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Searched refs:getWeaponClass (Results 1 – 10 of 10) sorted by relevance

/dports/games/freesynd/freesynd-0.7.5/src/model/
H A Dshot.cpp39 int nbImpacts = dmg_.pWeapon->getWeaponClass()->shotsPerAmmo(); in inflictDamage()
68 dmg_.dvalue = (*it).second * dmg_.pWeapon->getWeaponClass()->damagePerShot(); in inflictDamage()
74 double angle = dmg_.pWeapon->getWeaponClass()->shotAngle(); in diffuseImpact()
201 dmg_.pWeapon->getWeaponClass()->impactAnims()->objectHit : in createImpactAnimation()
202 dmg_.pWeapon->getWeaponClass()->impactAnims()->groundHit); in createImpactAnimation()
386 speed_ = dmg.pWeapon->getWeaponClass()->shotSpeed(); in ProjectileShot()
403 distanceMax_ = dmg.pWeapon->getWeaponClass()->range(); in ProjectileShot()
540 int dmgRange = dmg_.pWeapon->getWeaponClass()->rangeDmg(); in inflictDamage()
574 dmg_.pWeapon->getWeaponClass()->impactAnims()->trace_anim); in drawTrace()
586 dmg_.pWeapon->getWeaponClass()->impactAnims()->trace_anim); in FlamerShot()
/dports/games/freesynd/freesynd-0.7.5/src/
H A Dpedactions.cpp345 adjustAimedPtWithRangeAndAccuracy(pWeapon->getWeaponClass(), &adjAimedLocW); in addActionShootAt()
347 if (pWeapon->getWeaponClass()->isAutomatic()) { in addActionShootAt()
H A Dweapon.h290 Weapon *getWeaponClass() { return pWeaponClass_; } in getWeaponClass() function
H A Dped.cpp596 pWeapon->getWeaponClass()->timeReload(); in getTimeBetweenShoots()
/dports/games/freesynd/freesynd-0.7.5/src/ia/
H A Dactions.cpp958 dmg.dtype = pWeapon->getWeaponClass()->dmgType(); in fillDamageDesc()
959 dmg.dvalue = pWeapon->getWeaponClass()->damagePerShot(); in fillDamageDesc()
960 dmg.range = pWeapon->getWeaponClass()->range(); in fillDamageDesc()
1004 fireRateTimer_(pWeapon->getWeaponClass()->fireRate()) in AutomaticShootAction()
/dports/games/freesynd/freesynd-0.7.5/src/menus/
H A Dselectmenu.cpp238 Weapon *pW = wi->getWeaponClass(); in drawAgent()
599 pSelectedWeap_ = wi->getWeaponClass(); in handleMouseDown()
793 g_Session.setMoney(g_Session.getMoney() + pWi->getWeaponClass()->cost()); in handleAction()
813 if (g_gameCtrl.weapons().isAvailable(wi->getWeaponClass())) { in updateSelectedWeapon()
H A Ddebriefmenu.cpp157 Weapon *pWeapon = pAgent->weapon(wi)->getWeaponClass(); in checkNewWeaponFound()
H A Dgameplaymenu.cpp1248 s = wi->getWeaponClass()->selector();
1260 s = wi->getWeaponClass()->selector() + 40;
/dports/games/warzone2100/warzone2100/src/
H A Dstats.h248 bool getWeaponClass(const WzString& weaponClassStr, WEAPON_CLASS *weaponClass);
H A Dstats.cpp434 if (!getWeaponClass(ini.value("weaponClass").toWzString(), &psStats->weaponClass)) in loadWeaponStats()
474 else if (!getWeaponClass(periodicalDamageWeaponClass, &psStats->periodicalDamageWeaponClass)) in loadWeaponStats()
1620 bool getWeaponClass(const WzString& weaponClassStr, WEAPON_CLASS *weaponClass) in getWeaponClass() function