Searched refs:get_foe (Results 1 – 16 of 16) sorted by relevance
821 actor* foe = caster.get_foe(); in _cast_smiting()835 actor* foe = caster.get_foe(); in _cast_grasping_roots()2876 actor* foe = mon->get_foe(); in _awaken_vines()3598 return mons->get_foe() in _short_target_range()3612 return mons->get_foe() in _long_target_range()4246 ASSERT(mons->get_foe()); in _mons_cast_haunt()4255 actor *foe = mons->get_foe(); in _mons_cast_summon_illusion()4264 ASSERT(mons->get_foe()); in _mons_cast_spectral_orcs()5407 if (!mons->get_foe()) in mons_cast()7287 actor *foe = mon->get_foe(); in _monster_spell_goodness()[all …]
372 actor* foe = mon->get_foe(); in blink_away()383 actor* foe = mon->get_foe(); in blink_range()401 actor* foe = mon->get_foe(); in blink_close()
447 const actor* foe = thing->get_foe(); in _slime_split()986 actor *foe = mons->get_foe(); in mon_special_ability()1032 actor *foe = mons->get_foe(); in mon_special_ability()1056 actor *foe = mons->get_foe(); in mon_special_ability()
40 const actor* foe = mon->get_foe(); in _guess_invis_foe_pos()68 if (actor *foe = mon->get_foe()) in _mon_check_foe_invalid()416 const actor* afoe = mon->get_foe(); in handle_behaviour()507 mon->target = mon->get_foe()->pos(); in handle_behaviour()
147 const actor *foe = mons->get_foe(); in recall_orders()
866 actor *defender = mons.get_foe(); in _handle_swoop()932 actor *foe = mons.get_foe(); in _handle_reaching()1079 || !mons.get_foe() in _handle_wand()1080 || !cell_see_cell(mons.pos(), mons.get_foe()->pos(), LOS_SOLID_SEE) in _handle_wand()1411 actor* foe = mons.get_foe(); in _pre_monster_move()2906 if (mons->get_foe() && mons->target != summoner->pos() in mon_can_move_to_pos()
649 actor * foe = mons->get_foe(); in _collect_foe_positions()652 foe_positions.push_back(mons->get_foe()->pos()); in _collect_foe_positions()
846 if (!(ball->get_foe() && ball->get_foe()->is_monster())) in cast_conjure_ball_lightning()3079 if (!foxfire->get_foe() in cast_foxfire()3080 || !foxfire->get_foe()->is_monster() && !agent.is_monster()) in cast_foxfire()
409 return mon.get_foe(); in _get_foe()
252 actor *get_foe() const;
107 : mon->get_foe()); in try_pathfind()
369 const actor *foe = mon.get_foe(); in iood_act()
371 coord_def foepos = mons->get_foe()->pos(); in fight_melee()
4275 if (mi.attitude == ATT_FRIENDLY && m->get_foe()) in _monster_current_target_description()4276 result << "It is currently targeting " << m->get_foe()->name(DESC_THE) << ".\n"; in _monster_current_target_description()4877 const actor *mfoe = mons.get_foe(); in get_monster_db_desc()
5054 actor *monster::get_foe() const in get_foe() function in monster5068 const actor *afoe = get_foe(); in foe_distance()5200 const actor *afoe = get_foe(); in near_foe()
3927 const actor* foe = mon.get_foe(); in mons_can_attack()4366 &you : mons.get_foe(); in do_mon_str_replacements()