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Searched refs:getVisibleEnemies (Results 1 – 11 of 11) sorted by relevance

/dports/games/keeperrl/keeperrl-alpha23/
H A Dspectator.h14 virtual vector<Vec2> getVisibleEnemies() const override;
H A Dcreature_view.h40 virtual vector<Vec2> getVisibleEnemies() const = 0;
H A Dspectator.cpp41 vector<Vec2> Spectator::getVisibleEnemies() const { in getVisibleEnemies() function in Spectator
H A Dplayer.h58 virtual vector<Vec2> getVisibleEnemies() const override;
H A Dminimap_gui.cpp127 for (Vec2 pos : creature->getVisibleEnemies()) in update()
H A Dplayer.cpp242 for (WConstCreature c : getCreature()->getVisibleEnemies()) in applyItem()
327 vector<WCreature> enemies = getCreature()->getVisibleEnemies(); in interruptedByEnemy()
950 vector<Vec2> Player::getVisibleEnemies() const { in getVisibleEnemies() function in Player
951 return getCreature()->getVisibleEnemies().transform( in getVisibleEnemies()
H A Dplayer_control.h90 virtual vector<Vec2> getVisibleEnemies() const override;
H A Dcreature.h70 vector<WCreature> getVisibleEnemies() const;
H A Dmonster_ai.cpp73 for (WCreature other : creature->getVisibleEnemies()) { in getClosestEnemy()
785 for (WConstCreature other : creature->getVisibleEnemies()) { in getMove()
H A Dplayer_control.cpp818 for (Vec2 v : getVisibleEnemies()) in getEnemyGroups()
1784 for (Vec2 v : getVisibleEnemies()) in processInput()
2331 vector<Vec2> PlayerControl::getVisibleEnemies() const { in getVisibleEnemies() function in PlayerControl
H A Dcreature.cpp1685 vector<WCreature> Creature::getVisibleEnemies() const { in getVisibleEnemies() function in Creature