/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/ |
H A D | map_test.cpp | 27 REQUIRE( player_character.get_grab_type() == object_type::FURNITURE ); 31 CHECK( player_character.get_grab_type() == object_type::NONE );
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H A D | vehicle_test.cpp | 45 REQUIRE( player_character.get_grab_type() == object_type::VEHICLE ); 51 CHECK( player_character.get_grab_type() == object_type::NONE );
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/ |
H A D | map_test.cpp | 27 REQUIRE( player_character.get_grab_type() == object_type::FURNITURE ); 31 CHECK( player_character.get_grab_type() == object_type::NONE );
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H A D | vehicle_test.cpp | 45 REQUIRE( player_character.get_grab_type() == object_type::VEHICLE ); 51 CHECK( player_character.get_grab_type() == object_type::NONE );
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | avatar.h | 196 object_type get_grab_type() const;
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H A D | advanced_inv_area.cpp | 85 if( player_character.get_grab_type() != object_type::VEHICLE ) { in init()
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H A D | game.cpp | 9626 bool grabbed = u.get_grab_type() != object_type::NONE; in walk_move() 9640 if( grabbed && u.get_grab_type() == object_type::FURNITURE ) { in walk_move() 9648 } else if( grabbed && u.get_grab_type() == object_type::VEHICLE ) { in walk_move() 9720 …if( grabbed && u.get_grab_type() == object_type::FURNITURE && u.pos() + u.grab_point == dest_loc )… in walk_move() 10600 if( u.get_grab_type() == object_type::NONE ) { in grabbed_move() 10610 if( u.get_grab_type() == object_type::VEHICLE ) { in grabbed_move() 10614 if( u.get_grab_type() == object_type::FURNITURE ) { in grabbed_move()
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H A D | avatar.cpp | 722 object_type avatar::get_grab_type() const in get_grab_type() function in avatar
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H A D | cata_tiles.cpp | 2545 if( !( you.get_grab_type() == object_type::FURNITURE in draw_furniture() 2800 && !( you.get_grab_type() == object_type::VEHICLE in draw_vpart()
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H A D | handle_action.cpp | 583 if( you.get_grab_type() != object_type::NONE ) { in grab()
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H A D | vehicle_use.cpp | 858 if( player_character.get_grab_type() != object_type::NONE ) { in fold_up()
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H A D | map.cpp | 1366 if( player_character.get_grab_type() == object_type::FURNITURE && in furn_set() 5913 if( !( player_character.get_grab_type() == object_type::FURNITURE in draw_maptile() 6028 && !( player_character.get_grab_type() == object_type::VEHICLE in draw_maptile()
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H A D | activity_item_handling.cpp | 611 if( player_character.get_grab_type() == object_type::VEHICLE ) { in move_cost()
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H A D | character.cpp | 1146 if( player_character.get_grab_type() != object_type::NONE ) { in mount_creature() 1317 if( player_character.get_grab_type() != object_type::NONE ) { in forced_dismount() 1353 if( is_avatar() && player_character.get_grab_type() != object_type::NONE ) { in dismount()
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H A D | vehicle.cpp | 171 if( player_character.get_grab_type() == object_type::VEHICLE && in removed()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | avatar.h | 196 object_type get_grab_type() const;
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H A D | advanced_inv_area.cpp | 85 if( player_character.get_grab_type() != object_type::VEHICLE ) { in init()
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H A D | game.cpp | 9626 bool grabbed = u.get_grab_type() != object_type::NONE; in walk_move() 9640 if( grabbed && u.get_grab_type() == object_type::FURNITURE ) { in walk_move() 9648 } else if( grabbed && u.get_grab_type() == object_type::VEHICLE ) { in walk_move() 9720 …if( grabbed && u.get_grab_type() == object_type::FURNITURE && u.pos() + u.grab_point == dest_loc )… in walk_move() 10600 if( u.get_grab_type() == object_type::NONE ) { in grabbed_move() 10610 if( u.get_grab_type() == object_type::VEHICLE ) { in grabbed_move() 10614 if( u.get_grab_type() == object_type::FURNITURE ) { in grabbed_move()
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H A D | avatar.cpp | 722 object_type avatar::get_grab_type() const in get_grab_type() function in avatar
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H A D | cata_tiles.cpp | 2545 if( !( you.get_grab_type() == object_type::FURNITURE in draw_furniture() 2800 && !( you.get_grab_type() == object_type::VEHICLE in draw_vpart()
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H A D | vehicle_use.cpp | 858 if( player_character.get_grab_type() != object_type::NONE ) { in fold_up()
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H A D | handle_action.cpp | 583 if( you.get_grab_type() != object_type::NONE ) { in grab()
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H A D | map.cpp | 1366 if( player_character.get_grab_type() == object_type::FURNITURE && in furn_set() 5913 if( !( player_character.get_grab_type() == object_type::FURNITURE in draw_maptile() 6028 && !( player_character.get_grab_type() == object_type::VEHICLE in draw_maptile()
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H A D | activity_item_handling.cpp | 611 if( player_character.get_grab_type() == object_type::VEHICLE ) { in move_cost()
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H A D | character.cpp | 1146 if( player_character.get_grab_type() != object_type::NONE ) { in mount_creature() 1317 if( player_character.get_grab_type() != object_type::NONE ) { in forced_dismount() 1353 if( is_avatar() && player_character.get_grab_type() != object_type::NONE ) { in dismount()
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