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Searched refs:getWalkbox (Results 1 – 10 of 10) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/teenagent/
H A Dscene.h158 Walkbox *getWalkbox(byte id) { return &walkboxes[_id - 1][id]; } in getWalkbox() function
H A Dcallbacks.cpp3519 Walkbox *w = scene->getWalkbox(0); in processCallback()
3704 Walkbox *w = scene->getWalkbox(0); in processCallback()
4896 Walkbox *w = scene->getWalkbox(0); in processCallback()
/dports/games/scummvm/scummvm-2.5.1/engines/teenagent/
H A Dscene.h158 Walkbox *getWalkbox(byte id) { return &walkboxes[_id - 1][id]; } in getWalkbox() function
H A Dcallbacks.cpp3519 Walkbox *w = scene->getWalkbox(0); in processCallback()
3704 Walkbox *w = scene->getWalkbox(0); in processCallback()
4896 Walkbox *w = scene->getWalkbox(0); in processCallback()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor.h176 int getWalkbox() const { return _walkboxId; } in getWalkbox() function
H A Ddebugger.cpp2016 actor->getWalkbox()); in cmdList()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor.h179 int getWalkbox() const { return _walkboxId; } in getWalkbox() function
H A Ddebugger.cpp2132 actor->getWalkbox()); in cmdList()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.cpp1086 int walkboxId = _vm->_actors[actorId]->getWalkbox(); in Sound_Left_Footstep_Walk()
1098 int walkboxId = _vm->_actors[actorId]->getWalkbox(); in Sound_Right_Footstep_Walk()
1110 int walkboxId = _vm->_actors[actorId]->getWalkbox(); in Sound_Left_Footstep_Run()
1122 int walkboxId = _vm->_actors[actorId]->getWalkbox(); in Sound_Right_Footstep_Run()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.cpp1117 int walkboxId = _vm->_actors[actorId]->getWalkbox(); in Sound_Left_Footstep_Walk()
1129 int walkboxId = _vm->_actors[actorId]->getWalkbox(); in Sound_Right_Footstep_Walk()
1141 int walkboxId = _vm->_actors[actorId]->getWalkbox(); in Sound_Left_Footstep_Run()
1153 int walkboxId = _vm->_actors[actorId]->getWalkbox(); in Sound_Right_Footstep_Run()