Searched refs:getVolumePercent (Results 1 – 17 of 17) sorted by relevance
41 static char *getVolumePercent(int);216 text = getVolumePercent(game.sfxDefaultVolume); in loadMenuLayout()224 text = getVolumePercent(game.musicDefaultVolume); in loadMenuLayout()426 text = getVolumePercent(*maxVolume); in changeVolume()433 static char *getVolumePercent(int volume) in getVolumePercent() function
49 byte getVolumePercent(Audio::Mixer::SoundType type);
44 int getVolumePercent();
206 byte BaseSoundMgr::getVolumePercent(Audio::Mixer::SoundType type) { in getVolumePercent() function in Wintermute::BaseSoundMgr
240 int BaseSound::getVolumePercent() { in getVolumePercent() function in Wintermute::BaseSound
209 byte BaseSoundMgr::getVolumePercent(Audio::Mixer::SoundType type) { in getVolumePercent() function in Wintermute::BaseSoundMgr
1425 stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kSFXSoundType)); in scCallMethod()1434 stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kSpeechSoundType)); in scCallMethod()1443 stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kMusicSoundType)); in scCallMethod()2100 _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kSFXSoundType)); in scGetProperty()2109 _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kSpeechSoundType)); in scGetProperty()2118 _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kMusicSoundType)); in scGetProperty()
450 stack->pushInt(_music[channel]->getVolumePercent()); in scCallMethod()
477 stack->pushInt(_sFX->getVolumePercent()); in scCallMethod()
201 _volume = _gameRef->_soundMgr->getVolumePercent(Audio::Mixer::kSFXSoundType); in play()
468 stack->pushInt(_music[channel]->getVolumePercent()); in scCallMethod()
1613 stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kSFXSoundType)); in scCallMethod()1622 stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kSpeechSoundType)); in scCallMethod()1631 stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kMusicSoundType)); in scCallMethod()2517 _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kSFXSoundType)); in scGetProperty()2526 _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kSpeechSoundType)); in scGetProperty()2535 _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kMusicSoundType)); in scGetProperty()
501 stack->pushInt(_sFX->getVolumePercent()); in scCallMethod()