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Searched refs:getVolumePercent (Results 1 – 17 of 17) sorted by relevance

/dports/games/legend-of-edgar/edgar-1.34/src/menu/
H A Dsound_menu.c41 static char *getVolumePercent(int);
216 text = getVolumePercent(game.sfxDefaultVolume); in loadMenuLayout()
224 text = getVolumePercent(game.musicDefaultVolume); in loadMenuLayout()
426 text = getVolumePercent(*maxVolume); in changeVolume()
433 static char *getVolumePercent(int volume) in getVolumePercent() function
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/sound/
H A Dbase_sound_manager.h49 byte getVolumePercent(Audio::Mixer::SoundType type);
H A Dbase_sound.h44 int getVolumePercent();
H A Dbase_sound_manager.cpp206 byte BaseSoundMgr::getVolumePercent(Audio::Mixer::SoundType type) { in getVolumePercent() function in Wintermute::BaseSoundMgr
H A Dbase_sound.cpp240 int BaseSound::getVolumePercent() { in getVolumePercent() function in Wintermute::BaseSound
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/sound/
H A Dbase_sound_manager.h49 byte getVolumePercent(Audio::Mixer::SoundType type);
H A Dbase_sound.h44 int getVolumePercent();
H A Dbase_sound_manager.cpp209 byte BaseSoundMgr::getVolumePercent(Audio::Mixer::SoundType type) { in getVolumePercent() function in Wintermute::BaseSoundMgr
H A Dbase_sound.cpp240 int BaseSound::getVolumePercent() { in getVolumePercent() function in Wintermute::BaseSound
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/
H A Dbase_game.cpp1425 stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kSFXSoundType)); in scCallMethod()
1434 stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kSpeechSoundType)); in scCallMethod()
1443 stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kMusicSoundType)); in scCallMethod()
2100 _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kSFXSoundType)); in scGetProperty()
2109 _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kSpeechSoundType)); in scGetProperty()
2118 _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kMusicSoundType)); in scGetProperty()
H A Dbase_game_music.cpp450 stack->pushInt(_music[channel]->getVolumePercent()); in scCallMethod()
H A Dbase_object.cpp477 stack->pushInt(_sFX->getVolumePercent()); in scCallMethod()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/video/
H A Dvideo_theora_player.cpp201 _volume = _gameRef->_soundMgr->getVolumePercent(Audio::Mixer::kSFXSoundType); in play()
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/
H A Dbase_game_music.cpp468 stack->pushInt(_music[channel]->getVolumePercent()); in scCallMethod()
H A Dbase_game.cpp1613 stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kSFXSoundType)); in scCallMethod()
1622 stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kSpeechSoundType)); in scCallMethod()
1631 stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kMusicSoundType)); in scCallMethod()
2517 _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kSFXSoundType)); in scGetProperty()
2526 _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kSpeechSoundType)); in scGetProperty()
2535 _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kMusicSoundType)); in scGetProperty()
H A Dbase_object.cpp501 stack->pushInt(_sFX->getVolumePercent()); in scCallMethod()
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/video/
H A Dvideo_theora_player.cpp201 _volume = _gameRef->_soundMgr->getVolumePercent(Audio::Mixer::kSFXSoundType); in play()