Searched refs:get_city_flag_sprite (Results 1 – 6 of 6) sorted by relevance
/dports/games/freeciv/freeciv-2.6.6/client/ |
H A D | tilespec.h | 322 struct sprite *get_city_flag_sprite(const struct tileset *t,
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H A D | tilespec.c | 4075 struct sprite *get_city_flag_sprite(const struct tileset *t, in get_city_flag_sprite() function 5608 ADD_SPRITE(get_city_flag_sprite(t, pcity), TRUE, in fill_sprite_array()
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H A D | mapview_common.c | 1851 struct sprite *flag = get_city_flag_sprite(tileset, pcity); in show_full_citybar()
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/dports/games/freeciv-nox11/freeciv-2.6.6/client/ |
H A D | tilespec.h | 322 struct sprite *get_city_flag_sprite(const struct tileset *t,
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H A D | tilespec.c | 4075 struct sprite *get_city_flag_sprite(const struct tileset *t, in get_city_flag_sprite() function 5608 ADD_SPRITE(get_city_flag_sprite(t, pcity), TRUE, in fill_sprite_array()
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H A D | mapview_common.c | 1851 struct sprite *flag = get_city_flag_sprite(tileset, pcity); in show_full_citybar()
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