Searched refs:getVisibleEnemies (Results 1 – 11 of 11) sorted by relevance
14 virtual vector<Vec2> getVisibleEnemies() const override;
40 virtual vector<Vec2> getVisibleEnemies() const = 0;
41 vector<Vec2> Spectator::getVisibleEnemies() const { in getVisibleEnemies() function in Spectator
58 virtual vector<Vec2> getVisibleEnemies() const override;
127 for (Vec2 pos : creature->getVisibleEnemies()) in update()
242 for (WConstCreature c : getCreature()->getVisibleEnemies()) in applyItem()327 vector<WCreature> enemies = getCreature()->getVisibleEnemies(); in interruptedByEnemy()950 vector<Vec2> Player::getVisibleEnemies() const { in getVisibleEnemies() function in Player951 return getCreature()->getVisibleEnemies().transform( in getVisibleEnemies()
90 virtual vector<Vec2> getVisibleEnemies() const override;
70 vector<WCreature> getVisibleEnemies() const;
73 for (WCreature other : creature->getVisibleEnemies()) { in getClosestEnemy()785 for (WConstCreature other : creature->getVisibleEnemies()) { in getMove()
818 for (Vec2 v : getVisibleEnemies()) in getEnemyGroups()1784 for (Vec2 v : getVisibleEnemies()) in processInput()2331 vector<Vec2> PlayerControl::getVisibleEnemies() const { in getVisibleEnemies() function in PlayerControl
1685 vector<WCreature> Creature::getVisibleEnemies() const { in getVisibleEnemies() function in Creature