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Searched refs:getVisibleTiles (Results 1 – 17 of 17) sorted by relevance

/dports/games/keeperrl/keeperrl-alpha23/
H A Dfield_of_view.h27 const vector<Vec2>& getVisibleTiles(Vec2 from);
41 const vector<Vec2>& getVisibleTiles() const;
H A Dfield_of_view.cpp58 vector<Vec2> visible = visibility[pos]->getVisibleTiles(); in squareChanged()
97 const vector<Vec2>& FieldOfView::Visibility::getVisibleTiles() const { in getVisibleTiles() function in FieldOfView::Visibility
101 const vector<Vec2>& FieldOfView::getVisibleTiles(Vec2 from) { in getVisibleTiles() function in FieldOfView
105 return visibility[from]->getVisibleTiles(); in getVisibleTiles()
H A Dvisibility_map.cpp36 auto visibleTiles = pos.getVisibleTiles(eyeballVision); in updateEyeball()
50 update(c, c->getVisibleTiles()); in onVisibilityChanged()
H A Dposition.h105 vector<Position> getVisibleTiles(const Vision&);
H A Dlevel.cpp439 return getFieldOfView(vision).getVisibleTiles(pos); in getVisibleTilesNoDarkness()
442 vector<Vec2> Level::getVisibleTiles(Vec2 pos, const Vision& vision) const { in getVisibleTiles() function in Level
443 return getFieldOfView(vision.getId()).getVisibleTiles(pos).filter( in getVisibleTiles()
H A Dlevel.h144 vector<Vec2> getVisibleTiles(Vec2 pos, const Vision&) const;
H A Dplayer.cpp72 visibilityMap->update(c, c->getVisibleTiles()); in SERIALIZATION_CONSTRUCTOR_IMPL()
83 visibilityMap->update(getCreature(), getCreature()->getVisibleTiles()); in onEvent()
572 for (Position pos : getCreature()->getVisibleTiles()) { in makeMove()
H A Dposition.cpp560 vector<Position> Position::getVisibleTiles(const Vision& vision) { in getVisibleTiles() function in Position
562 …return getLevel()->getVisibleTiles(coord, vision).transform([this] (Vec2 v) { return Position(v, g… in getVisibleTiles()
H A Dcreature.h72 vector<Position> getVisibleTiles() const;
H A Dcreature.cpp1703 vector<Position> Creature::getVisibleTiles() const { in getVisibleTiles() function in Creature
1707 return getPosition().getVisibleTiles(getVision()); in getVisibleTiles()
H A Dplayer_control.cpp1176 auto visibleTiles = c->getVisibleTiles(); in updateMinionVisibility()
/dports/games/opendungeons/OpenDungeons-0.7.1/source/creaturemood/
H A DCreatureMoodCreature.cpp53 …meEntity*> alliedCreatures = creature.getGameMap()->getVisibleCreatures(creature.getVisibleTiles(), in computeMood()
/dports/games/opendungeons/OpenDungeons-0.7.1/source/creatureaction/
H A DCreatureActionStealFreeGold.cpp59 for(Tile* tile : creature.getVisibleTiles()) in handleStealFreeGold()
/dports/games/openxcom/OpenXcom-1.0/src/Savegame/
H A DBattleUnit.h227 std::vector<Tile*> *getVisibleTiles();
H A DBattleUnit.cpp1262 std::vector<Tile*> *BattleUnit::getVisibleTiles() in getVisibleTiles() function in OpenXcom::BattleUnit
/dports/games/opendungeons/OpenDungeons-0.7.1/source/entities/
H A DCreature.h398 inline const std::vector<Tile*>& getVisibleTiles() const in getVisibleTiles() function
/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DBattlescapeGenerator.cpp216 (*j)->getVisibleTiles()->clear(); in nextStage()