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Searched refs:get_current_scene (Results 1 – 15 of 15) sorted by relevance

/dports/games/minilens/minilens-1.2/shared/
H A Dscenes_manager.gd10 get_tree().get_current_scene().queue_free()
19 var current_scene = get_tree().get_current_scene()
/dports/multimedia/obs-studio/obs-studio-27.1.3/deps/obs-scripting/
H A Dobs-scripting-lua-frontend.c69 static int get_current_scene(lua_State *script) in get_current_scene() function
297 add_func(get_current_scene); in add_lua_frontend_funcs()
H A Dobs-scripting-python-frontend.c78 static PyObject *get_current_scene(PyObject *self, PyObject *args) in get_current_scene() function
413 DEF_FUNC(get_current_scene), in add_python_frontend_funcs()
/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/misc/autoload/
H A Dglobal.gd24 get_tree().get_current_scene().free()
/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/loading/autoload/
H A Dglobal.gd21 get_tree().get_current_scene().free()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/
H A Dscene_tree.h380 Node *get_current_scene() const;
H A Dscene_tree.cpp1273 Node *SceneTree::get_current_scene() const { in get_current_scene() function in SceneTree
1880 ClassDB::bind_method(D_METHOD("get_current_scene"), &SceneTree::get_current_scene); in _bind_methods()
/dports/devel/godot/godot-3.2.3-stable/scene/main/
H A Dscene_tree.h380 Node *get_current_scene() const;
H A Dscene_tree.cpp1273 Node *SceneTree::get_current_scene() const { in get_current_scene() function in SceneTree
1880 ClassDB::bind_method(D_METHOD("get_current_scene"), &SceneTree::get_current_scene); in _bind_methods()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/main/
H A Dscene_main_loop.h346 Node *get_current_scene() const;
H A Dscene_main_loop.cpp1132 Node *SceneTree::get_current_scene() const { in get_current_scene() function in SceneTree
1591 ObjectTypeDB::bind_method(_MD("get_current_scene:Node"), &SceneTree::get_current_scene); in _bind_methods()
/dports/devel/godot2/godot-2.1.6-stable/scene/main/
H A Dscene_main_loop.h346 Node *get_current_scene() const;
H A Dscene_main_loop.cpp1132 Node *SceneTree::get_current_scene() const { in get_current_scene() function in SceneTree
1591 ObjectTypeDB::bind_method(_MD("get_current_scene:Node"), &SceneTree::get_current_scene); in _bind_methods()
/dports/devel/godot-tools/godot-3.2.3-stable/modules/bullet/
H A Dspace_bullet.cpp921 SceneTree::get_singleton()->get_current_scene()->add_child(motionVec);
922 SceneTree::get_singleton()->get_current_scene()->add_child(normalLine);
/dports/devel/godot/godot-3.2.3-stable/modules/bullet/
H A Dspace_bullet.cpp921 SceneTree::get_singleton()->get_current_scene()->add_child(motionVec);
922 SceneTree::get_singleton()->get_current_scene()->add_child(normalLine);