Searched refs:get_impedance (Results 1 – 4 of 4) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/ |
H A D | map.h | 180 uint8 get_impedance(uint16 x, uint16 y, uint8 level, bool ignore_objects = false);
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H A D | player.cpp | 441 …s_left() - (PLAYER_BASE_MOVEMENT_COST + Game::get_game()->get_game_map()->get_impedance(x, y, z))); in moveRelative()
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H A D | map.cpp | 306 uint8 Map::get_impedance(uint16 x, uint16 y, uint8 level, bool ignore_objects) { in get_impedance() function in Ultima::Nuvie::Map
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/script/ |
H A D | script.cpp | 3051 lua_pushinteger(L, map->get_impedance(x, y, z, ignore_objects)); in nscript_map_get_impedence()
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