/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/ |
H A D | physics_material.h | 63 _FORCE_INLINE_ real_t get_bounce() const { return bounce; } in get_bounce() function
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H A D | physics_material.cpp | 42 ClassDB::bind_method(D_METHOD("get_bounce"), &PhysicsMaterial::get_bounce); in _bind_methods()
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/dports/devel/godot/godot-3.2.3-stable/scene/resources/ |
H A D | physics_material.h | 63 _FORCE_INLINE_ real_t get_bounce() const { return bounce; } in get_bounce() function
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H A D | physics_material.cpp | 42 ClassDB::bind_method(D_METHOD("get_bounce"), &PhysicsMaterial::get_bounce); in _bind_methods()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | physics_body.h | 93 real_t get_bounce() const; 211 real_t get_bounce() const;
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H A D | physics_body.cpp | 192 real_t StaticBody::get_bounce() const { in get_bounce() function in StaticBody 229 ObjectTypeDB::bind_method(_MD("get_bounce"), &StaticBody::get_bounce); in _bind_methods() 563 real_t RigidBody::get_bounce() const { in get_bounce() function in RigidBody 795 ObjectTypeDB::bind_method(_MD("get_bounce"), &RigidBody::get_bounce); in _bind_methods()
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | physics_body.h | 93 real_t get_bounce() const; 211 real_t get_bounce() const;
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H A D | physics_body.cpp | 192 real_t StaticBody::get_bounce() const { in get_bounce() function in StaticBody 229 ObjectTypeDB::bind_method(_MD("get_bounce"), &StaticBody::get_bounce); in _bind_methods() 563 real_t RigidBody::get_bounce() const { in get_bounce() function in RigidBody 795 ObjectTypeDB::bind_method(_MD("get_bounce"), &RigidBody::get_bounce); in _bind_methods()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/ |
H A D | physics_body_2d.h | 102 real_t get_bounce() const; 220 real_t get_bounce() const;
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H A D | physics_body_2d.cpp | 255 real_t StaticBody2D::get_bounce() const { in get_bounce() function in StaticBody2D 270 ObjectTypeDB::bind_method(_MD("get_bounce"), &StaticBody2D::get_bounce); in _bind_methods() 616 real_t RigidBody2D::get_bounce() const { in get_bounce() function in RigidBody2D 885 ObjectTypeDB::bind_method(_MD("get_bounce"), &RigidBody2D::get_bounce); in _bind_methods()
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/dports/devel/godot2/godot-2.1.6-stable/scene/2d/ |
H A D | physics_body_2d.h | 102 real_t get_bounce() const; 220 real_t get_bounce() const;
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H A D | physics_body_2d.cpp | 255 real_t StaticBody2D::get_bounce() const { in get_bounce() function in StaticBody2D 270 ObjectTypeDB::bind_method(_MD("get_bounce"), &StaticBody2D::get_bounce); in _bind_methods() 616 real_t RigidBody2D::get_bounce() const { in get_bounce() function in RigidBody2D 885 ObjectTypeDB::bind_method(_MD("get_bounce"), &RigidBody2D::get_bounce); in _bind_methods()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | physics_body_2d.h | 95 real_t get_bounce() const; 219 real_t get_bounce() const;
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H A D | physics_body_2d.cpp | 239 real_t StaticBody2D::get_bounce() const { in get_bounce() function in StaticBody2D 247 return physics_material_override->get_bounce(); in get_bounce() 281 ClassDB::bind_method(D_METHOD("get_bounce"), &StaticBody2D::get_bounce); in _bind_methods() 660 real_t RigidBody2D::get_bounce() const { in get_bounce() function in RigidBody2D 668 return physics_material_override->get_bounce(); in get_bounce() 976 ClassDB::bind_method(D_METHOD("get_bounce"), &RigidBody2D::get_bounce); in _bind_methods()
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | physics_body_2d.h | 95 real_t get_bounce() const; 219 real_t get_bounce() const;
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H A D | physics_body_2d.cpp | 239 real_t StaticBody2D::get_bounce() const { in get_bounce() function in StaticBody2D 247 return physics_material_override->get_bounce(); in get_bounce() 281 ClassDB::bind_method(D_METHOD("get_bounce"), &StaticBody2D::get_bounce); in _bind_methods() 660 real_t RigidBody2D::get_bounce() const { in get_bounce() function in RigidBody2D 668 return physics_material_override->get_bounce(); in get_bounce() 976 ClassDB::bind_method(D_METHOD("get_bounce"), &RigidBody2D::get_bounce); in _bind_methods()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | physics_body.h | 97 real_t get_bounce() const; 214 real_t get_bounce() const; 639 real_t get_bounce() const;
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | physics_body.h | 97 real_t get_bounce() const; 214 real_t get_bounce() const; 639 real_t get_bounce() const;
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/dports/security/snort3/snort3-3.1.19.0/src/service_inspectors/ftp_telnet/ |
H A D | ftp_module.h | 68 const BounceTo* get_bounce(unsigned idx);
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics_2d/ |
H A D | body_pair_2d_sw.cpp | 223 return CLAMP(A->get_bounce() + B->get_bounce(), 0, 1); in combine_bounce()
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/ |
H A D | body_pair_sw.cpp | 359 c.bounce = MAX(A->get_bounce(), B->get_bounce()); in setup()
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/ |
H A D | body_pair_2d_sw.cpp | 434 c.bounce = MAX(A->get_bounce(), B->get_bounce()); in setup()
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/dports/devel/godot2/godot-2.1.6-stable/servers/physics/ |
H A D | body_pair_sw.cpp | 359 c.bounce = MAX(A->get_bounce(), B->get_bounce()); in setup()
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/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/ |
H A D | body_pair_2d_sw.cpp | 434 c.bounce = MAX(A->get_bounce(), B->get_bounce()); in setup()
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/dports/devel/godot/godot-3.2.3-stable/servers/physics_2d/ |
H A D | body_pair_2d_sw.cpp | 223 return CLAMP(A->get_bounce() + B->get_bounce(), 0, 1); in combine_bounce()
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