Searched refs:get_closest_turret (Results 1 – 2 of 2) sorted by relevance
1780 int get_closest_turret = (auto_advance || !last_subsys_turret || timestamp_elapsed(timestamp_val)); in hud_target_live_turret() local1806 if (!auto_advance && get_closest_turret && !only_player_target) { in hud_target_live_turret()1854 if (get_closest_turret) { in hud_target_live_turret()1874 } else if (num_live_turrets == 1 || get_closest_turret) { in hud_target_live_turret()
1769 int get_closest_turret = (auto_advance || !last_subsys_turret || timestamp_elapsed(timestamp_val)); in hud_target_live_turret() local1795 if (!auto_advance && get_closest_turret && !only_player_target) { in hud_target_live_turret()1843 if (get_closest_turret) { in hud_target_live_turret()1863 } else if (num_live_turrets == 1 || get_closest_turret) { in hud_target_live_turret()