Home
last modified time | relevance | path

Searched refs:get_actor_rotation_matrix (Results 1 – 4 of 4) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dactors.h870 void get_actor_rotation_matrix(actor *in_act, float *out_rot);
H A Dactors.c1759 void get_actor_rotation_matrix(actor *in_act, float *out_rot) in get_actor_rotation_matrix() function
1777 get_actor_rotation_matrix(in_act, rot); in transform_actor_local_position_to_absolute()
H A Dcal.c864 get_actor_rotation_matrix(in_act, act_rot); in cal_get_actor_bone_absolute_position()
H A Deye_candy_wrapper.cpp258 get_actor_rotation_matrix(_actor, act_rot); in set_vec3_actor_bone2()
291 get_actor_rotation_matrix(_actor, act_rot); in get_sword_positions()
310 get_actor_rotation_matrix(_actor, act_rot); in get_staff_position()