/dports/games/keeperrl/keeperrl-alpha23/ |
H A D | field_of_view.h | 27 const vector<Vec2>& getVisibleTiles(Vec2 from); 41 const vector<Vec2>& getVisibleTiles() const;
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H A D | field_of_view.cpp | 58 vector<Vec2> visible = visibility[pos]->getVisibleTiles(); in squareChanged() 97 const vector<Vec2>& FieldOfView::Visibility::getVisibleTiles() const { in getVisibleTiles() function in FieldOfView::Visibility 101 const vector<Vec2>& FieldOfView::getVisibleTiles(Vec2 from) { in getVisibleTiles() function in FieldOfView 105 return visibility[from]->getVisibleTiles(); in getVisibleTiles()
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H A D | visibility_map.cpp | 36 auto visibleTiles = pos.getVisibleTiles(eyeballVision); in updateEyeball() 50 update(c, c->getVisibleTiles()); in onVisibilityChanged()
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H A D | position.h | 105 vector<Position> getVisibleTiles(const Vision&);
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H A D | level.cpp | 439 return getFieldOfView(vision).getVisibleTiles(pos); in getVisibleTilesNoDarkness() 442 vector<Vec2> Level::getVisibleTiles(Vec2 pos, const Vision& vision) const { in getVisibleTiles() function in Level 443 return getFieldOfView(vision.getId()).getVisibleTiles(pos).filter( in getVisibleTiles()
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H A D | level.h | 144 vector<Vec2> getVisibleTiles(Vec2 pos, const Vision&) const;
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H A D | player.cpp | 72 visibilityMap->update(c, c->getVisibleTiles()); in SERIALIZATION_CONSTRUCTOR_IMPL() 83 visibilityMap->update(getCreature(), getCreature()->getVisibleTiles()); in onEvent() 572 for (Position pos : getCreature()->getVisibleTiles()) { in makeMove()
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H A D | position.cpp | 560 vector<Position> Position::getVisibleTiles(const Vision& vision) { in getVisibleTiles() function in Position 562 …return getLevel()->getVisibleTiles(coord, vision).transform([this] (Vec2 v) { return Position(v, g… in getVisibleTiles()
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H A D | creature.h | 72 vector<Position> getVisibleTiles() const;
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H A D | creature.cpp | 1703 vector<Position> Creature::getVisibleTiles() const { in getVisibleTiles() function in Creature 1707 return getPosition().getVisibleTiles(getVision()); in getVisibleTiles()
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H A D | player_control.cpp | 1176 auto visibleTiles = c->getVisibleTiles(); in updateMinionVisibility()
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/creaturemood/ |
H A D | CreatureMoodCreature.cpp | 53 …meEntity*> alliedCreatures = creature.getGameMap()->getVisibleCreatures(creature.getVisibleTiles(), in computeMood()
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/creatureaction/ |
H A D | CreatureActionStealFreeGold.cpp | 59 for(Tile* tile : creature.getVisibleTiles()) in handleStealFreeGold()
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/dports/games/openxcom/OpenXcom-1.0/src/Savegame/ |
H A D | BattleUnit.h | 227 std::vector<Tile*> *getVisibleTiles();
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H A D | BattleUnit.cpp | 1262 std::vector<Tile*> *BattleUnit::getVisibleTiles() in getVisibleTiles() function in OpenXcom::BattleUnit
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/entities/ |
H A D | Creature.h | 398 inline const std::vector<Tile*>& getVisibleTiles() const in getVisibleTiles() function
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/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/ |
H A D | BattlescapeGenerator.cpp | 216 (*j)->getVisibleTiles()->clear(); in nextStage()
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