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Searched refs:get_level (Results 1 – 25 of 1317) sorted by relevance

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/dports/games/tomenet/tomenet-4.6.0/lib/scpt/
H A Dm_mintrusion.lua8 …return 2 + get_level(Ind, MMINDBLAST, 7), 3 + get_level(Ind, MMINDBLAST, 45), get_level(Ind, MMIND…
31 if get_level(Ind, MSCARE, 50) >= 10 and get_level(Ind, MSCARE, 50) < 10 then
65 … if get_level(Ind, MCONFUSE, 50) >= 15 and get_level(Ind, MCONFUSE, 50) < 30 then
89 if get_level(Ind, MSLEEP, 50) < 20 then
96 return "power "..(5 + get_level(Ind, MSLEEP, 80))
125 if get_level(Ind, MSLOWMONSTER, 50) >= 20 then
178 …_cloud(Ind, GF_PSI, args.dir, (33 + get_level(Ind, MPSISTORM, 200)), 3 + get_level(Ind, MPSISTORM,…
183 …return "dam "..(33 + get_level(Ind, MPSISTORM, 200)).." rad "..(3 + get_level(Ind, MPSISTORM, 4)).…
206 … return "power "..(get_level(Ind, MSILENCE, 63)).." dur "..(4 + get_level(Ind, MSILENCE, 4))
225 local pow = get_level(Ind, MMAP)
[all …]
H A Dp_defense.lua15 if get_level(Ind, HBLESSING, 50) < 15 then
39 if get_level(Ind, HBLESSING, 50) < 15 then
72 if get_level(Ind, HRESISTS, 50) >= 5 then
76 if get_level(Ind, HRESISTS, 50) >= 10 then
90 if get_level(Ind, HRESISTS, 50) < 5 then
91 … return "Res heat dur "..(get_level(Ind, HRESISTS, 50)+15)..".."..(get_level(Ind, HRESISTS, 50)+25)
93 …return "Res heat/cold, dur "..(get_level(Ind, HRESISTS, 50)+15)..".."..(get_level(Ind, HRESISTS, 5…
95 …return "Res heat/cold/elec, dur "..(get_level(Ind, HRESISTS, 50)+15)..".."..(get_level(Ind, HRESIS…
97 …return "Base resistance, dur "..(get_level(Ind, HRESISTS, 50)+15)..".."..(get_level(Ind, HRESISTS,…
99 …return "Base+poison res., dur "..(get_level(Ind, HRESISTS, 50)+15)..".."..(get_level(Ind, HRESISTS…
[all …]
H A Dp_offense.lua15 if get_level(Ind, HCURSE, 50) >= 25 then
17 elseif get_level(Ind, HCURSE, 50) >= 15 then
44 if get_level(Ind, HGLOBELIGHT, 50) >= 8 then
47 …fire_ball(Ind, GF_LITE, 0, (10 + get_level(Ind, HGLOBELIGHT, 100)) * 2, 5 + get_level(Ind, HGLOBEL…
48 elseif get_level(Ind, HGLOBELIGHT, 50) >= 3 then
56 if get_level(Ind, HGLOBELIGHT, 50) >= 8 then
57 …return "dam "..(10 + get_level(Ind, HGLOBELIGHT, 100)).." rad "..(5 + get_level(Ind, HGLOBELIGHT, …
108 …fire_ball(Ind, type, args.dir, 20 + get_level(Ind, HORBDRAIN, 475), 2 + get_level(Ind, HORBDRAIN, …
111 return "dam "..(20 + get_level(Ind, HORBDRAIN, 475)).." rad "..(2 + get_level(Ind, HORBDRAIN, 3))
130 if get_level(Ind, HEXORCISM, 50) < 20 then
[all …]
H A Do_shadow.lua94 …loud(Ind, type, args.dir, ((1 + get_level(Ind, NOXIOUSCLOUD, 75)) + (get_level(Ind,MANATHRUST,50) …
95 …fire_cloud(Ind, type, args.dir, (1 + get_level(Ind, NOXIOUSCLOUD, 75)), 3, 5 + get_level(Ind, NOXI…
98 …fire_cloud(Ind, type, args.dir, (1 + get_level(Ind, NOXIOUSCLOUD, 156)), 3, 5 + get_level(Ind, NOX…
101 …return "dam "..(1 + (get_level(Ind, NOXIOUSCLOUD, 156))).." rad 3 dur "..(5 + get_level(Ind, NOXIO…
121 do_shadow_jump(Ind, 5 + get_level(Ind, SHADOWJUMP, 5))
124 return "range "..(5 + get_level(Ind, SHADOWJUMP, 5))
132 return 5 + get_level(Ind, DARKBOLT, 25), 7 + get_level(Ind, DARKBOLT, 25) + 1
166 set_invis(Ind, randint(20) + 15 + get_level(Ind, OINVIS, 50), 20 + get_level(Ind, OINVIS, 50))
169 … return "dur "..(15 + get_level(Ind, OINVIS, 50)).."+d20 power "..(20 + get_level(Ind, OINVIS, 50))
230 if get_level(Ind, OSLEEP, 50) < 20 then
[all …]
H A Ds_air.lua22 …fire_cloud(Ind, type, args.dir, (1 + get_level(Ind, NOXIOUSCLOUD, 156)), 3, 5 + get_level(Ind, NOX…
25 …return "dam "..(1 + (get_level(Ind, NOXIOUSCLOUD, 156))).." rad 3 dur "..(5 + get_level(Ind, NOXIO…
35 return 3 + get_level(Ind, LIGHTNINGBOLT, 25), 5 + get_level(Ind, LIGHTNINGBOLT, 25) - 1
72 …if get_level(Ind, AIRWINGS, 50) >= 16 then set_tim_lev(Ind, randint(10) + 5 + get_level(Ind, AIRWI…
77 return "dur "..(5 + get_level(Ind, AIRWINGS, 25)).."+d10"
95 …set_invis(Ind, randint(20) + 15 + get_level(Ind, INVISIBILITY, 50), 20 + get_level(Ind, INVISIBILI…
98 …return "dur "..(15 + get_level(Ind, INVISIBILITY, 50)).."+d20 power "..(20 + get_level(Ind, INVISI…
115 …if get_level(Ind, POISONBLOOD, 50) >= 10 then set_brand(Ind, randint(30) + 25 + get_level(Ind, POI…
118 return "dur "..(25 + get_level(Ind, POISONBLOOD, 25)).."+d30"
137 …_thunder(Ind, randint(10) + 10 + get_level(Ind, THUNDERSTORM, 25), 5 + get_level(Ind, THUNDERSTORM…
[all …]
H A Ds_fire.lua12 if get_level(Ind, GLOBELIGHT, 50) >= 25 then
15 …fire_ball(Ind, GF_LITE, 0, 10 + get_level(Ind, GLOBELIGHT, 100), 5 + get_level(Ind, GLOBELIGHT, 6)…
16 elseif get_level(Ind, GLOBELIGHT, 50) >= 10 then
24 if get_level(Ind, GLOBELIGHT, 50) >= 10 then
25 …return "dam "..(10 + get_level(Ind, GLOBELIGHT, 100)).." rad "..(5 + get_level(Ind, GLOBELIGHT, 6))
38 return 5 + get_level(Ind, FIREBOLT, 25), 7 + get_level(Ind, FIREBOLT, 25) + 1
82 …fire_ball(Ind, type, args.dir, 20 + get_level(Ind, FIREFLASH, 500), 2 + get_level(Ind, FIREFLASH, …
86 return "dam "..(20 + get_level(Ind, FIREFLASH, 500)).." rad "..(2 + get_level(Ind, FIREFLASH, 3))
109 …_shield(Ind, randint(20) + 10 + get_level(Ind, FIERYAURA, 70), 10, type, 5 + get_level(Ind, FIERYA…
112 …return "dam "..(5 + get_level(Ind, FIERYAURA, 15)).."d"..(5 + get_level(Ind, FIERYAURA, 7)).." dur…
[all …]
H A Ds_water.lua4 return 4 + get_level(Ind, FROSTBOLT, 25), 6 + get_level(Ind, FROSTBOLT, 25) + 0
41 …fire_wave(Ind, GF_WAVE, 0, 40 + get_level(Ind, TIDALWAVE, 200), 1, 6 + get_level(Ind, TIDALWAVE, 6…
44 … return "dam "..(40 + get_level(Ind, TIDALWAVE, 200)).." rad "..(6 + get_level(Ind, TIDALWAVE, 6))
63 if get_level(Ind, ICESTORM, 50) >= 15 then type = GF_ICE
67 …fire_wave(Ind, type, 0, 80 + get_level(Ind, ICESTORM, 200), 1 + get_level(Ind, ICESTORM, 3, 0), 20…
70 …return "dam "..(80 + get_level(Ind, ICESTORM, 200)).." rad "..(1 + get_level(Ind, ICESTORM, 3, 0))…
95 if get_level(Ind, ENTPOTION, 50) >= 5 then
101 if get_level(Ind, ENTPOTION, 50) >= 12 then
116 if get_level(Ind, ENTPOTION, 50) >= 12 then
143 …fire_cloud(Ind, GF_VAPOUR, 0, 3 + get_level(Ind, VAPOR, 34), 3 + get_level(Ind, VAPOR, 4, 0), 5, 8…
[all …]
H A Ds_mind.lua42 if get_level(Ind, CONFUSE, 50) >= 35 then
44 elseif get_level(Ind, CONFUSE, 50) >= 15 then
51 if get_level(Ind, CONFUSE, 50) < 35 and get_level(Ind, CONFUSE, 50) >= 15 then
52 return "power "..(5 + get_level(Ind, CONFUSE, 100)).." rad 2"
54 return "power "..(5 + get_level(Ind, CONFUSE, 100))
74 if get_level(Ind, STUN, 50) >= 25 then
102 if obj.weight * obj.number <= 4 + get_level(Ind, TELEKINESIS, 250, 0) then
118 …return "max wgt "..((4 + get_level(Ind, TELEKINESIS, 250, 0)) / 10).."."..(imod(4 + get_level(Ind,…
138 …return "max wgt "..((4 + get_level(Ind, TELEKINESIS, 250, 0)) / 10).."."..(imod(4 + get_level(Ind,…
157 set_tim_esp(Ind, 22 + randint(10) + get_level(Ind, SENSEMONSTERS, 28))
[all …]
H A Dm_tcontact.lua113 spd = get_level(Ind, MHASTE, 25)
121 spd = get_level(Ind, MHASTE, 25)
146 if get_level(Ind, MCURE, 50) >= 10 then
148 set_res_fear(Ind, get_level(Ind, MCURE, 50))
154 if get_level(Ind, MCURE, 50) >= 5 then
156 set_res_fear(Ind, get_level(Ind, MCURE, 50))
162 set_res_fear(Ind, get_level(Ind, MCURE, 50))
192 set_res_fear(Ind, get_level(Ind, MSANITY, 50))
196 heal_insanity(Ind, 15 + get_level(Ind, MSANITY, 55))
298 …return "max wgt "..((4 + get_level(Ind, MTELEKINESIS, 400, 0)) / 10).."."..(imod(4 + get_level(Ind…
[all …]
H A Dp_support.lua5 pow = get_level(Ind, HZEAL, 50) + 10
28 return "dur "..get_level(Ind, HDELFEAR, 50)
47 if get_level(Ind, HSANCTUARY, 50) < 20 then
56 if get_level(Ind, HSANCTUARY, 50) < 20 then
57 return "power "..(5 + get_level(Ind, HSANCTUARY, 80)).." rad "..get_level(Ind, HSANCTUARY, 10)
59 return "power "..(5 + get_level(Ind, HSANCTUARY, 80))
102 if get_level(Ind, HSENSE, 50) >= 30 then
105 elseif get_level(Ind, HSENSE, 50) >= 15 then
108 set_tim_invis(Ind, 10 + get_level(Ind, HSENSE, 50))
134 set_tim_invis(Ind, 10 + get_level(Ind, HSENSEMON, 50))
[all …]
H A Dp_curing.lua4 return 25 + get_level(Ind, HHEALING, 31)
9 pow = get_level(Ind, HHEALING, 417)
28 hd = get_level(Ind, HCUREWOUNDS, 27) + 1
77 if get_level(Ind, HCUREWOUNDS, 50) >= 24 then
113 if get_level(Ind, HHEALING, 50) >= 24 then
115 elseif get_level(Ind, HHEALING, 50) >= 10 then
117 elseif get_level(Ind, HHEALING, 50) >= 4 then
173 …loud(Ind, GF_HEALINGCLOUD, 0, (1 + get_level(Ind, HHEALING2, 42)), (1 + get_level(Ind, HHEALING2, …
176 …return "heals " .. (get_level(Ind, HHEALING2, 42) + 1) .. " rad " .. (1 + get_level(Ind,HHEALING2,…
212 elseif get_level(Ind, HCURING, 50) >= 10 then
[all …]
H A Ds_tempo.lua13 if get_level(Ind, MAGELOCK, 50) >= 40 then
48 if get_level(Ind, SLOWMONSTER, 50) >= 20 then
55 if get_level(Ind, SLOWMONSTER, 50) >= 20 then
56 return "power "..(5 + get_level(Ind, SLOWMONSTER, 100)).." rad 1"
58 return "power "..(5 + get_level(Ind, SLOWMONSTER, 100))
77 s = 5 + get_level(Ind, ESSENSESPEED, 20)
85 set_fast(Ind, 10 + randint(10) + get_level(Ind, ESSENSESPEED, 50), s)
92 s = 5 + get_level(Ind, ESSENSESPEED, 20)
100 return "dur "..(10 + get_level(Ind, ESSENSESPEED, 50)).."+d10 speed "..s
120 if get_level(Ind, MASSWARP, 50) >= 15 then
[all …]
H A Ddr_physical.lua4 spd = get_level(Ind, QUICKFEET, 17)
27 …d(Ind, GF_HEALINGCLOUD, 0, (1 + get_level(Ind, HEALINGCLOUD, 25)), (1 + get_level(Ind, HEALINGCLOU…
30 …turn "heals " .. (get_level(Ind, HEALINGCLOUD, 25) + 1) .. " rad " .. (1 + get_level(Ind,HEALINGCL…
50 set_fast(Ind, 30 + randint(10) + get_level(Ind, QUICKFEET, 30), get_speed())
54 return "dur " .. (30 + get_level(Ind, QUICKFEET, 30)) .. "+d10 speed +" .. get_speed()
73 lvl = get_level(Ind, HERBALTEA, 50)
129 do_xtra_stats(Ind, 20 + get_level(Ind, EXTRASTATS, 50), get_level(Ind, EXTRASTATS, 50))
132 …return "+" .. ((get_level(Ind, EXTRASTATS, 50) / 10) + 2) .. " dur " .. (20 + get_level(Ind, EXTRA…
155 do_focus_shot(Ind, get_level(Ind, FOCUSSHOT, 100), get_level(Ind, FOCUSSHOT, 25))
158 return "+" .. get_level(Ind, FOCUSSHOT, 25) .. " dur " .. get_level(Ind, FOCUSSHOT, 100)
H A Ds_convey.lua12 local dist = 6 + get_level(Ind, BLINK, 6)
19 return "distance "..(6 + get_level(Ind, BLINK, 6))
36 destroy_doors_touch(Ind, 1 + get_level(Ind, DISARM, 4, 0))
39 return "rad "..(1 + get_level(Ind, DISARM, 4, 0))
55 local dist = 100 + get_level(Ind, TELEPORT, 100)
80 if get_level(Ind, TELEAWAY, 50) >= 20 then
82 elseif get_level(Ind, TELEAWAY, 50) >= 10 then
107 … local dur = randint(21 - get_level(Ind, RECALL, 15)) + 15 - get_level(Ind, RECALL, 10)
116 return "dur "..(15 - get_level(Ind, RECALL, 10)).."+d"..(21 - get_level(Ind, RECALL, 15))
133 set_prob_travel(Ind, randint(10) + get_level(Ind, PROBABILITY_TRAVEL, 60))
[all …]
H A Ds_divin.lua40 if get_level(Ind, IDENTIFY, 50) >= 27 then
43 elseif get_level(Ind, IDENTIFY, 50) >= 17 then
51 if get_level(Ind, IDENTIFY, 50) >= 27 then
52 return "rad "..(get_level(Ind, IDENTIFY, 3))
75 if get_level(Ind, VISION, 50) >= 25 then
104 detect_trap(Ind, 10 + get_level(Ind, SENSEHIDDEN, 40, 0))
108 if get_level(Ind, SENSEHIDDEN, 50) >= 15 then
116 if get_level(Ind, SENSEHIDDEN, 50) >= 15 then
117 …return "rad "..(10 + get_level(Ind, SENSEHIDDEN, 40)).." dur "..(10 + get_level(Ind, SENSEHIDDEN, …
139 detect_sdoor(Ind, 10 + get_level(Ind, REVEALWAYS, 40, 0))
[all …]
H A Dm_ppower.lua5 return get_level(Ind, MPYROKINESIS, 700), 200
8 return get_level(Ind, MPYROKINESIS, 750), 150
26 return "dam "..(get_level(Ind, MBASH, 100))
44 local dist = 6 + get_level(Ind, MBLINK, 6)
48 return "distance "..(6 + get_level(Ind, MBLINK, 6))
66 local dist = 100 + get_level(Ind, MTELEPORT, 100)
89 do_autokinesis_to(Ind, 20 + get_level(Ind, MTELETOWARDS, 150))
92 return "range "..(20 + get_level(Ind, MTELETOWARDS, 150))
184 …if get_level(Ind, MFEEDBACK, 50) >= 15 then set_tim_lev(Ind, randint(5) + 5 + get_level(Ind, MFEED…
189 return "dur "..(5 + get_level(Ind, MFEEDBACK, 15)).."+d5"
[all …]
H A Do_spirit.lua45 …fire_grid_bolt(Ind, GF_MISSILE, args.dir, 10 + get_level(Ind, OCURSEDD, 300), "points and curses f…
48 return "power "..(10 + get_level(Ind, OCURSEDD, 300))
57 return 5 + get_level(Ind, LITEBOLT, 25), 7 + get_level(Ind, LITEBOLT, 25) + 1
123 return "power "..(5 + get_level(Ind, TRANCE, 80))
147 fire_bolt(Ind, GF_CHARMIGNORE, args.dir, 10 + get_level(Ind, POSSESS, 150), "focusses")
189 if get_level(Ind, STARLIGHT, 50) >= 25 then
192 …fire_ball(Ind, GF_LITE, 0, 10 + get_level(Ind, STARLIGHT, 100), 5 + get_level(Ind, STARLIGHT, 6), …
193 elseif get_level(Ind, STARLIGHT, 50) >= 10 then
201 if get_level(Ind, STARLIGHT, 50) >= 10 then
202 return "dam "..(10 + get_level(Ind, STARLIGHT, 100)).." rad "..(5 + get_level(Ind, STARLIGHT, 6))
[all …]
H A Ds_mana.lua4 return 3 + get_level(Ind, MANATHRUST, 50), 1 + get_level(Ind, MANATHRUST, 20)
43 if get_level(Ind, DELCURSES, 50) >= 20 then done = remove_all_curse(Ind)
69 set_oppose_fire(Ind, randint(10) + 15 + get_level(Ind, RESISTS, 50))
70 set_oppose_cold(Ind, randint(10) + 15 + get_level(Ind, RESISTS, 50))
71 set_oppose_elec(Ind, randint(10) + 15 + get_level(Ind, RESISTS, 50))
72 set_oppose_acid(Ind, randint(10) + 15 + get_level(Ind, RESISTS, 50))
74 …fire_ball(Ind, GF_RESFIRE_PLAYER, 0, randint(20) + get_level(Ind, RESISTS, 50), player.spell_proje…
75 …fire_ball(Ind, GF_RESCOLD_PLAYER, 0, randint(20) + get_level(Ind, RESISTS, 50), player.spell_proje…
81 return "dur "..(15 + get_level(Ind, RESISTS, 50)).."+d10"
106 … set_tim_manashield(Ind, randint(10) + 20 + get_level(Ind, MANASHIELD, 75))
[all …]
H A Ddr_arcane.lua15 grow_trees(Ind, 1 + get_level(Ind, NATURESCALL, 8))
18 return "rad " .. (get_level(Ind, NATURESCALL, 8) + 1)
40 if get_level(Ind, WATERPOISON, 50) >= 30 then
42 elseif get_level(Ind, WATERPOISON, 50) >= 20 then
47 …fire_cloud(Ind, type, args.dir, (2 + get_level(Ind, WATERPOISON, 182)), 3, (5 + get_level(Ind, WAT…
51 …return "dam " .. (2 + get_level(Ind, WATERPOISON, 182)) .. " rad 3 dur " .. (5 + get_level(Ind, WA…
93 create_garden(Ind, get_level(Ind, REPLACEWALL, 50))
96 return "chance per wall: "..get_level(Ind, REPLACEWALL, 50).."%"
119 do_banish_animals(Ind, get_level(Ind, BANISHANIMALS, 100))
122 return "chance: (" .. get_level(Ind, BANISHANIMALS, 100).."-mlvl)%"
H A Ds_nature.lua5 pow = player.mhp * (25 + get_level(Ind, HEALING, 31)) / 100
22 grow_trees(Ind, 1 + get_level(Ind, GROWTREE, 5))
25 return "rad "..(1 + get_level(Ind, GROWTREE, 5))
44 if get_level(Ind, HHEALING, 50) >= 24 then
46 elseif get_level(Ind, HHEALING, 50) >= 10 then
48 elseif get_level(Ind, HHEALING, 50) >= 4 then
81 if get_level(Ind, RECOVERY, 50) >= 25 then
97 elseif get_level(Ind, RECOVERY, 50) >= 20 then
121 elseif get_level(Ind, RECOVERY, 50) >= 5 then
155 …set_tim_regen(Ind, randint(10) + 5 + get_level(Ind, REGENERATION, 50), 300 + get_level(Ind, REGENE…
[all …]
H A Ds_earth.lua55 return 6 + get_level(Ind, ACIDBOLT, 25), 8 + get_level(Ind, ACIDBOLT, 25) + 1
119 if get_level(Ind, STRIKE, 50) >= 12 then
120 fire_ball(Ind, GF_FORCE, args.dir, 50 + get_level(Ind, STRIKE, 50), 1, " casts a force ball of")
122 fire_ball(Ind, GF_FORCE, args.dir, 50 + get_level(Ind, STRIKE, 50), 0, " casts a force bolt of")
126 if get_level(Ind, STRIKE, 50) >= 12 then
127 return "dam "..(50 + get_level(Ind, STRIKE, 50)).." rad 1"
129 return "dam "..(50 + get_level(Ind, STRIKE, 50))
154 earthquake(player.wpos, player.py, player.px, 2 + get_level(Ind, SHAKE, 50));
157 return "rad "..(2 + get_level(Ind, SHAKE, 50))
H A Ds_meta.lua13 recharge(Ind, 10 + get_level(Ind, RECHARGE, 140))
16 return "power "..(10 + get_level(Ind, RECHARGE, 140))
34 player.spell_project = 1 + get_level(Ind, PROJECT_SPELLS, 6, 0)
43 return "base rad "..(1 + get_level(Ind, PROJECT_SPELLS, 6, 0))
66 if get_level(Ind, DISPERSEMAGIC, 50) >= 5 then
70 if get_level(Ind, DISPERSEMAGIC, 50) >= 10 then
74 if get_level(Ind, DISPERSEMAGIC, 50) >= 15 then
79 if get_level(Ind, DISPERSEMAGIC, 50) >= 20 then
H A Ds_udun.lua4 return 40, 15 + get_level(Ind, DISEBOLT, 50)
77 if get_level(Ind, GENOCIDE) >= 15 then type = 1 end
107 local dur = randint(30) + 20 + get_level(Ind, WRAITHFORM, 40)
114 return "dur "..(20 + get_level(Ind, WRAITHFORM, 40)).."+d30"
180 …fire_ball(Ind, type, args.dir, 20 + get_level(Ind, HELLFIRE, 500), 2 + get_level(Ind, HELLFIRE, 2)…
183 … return "dam "..(20 + get_level(Ind, HELLFIRE, 500)).." rad "..(2 + get_level(Ind, HELLFIRE, 2))
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/
H A Dmorale_test.cpp19 CHECK( m.get_level() == 0 );
33 CHECK( m.get_level() == 10 );
46 CHECK( m.get_level() == 5 );
74 CHECK( m.get_level() == 0 );
83 CHECK( m.get_level() == 8 );
93 CHECK( m.get_level() == 0 );
124 CHECK( m.get_level() == 10 );
129 CHECK( m.get_level() == 0 );
141 CHECK( m.get_level() == -10 );
146 CHECK( m.get_level() == 0 );
[all …]
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/
H A Dmorale_test.cpp19 CHECK( m.get_level() == 0 );
33 CHECK( m.get_level() == 10 );
46 CHECK( m.get_level() == 5 );
74 CHECK( m.get_level() == 0 );
83 CHECK( m.get_level() == 8 );
93 CHECK( m.get_level() == 0 );
124 CHECK( m.get_level() == 10 );
129 CHECK( m.get_level() == 0 );
141 CHECK( m.get_level() == -10 );
146 CHECK( m.get_level() == 0 );
[all …]

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