/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | navigation_mesh.cpp | 115 Ref<Mesh> NavigationMesh::get_debug_mesh() { in get_debug_mesh() function in NavigationMesh 292 dm->set_mesh(navmesh->get_debug_mesh()); in _notification() 345 debug_view->cast_to<MeshInstance>()->set_mesh(navmesh->get_debug_mesh()); in set_navigation_mesh()
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H A D | navigation_mesh.h | 74 Ref<Mesh> get_debug_mesh();
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H A D | body_shape.cpp | 507 Ref<Mesh> mesh = s->get_debug_mesh(); in _create_debug_shape()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | navigation_mesh.cpp | 115 Ref<Mesh> NavigationMesh::get_debug_mesh() { in get_debug_mesh() function in NavigationMesh 292 dm->set_mesh(navmesh->get_debug_mesh()); in _notification() 345 debug_view->cast_to<MeshInstance>()->set_mesh(navmesh->get_debug_mesh()); in set_navigation_mesh()
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H A D | navigation_mesh.h | 74 Ref<Mesh> get_debug_mesh();
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H A D | body_shape.cpp | 507 Ref<Mesh> mesh = s->get_debug_mesh(); in _create_debug_shape()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/ |
H A D | shape.h | 53 Ref<Mesh> get_debug_mesh();
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H A D | shape.cpp | 52 Ref<Mesh> Shape::get_debug_mesh() { in get_debug_mesh() function in Shape
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/dports/devel/godot2/godot-2.1.6-stable/scene/resources/ |
H A D | shape.h | 53 Ref<Mesh> get_debug_mesh();
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H A D | shape.cpp | 52 Ref<Mesh> Shape::get_debug_mesh() { in get_debug_mesh() function in Shape
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/ |
H A D | shape.h | 58 Ref<ArrayMesh> get_debug_mesh();
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H A D | shape.cpp | 62 Ref<ArrayMesh> Shape::get_debug_mesh() { in get_debug_mesh() function in Shape
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/dports/devel/godot/godot-3.2.3-stable/scene/resources/ |
H A D | shape.h | 58 Ref<ArrayMesh> get_debug_mesh();
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H A D | shape.cpp | 62 Ref<ArrayMesh> Shape::get_debug_mesh() { in get_debug_mesh() function in Shape
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | navigation_mesh.h | 191 Ref<Mesh> get_debug_mesh();
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H A D | navigation_mesh.cpp | 309 Ref<Mesh> NavigationMesh::get_debug_mesh() { in get_debug_mesh() function in NavigationMesh 621 dm->set_mesh(navmesh->get_debug_mesh()); in _notification() 683 Object::cast_to<MeshInstance>(debug_view)->set_mesh(navmesh->get_debug_mesh()); in set_navigation_mesh()
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H A D | collision_shape.cpp | 230 Ref<Mesh> mesh = s->get_debug_mesh(); in _update_debug_shape()
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | navigation_mesh.h | 191 Ref<Mesh> get_debug_mesh();
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H A D | navigation_mesh.cpp | 309 Ref<Mesh> NavigationMesh::get_debug_mesh() { in get_debug_mesh() function in NavigationMesh 621 dm->set_mesh(navmesh->get_debug_mesh()); in _notification() 683 Object::cast_to<MeshInstance>(debug_view)->set_mesh(navmesh->get_debug_mesh()); in set_navigation_mesh()
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H A D | collision_shape.cpp | 230 Ref<Mesh> mesh = s->get_debug_mesh(); in _update_debug_shape()
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/dports/devel/godot/godot-3.2.3-stable/editor/ |
H A D | spatial_editor_gizmos.cpp | 3631 Ref<ArrayMesh> mesh = cs2->get_debug_mesh(); in redraw() 3654 Ref<ArrayMesh> mesh = hms->get_debug_mesh(); in redraw()
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/ |
H A D | spatial_editor_gizmos.cpp | 3631 Ref<ArrayMesh> mesh = cs2->get_debug_mesh(); in redraw() 3654 Ref<ArrayMesh> mesh = hms->get_debug_mesh(); in redraw()
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/dports/devel/godot/godot-3.2.3-stable/editor/plugins/ |
H A D | spatial_editor_plugin.cpp | 5595 …AABB aabb = sp->get_global_transform().xform(cs.front()->get()->get_shape()->get_debug_mesh()->get… in snap_selected_nodes_to_floor() 5597 …aabb.merge_with(sp->get_global_transform().xform(I->get()->get_shape()->get_debug_mesh()->get_aabb… in snap_selected_nodes_to_floor()
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/ |
H A D | spatial_editor_plugin.cpp | 5595 …AABB aabb = sp->get_global_transform().xform(cs.front()->get()->get_shape()->get_debug_mesh()->get… in snap_selected_nodes_to_floor() 5597 …aabb.merge_with(sp->get_global_transform().xform(I->get()->get_shape()->get_debug_mesh()->get_aabb… in snap_selected_nodes_to_floor()
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