.getVertexProcessor(); in renderSphere_DOT3_VP()
5740 VertexProcessor* vproc = context.getVertexProcessor(); in renderSphere_Combiners_VP()
5976 VertexProcessor* vproc = context.getVertexProcessor(); in renderSphere_FP_VP()
6208 VertexProcessor* vproc = context.getVertexProcessor(); in renderShadowedGeometryVertexShader()
6257 VertexProcessor* vproc = context.getVertexProcessor(); in renderRings()
6666 VertexProcessor* vproc = context.getVertexProcessor(); in renderEclipseShadows_Shaders()
6774 VertexProcessor* vproc = context.getVertexProcessor(); in renderRingShadowsVS()
7682 if (context->getVertexProcessor() != NULL && in renderObject()
11003 VertexProcessor* vproc = context->getVertexProcessor(); in startSprites()
11062 VertexProcessor* vproc = context->getVertexProcessor(); in render()
[all …]