Searched refs:get_current_scene (Results 1 – 15 of 15) sorted by relevance
10 get_tree().get_current_scene().queue_free()19 var current_scene = get_tree().get_current_scene()
69 static int get_current_scene(lua_State *script) in get_current_scene() function297 add_func(get_current_scene); in add_lua_frontend_funcs()
78 static PyObject *get_current_scene(PyObject *self, PyObject *args) in get_current_scene() function413 DEF_FUNC(get_current_scene), in add_python_frontend_funcs()
24 get_tree().get_current_scene().free()
21 get_tree().get_current_scene().free()
380 Node *get_current_scene() const;
1273 Node *SceneTree::get_current_scene() const { in get_current_scene() function in SceneTree1880 ClassDB::bind_method(D_METHOD("get_current_scene"), &SceneTree::get_current_scene); in _bind_methods()
346 Node *get_current_scene() const;
1132 Node *SceneTree::get_current_scene() const { in get_current_scene() function in SceneTree1591 ObjectTypeDB::bind_method(_MD("get_current_scene:Node"), &SceneTree::get_current_scene); in _bind_methods()
921 SceneTree::get_singleton()->get_current_scene()->add_child(motionVec);922 SceneTree::get_singleton()->get_current_scene()->add_child(normalLine);