/dports/games/tomenet/tomenet-4.6.0/lib/scpt/ |
H A D | m_mintrusion.lua | 8 …return 2 + get_level(Ind, MMINDBLAST, 7), 3 + get_level(Ind, MMINDBLAST, 45), get_level(Ind, MMIND… 31 if get_level(Ind, MSCARE, 50) >= 10 and get_level(Ind, MSCARE, 50) < 10 then 65 … if get_level(Ind, MCONFUSE, 50) >= 15 and get_level(Ind, MCONFUSE, 50) < 30 then 89 if get_level(Ind, MSLEEP, 50) < 20 then 96 return "power "..(5 + get_level(Ind, MSLEEP, 80)) 125 if get_level(Ind, MSLOWMONSTER, 50) >= 20 then 178 …_cloud(Ind, GF_PSI, args.dir, (33 + get_level(Ind, MPSISTORM, 200)), 3 + get_level(Ind, MPSISTORM,… 183 …return "dam "..(33 + get_level(Ind, MPSISTORM, 200)).." rad "..(3 + get_level(Ind, MPSISTORM, 4)).… 206 … return "power "..(get_level(Ind, MSILENCE, 63)).." dur "..(4 + get_level(Ind, MSILENCE, 4)) 225 local pow = get_level(Ind, MMAP) [all …]
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H A D | p_defense.lua | 15 if get_level(Ind, HBLESSING, 50) < 15 then 39 if get_level(Ind, HBLESSING, 50) < 15 then 72 if get_level(Ind, HRESISTS, 50) >= 5 then 76 if get_level(Ind, HRESISTS, 50) >= 10 then 90 if get_level(Ind, HRESISTS, 50) < 5 then 91 … return "Res heat dur "..(get_level(Ind, HRESISTS, 50)+15)..".."..(get_level(Ind, HRESISTS, 50)+25) 93 …return "Res heat/cold, dur "..(get_level(Ind, HRESISTS, 50)+15)..".."..(get_level(Ind, HRESISTS, 5… 95 …return "Res heat/cold/elec, dur "..(get_level(Ind, HRESISTS, 50)+15)..".."..(get_level(Ind, HRESIS… 97 …return "Base resistance, dur "..(get_level(Ind, HRESISTS, 50)+15)..".."..(get_level(Ind, HRESISTS,… 99 …return "Base+poison res., dur "..(get_level(Ind, HRESISTS, 50)+15)..".."..(get_level(Ind, HRESISTS… [all …]
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H A D | p_offense.lua | 15 if get_level(Ind, HCURSE, 50) >= 25 then 17 elseif get_level(Ind, HCURSE, 50) >= 15 then 44 if get_level(Ind, HGLOBELIGHT, 50) >= 8 then 47 …fire_ball(Ind, GF_LITE, 0, (10 + get_level(Ind, HGLOBELIGHT, 100)) * 2, 5 + get_level(Ind, HGLOBEL… 48 elseif get_level(Ind, HGLOBELIGHT, 50) >= 3 then 56 if get_level(Ind, HGLOBELIGHT, 50) >= 8 then 57 …return "dam "..(10 + get_level(Ind, HGLOBELIGHT, 100)).." rad "..(5 + get_level(Ind, HGLOBELIGHT, … 108 …fire_ball(Ind, type, args.dir, 20 + get_level(Ind, HORBDRAIN, 475), 2 + get_level(Ind, HORBDRAIN, … 111 return "dam "..(20 + get_level(Ind, HORBDRAIN, 475)).." rad "..(2 + get_level(Ind, HORBDRAIN, 3)) 130 if get_level(Ind, HEXORCISM, 50) < 20 then [all …]
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H A D | o_shadow.lua | 94 …loud(Ind, type, args.dir, ((1 + get_level(Ind, NOXIOUSCLOUD, 75)) + (get_level(Ind,MANATHRUST,50) … 95 …fire_cloud(Ind, type, args.dir, (1 + get_level(Ind, NOXIOUSCLOUD, 75)), 3, 5 + get_level(Ind, NOXI… 98 …fire_cloud(Ind, type, args.dir, (1 + get_level(Ind, NOXIOUSCLOUD, 156)), 3, 5 + get_level(Ind, NOX… 101 …return "dam "..(1 + (get_level(Ind, NOXIOUSCLOUD, 156))).." rad 3 dur "..(5 + get_level(Ind, NOXIO… 121 do_shadow_jump(Ind, 5 + get_level(Ind, SHADOWJUMP, 5)) 124 return "range "..(5 + get_level(Ind, SHADOWJUMP, 5)) 132 return 5 + get_level(Ind, DARKBOLT, 25), 7 + get_level(Ind, DARKBOLT, 25) + 1 166 set_invis(Ind, randint(20) + 15 + get_level(Ind, OINVIS, 50), 20 + get_level(Ind, OINVIS, 50)) 169 … return "dur "..(15 + get_level(Ind, OINVIS, 50)).."+d20 power "..(20 + get_level(Ind, OINVIS, 50)) 230 if get_level(Ind, OSLEEP, 50) < 20 then [all …]
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H A D | s_air.lua | 22 …fire_cloud(Ind, type, args.dir, (1 + get_level(Ind, NOXIOUSCLOUD, 156)), 3, 5 + get_level(Ind, NOX… 25 …return "dam "..(1 + (get_level(Ind, NOXIOUSCLOUD, 156))).." rad 3 dur "..(5 + get_level(Ind, NOXIO… 35 return 3 + get_level(Ind, LIGHTNINGBOLT, 25), 5 + get_level(Ind, LIGHTNINGBOLT, 25) - 1 72 …if get_level(Ind, AIRWINGS, 50) >= 16 then set_tim_lev(Ind, randint(10) + 5 + get_level(Ind, AIRWI… 77 return "dur "..(5 + get_level(Ind, AIRWINGS, 25)).."+d10" 95 …set_invis(Ind, randint(20) + 15 + get_level(Ind, INVISIBILITY, 50), 20 + get_level(Ind, INVISIBILI… 98 …return "dur "..(15 + get_level(Ind, INVISIBILITY, 50)).."+d20 power "..(20 + get_level(Ind, INVISI… 115 …if get_level(Ind, POISONBLOOD, 50) >= 10 then set_brand(Ind, randint(30) + 25 + get_level(Ind, POI… 118 return "dur "..(25 + get_level(Ind, POISONBLOOD, 25)).."+d30" 137 …_thunder(Ind, randint(10) + 10 + get_level(Ind, THUNDERSTORM, 25), 5 + get_level(Ind, THUNDERSTORM… [all …]
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H A D | s_fire.lua | 12 if get_level(Ind, GLOBELIGHT, 50) >= 25 then 15 …fire_ball(Ind, GF_LITE, 0, 10 + get_level(Ind, GLOBELIGHT, 100), 5 + get_level(Ind, GLOBELIGHT, 6)… 16 elseif get_level(Ind, GLOBELIGHT, 50) >= 10 then 24 if get_level(Ind, GLOBELIGHT, 50) >= 10 then 25 …return "dam "..(10 + get_level(Ind, GLOBELIGHT, 100)).." rad "..(5 + get_level(Ind, GLOBELIGHT, 6)) 38 return 5 + get_level(Ind, FIREBOLT, 25), 7 + get_level(Ind, FIREBOLT, 25) + 1 82 …fire_ball(Ind, type, args.dir, 20 + get_level(Ind, FIREFLASH, 500), 2 + get_level(Ind, FIREFLASH, … 86 return "dam "..(20 + get_level(Ind, FIREFLASH, 500)).." rad "..(2 + get_level(Ind, FIREFLASH, 3)) 109 …_shield(Ind, randint(20) + 10 + get_level(Ind, FIERYAURA, 70), 10, type, 5 + get_level(Ind, FIERYA… 112 …return "dam "..(5 + get_level(Ind, FIERYAURA, 15)).."d"..(5 + get_level(Ind, FIERYAURA, 7)).." dur… [all …]
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H A D | s_water.lua | 4 return 4 + get_level(Ind, FROSTBOLT, 25), 6 + get_level(Ind, FROSTBOLT, 25) + 0 41 …fire_wave(Ind, GF_WAVE, 0, 40 + get_level(Ind, TIDALWAVE, 200), 1, 6 + get_level(Ind, TIDALWAVE, 6… 44 … return "dam "..(40 + get_level(Ind, TIDALWAVE, 200)).." rad "..(6 + get_level(Ind, TIDALWAVE, 6)) 63 if get_level(Ind, ICESTORM, 50) >= 15 then type = GF_ICE 67 …fire_wave(Ind, type, 0, 80 + get_level(Ind, ICESTORM, 200), 1 + get_level(Ind, ICESTORM, 3, 0), 20… 70 …return "dam "..(80 + get_level(Ind, ICESTORM, 200)).." rad "..(1 + get_level(Ind, ICESTORM, 3, 0))… 95 if get_level(Ind, ENTPOTION, 50) >= 5 then 101 if get_level(Ind, ENTPOTION, 50) >= 12 then 116 if get_level(Ind, ENTPOTION, 50) >= 12 then 143 …fire_cloud(Ind, GF_VAPOUR, 0, 3 + get_level(Ind, VAPOR, 34), 3 + get_level(Ind, VAPOR, 4, 0), 5, 8… [all …]
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H A D | s_mind.lua | 42 if get_level(Ind, CONFUSE, 50) >= 35 then 44 elseif get_level(Ind, CONFUSE, 50) >= 15 then 51 if get_level(Ind, CONFUSE, 50) < 35 and get_level(Ind, CONFUSE, 50) >= 15 then 52 return "power "..(5 + get_level(Ind, CONFUSE, 100)).." rad 2" 54 return "power "..(5 + get_level(Ind, CONFUSE, 100)) 74 if get_level(Ind, STUN, 50) >= 25 then 102 if obj.weight * obj.number <= 4 + get_level(Ind, TELEKINESIS, 250, 0) then 118 …return "max wgt "..((4 + get_level(Ind, TELEKINESIS, 250, 0)) / 10).."."..(imod(4 + get_level(Ind,… 138 …return "max wgt "..((4 + get_level(Ind, TELEKINESIS, 250, 0)) / 10).."."..(imod(4 + get_level(Ind,… 157 set_tim_esp(Ind, 22 + randint(10) + get_level(Ind, SENSEMONSTERS, 28)) [all …]
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H A D | m_tcontact.lua | 113 spd = get_level(Ind, MHASTE, 25) 121 spd = get_level(Ind, MHASTE, 25) 146 if get_level(Ind, MCURE, 50) >= 10 then 148 set_res_fear(Ind, get_level(Ind, MCURE, 50)) 154 if get_level(Ind, MCURE, 50) >= 5 then 156 set_res_fear(Ind, get_level(Ind, MCURE, 50)) 162 set_res_fear(Ind, get_level(Ind, MCURE, 50)) 192 set_res_fear(Ind, get_level(Ind, MSANITY, 50)) 196 heal_insanity(Ind, 15 + get_level(Ind, MSANITY, 55)) 298 …return "max wgt "..((4 + get_level(Ind, MTELEKINESIS, 400, 0)) / 10).."."..(imod(4 + get_level(Ind… [all …]
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H A D | p_support.lua | 5 pow = get_level(Ind, HZEAL, 50) + 10 28 return "dur "..get_level(Ind, HDELFEAR, 50) 47 if get_level(Ind, HSANCTUARY, 50) < 20 then 56 if get_level(Ind, HSANCTUARY, 50) < 20 then 57 return "power "..(5 + get_level(Ind, HSANCTUARY, 80)).." rad "..get_level(Ind, HSANCTUARY, 10) 59 return "power "..(5 + get_level(Ind, HSANCTUARY, 80)) 102 if get_level(Ind, HSENSE, 50) >= 30 then 105 elseif get_level(Ind, HSENSE, 50) >= 15 then 108 set_tim_invis(Ind, 10 + get_level(Ind, HSENSE, 50)) 134 set_tim_invis(Ind, 10 + get_level(Ind, HSENSEMON, 50)) [all …]
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H A D | p_curing.lua | 4 return 25 + get_level(Ind, HHEALING, 31) 9 pow = get_level(Ind, HHEALING, 417) 28 hd = get_level(Ind, HCUREWOUNDS, 27) + 1 77 if get_level(Ind, HCUREWOUNDS, 50) >= 24 then 113 if get_level(Ind, HHEALING, 50) >= 24 then 115 elseif get_level(Ind, HHEALING, 50) >= 10 then 117 elseif get_level(Ind, HHEALING, 50) >= 4 then 173 …loud(Ind, GF_HEALINGCLOUD, 0, (1 + get_level(Ind, HHEALING2, 42)), (1 + get_level(Ind, HHEALING2, … 176 …return "heals " .. (get_level(Ind, HHEALING2, 42) + 1) .. " rad " .. (1 + get_level(Ind,HHEALING2,… 212 elseif get_level(Ind, HCURING, 50) >= 10 then [all …]
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H A D | s_tempo.lua | 13 if get_level(Ind, MAGELOCK, 50) >= 40 then 48 if get_level(Ind, SLOWMONSTER, 50) >= 20 then 55 if get_level(Ind, SLOWMONSTER, 50) >= 20 then 56 return "power "..(5 + get_level(Ind, SLOWMONSTER, 100)).." rad 1" 58 return "power "..(5 + get_level(Ind, SLOWMONSTER, 100)) 77 s = 5 + get_level(Ind, ESSENSESPEED, 20) 85 set_fast(Ind, 10 + randint(10) + get_level(Ind, ESSENSESPEED, 50), s) 92 s = 5 + get_level(Ind, ESSENSESPEED, 20) 100 return "dur "..(10 + get_level(Ind, ESSENSESPEED, 50)).."+d10 speed "..s 120 if get_level(Ind, MASSWARP, 50) >= 15 then [all …]
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H A D | dr_physical.lua | 4 spd = get_level(Ind, QUICKFEET, 17) 27 …d(Ind, GF_HEALINGCLOUD, 0, (1 + get_level(Ind, HEALINGCLOUD, 25)), (1 + get_level(Ind, HEALINGCLOU… 30 …turn "heals " .. (get_level(Ind, HEALINGCLOUD, 25) + 1) .. " rad " .. (1 + get_level(Ind,HEALINGCL… 50 set_fast(Ind, 30 + randint(10) + get_level(Ind, QUICKFEET, 30), get_speed()) 54 return "dur " .. (30 + get_level(Ind, QUICKFEET, 30)) .. "+d10 speed +" .. get_speed() 73 lvl = get_level(Ind, HERBALTEA, 50) 129 do_xtra_stats(Ind, 20 + get_level(Ind, EXTRASTATS, 50), get_level(Ind, EXTRASTATS, 50)) 132 …return "+" .. ((get_level(Ind, EXTRASTATS, 50) / 10) + 2) .. " dur " .. (20 + get_level(Ind, EXTRA… 155 do_focus_shot(Ind, get_level(Ind, FOCUSSHOT, 100), get_level(Ind, FOCUSSHOT, 25)) 158 return "+" .. get_level(Ind, FOCUSSHOT, 25) .. " dur " .. get_level(Ind, FOCUSSHOT, 100)
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H A D | s_convey.lua | 12 local dist = 6 + get_level(Ind, BLINK, 6) 19 return "distance "..(6 + get_level(Ind, BLINK, 6)) 36 destroy_doors_touch(Ind, 1 + get_level(Ind, DISARM, 4, 0)) 39 return "rad "..(1 + get_level(Ind, DISARM, 4, 0)) 55 local dist = 100 + get_level(Ind, TELEPORT, 100) 80 if get_level(Ind, TELEAWAY, 50) >= 20 then 82 elseif get_level(Ind, TELEAWAY, 50) >= 10 then 107 … local dur = randint(21 - get_level(Ind, RECALL, 15)) + 15 - get_level(Ind, RECALL, 10) 116 return "dur "..(15 - get_level(Ind, RECALL, 10)).."+d"..(21 - get_level(Ind, RECALL, 15)) 133 set_prob_travel(Ind, randint(10) + get_level(Ind, PROBABILITY_TRAVEL, 60)) [all …]
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H A D | s_divin.lua | 40 if get_level(Ind, IDENTIFY, 50) >= 27 then 43 elseif get_level(Ind, IDENTIFY, 50) >= 17 then 51 if get_level(Ind, IDENTIFY, 50) >= 27 then 52 return "rad "..(get_level(Ind, IDENTIFY, 3)) 75 if get_level(Ind, VISION, 50) >= 25 then 104 detect_trap(Ind, 10 + get_level(Ind, SENSEHIDDEN, 40, 0)) 108 if get_level(Ind, SENSEHIDDEN, 50) >= 15 then 116 if get_level(Ind, SENSEHIDDEN, 50) >= 15 then 117 …return "rad "..(10 + get_level(Ind, SENSEHIDDEN, 40)).." dur "..(10 + get_level(Ind, SENSEHIDDEN, … 139 detect_sdoor(Ind, 10 + get_level(Ind, REVEALWAYS, 40, 0)) [all …]
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H A D | m_ppower.lua | 5 return get_level(Ind, MPYROKINESIS, 700), 200 8 return get_level(Ind, MPYROKINESIS, 750), 150 26 return "dam "..(get_level(Ind, MBASH, 100)) 44 local dist = 6 + get_level(Ind, MBLINK, 6) 48 return "distance "..(6 + get_level(Ind, MBLINK, 6)) 66 local dist = 100 + get_level(Ind, MTELEPORT, 100) 89 do_autokinesis_to(Ind, 20 + get_level(Ind, MTELETOWARDS, 150)) 92 return "range "..(20 + get_level(Ind, MTELETOWARDS, 150)) 184 …if get_level(Ind, MFEEDBACK, 50) >= 15 then set_tim_lev(Ind, randint(5) + 5 + get_level(Ind, MFEED… 189 return "dur "..(5 + get_level(Ind, MFEEDBACK, 15)).."+d5" [all …]
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H A D | o_spirit.lua | 45 …fire_grid_bolt(Ind, GF_MISSILE, args.dir, 10 + get_level(Ind, OCURSEDD, 300), "points and curses f… 48 return "power "..(10 + get_level(Ind, OCURSEDD, 300)) 57 return 5 + get_level(Ind, LITEBOLT, 25), 7 + get_level(Ind, LITEBOLT, 25) + 1 123 return "power "..(5 + get_level(Ind, TRANCE, 80)) 147 fire_bolt(Ind, GF_CHARMIGNORE, args.dir, 10 + get_level(Ind, POSSESS, 150), "focusses") 189 if get_level(Ind, STARLIGHT, 50) >= 25 then 192 …fire_ball(Ind, GF_LITE, 0, 10 + get_level(Ind, STARLIGHT, 100), 5 + get_level(Ind, STARLIGHT, 6), … 193 elseif get_level(Ind, STARLIGHT, 50) >= 10 then 201 if get_level(Ind, STARLIGHT, 50) >= 10 then 202 return "dam "..(10 + get_level(Ind, STARLIGHT, 100)).." rad "..(5 + get_level(Ind, STARLIGHT, 6)) [all …]
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H A D | s_mana.lua | 4 return 3 + get_level(Ind, MANATHRUST, 50), 1 + get_level(Ind, MANATHRUST, 20) 43 if get_level(Ind, DELCURSES, 50) >= 20 then done = remove_all_curse(Ind) 69 set_oppose_fire(Ind, randint(10) + 15 + get_level(Ind, RESISTS, 50)) 70 set_oppose_cold(Ind, randint(10) + 15 + get_level(Ind, RESISTS, 50)) 71 set_oppose_elec(Ind, randint(10) + 15 + get_level(Ind, RESISTS, 50)) 72 set_oppose_acid(Ind, randint(10) + 15 + get_level(Ind, RESISTS, 50)) 74 …fire_ball(Ind, GF_RESFIRE_PLAYER, 0, randint(20) + get_level(Ind, RESISTS, 50), player.spell_proje… 75 …fire_ball(Ind, GF_RESCOLD_PLAYER, 0, randint(20) + get_level(Ind, RESISTS, 50), player.spell_proje… 81 return "dur "..(15 + get_level(Ind, RESISTS, 50)).."+d10" 106 … set_tim_manashield(Ind, randint(10) + 20 + get_level(Ind, MANASHIELD, 75)) [all …]
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H A D | dr_arcane.lua | 15 grow_trees(Ind, 1 + get_level(Ind, NATURESCALL, 8)) 18 return "rad " .. (get_level(Ind, NATURESCALL, 8) + 1) 40 if get_level(Ind, WATERPOISON, 50) >= 30 then 42 elseif get_level(Ind, WATERPOISON, 50) >= 20 then 47 …fire_cloud(Ind, type, args.dir, (2 + get_level(Ind, WATERPOISON, 182)), 3, (5 + get_level(Ind, WAT… 51 …return "dam " .. (2 + get_level(Ind, WATERPOISON, 182)) .. " rad 3 dur " .. (5 + get_level(Ind, WA… 93 create_garden(Ind, get_level(Ind, REPLACEWALL, 50)) 96 return "chance per wall: "..get_level(Ind, REPLACEWALL, 50).."%" 119 do_banish_animals(Ind, get_level(Ind, BANISHANIMALS, 100)) 122 return "chance: (" .. get_level(Ind, BANISHANIMALS, 100).."-mlvl)%"
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H A D | s_nature.lua | 5 pow = player.mhp * (25 + get_level(Ind, HEALING, 31)) / 100 22 grow_trees(Ind, 1 + get_level(Ind, GROWTREE, 5)) 25 return "rad "..(1 + get_level(Ind, GROWTREE, 5)) 44 if get_level(Ind, HHEALING, 50) >= 24 then 46 elseif get_level(Ind, HHEALING, 50) >= 10 then 48 elseif get_level(Ind, HHEALING, 50) >= 4 then 81 if get_level(Ind, RECOVERY, 50) >= 25 then 97 elseif get_level(Ind, RECOVERY, 50) >= 20 then 121 elseif get_level(Ind, RECOVERY, 50) >= 5 then 155 …set_tim_regen(Ind, randint(10) + 5 + get_level(Ind, REGENERATION, 50), 300 + get_level(Ind, REGENE… [all …]
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H A D | s_earth.lua | 55 return 6 + get_level(Ind, ACIDBOLT, 25), 8 + get_level(Ind, ACIDBOLT, 25) + 1 119 if get_level(Ind, STRIKE, 50) >= 12 then 120 fire_ball(Ind, GF_FORCE, args.dir, 50 + get_level(Ind, STRIKE, 50), 1, " casts a force ball of") 122 fire_ball(Ind, GF_FORCE, args.dir, 50 + get_level(Ind, STRIKE, 50), 0, " casts a force bolt of") 126 if get_level(Ind, STRIKE, 50) >= 12 then 127 return "dam "..(50 + get_level(Ind, STRIKE, 50)).." rad 1" 129 return "dam "..(50 + get_level(Ind, STRIKE, 50)) 154 earthquake(player.wpos, player.py, player.px, 2 + get_level(Ind, SHAKE, 50)); 157 return "rad "..(2 + get_level(Ind, SHAKE, 50))
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H A D | s_meta.lua | 13 recharge(Ind, 10 + get_level(Ind, RECHARGE, 140)) 16 return "power "..(10 + get_level(Ind, RECHARGE, 140)) 34 player.spell_project = 1 + get_level(Ind, PROJECT_SPELLS, 6, 0) 43 return "base rad "..(1 + get_level(Ind, PROJECT_SPELLS, 6, 0)) 66 if get_level(Ind, DISPERSEMAGIC, 50) >= 5 then 70 if get_level(Ind, DISPERSEMAGIC, 50) >= 10 then 74 if get_level(Ind, DISPERSEMAGIC, 50) >= 15 then 79 if get_level(Ind, DISPERSEMAGIC, 50) >= 20 then
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H A D | s_udun.lua | 4 return 40, 15 + get_level(Ind, DISEBOLT, 50) 77 if get_level(Ind, GENOCIDE) >= 15 then type = 1 end 107 local dur = randint(30) + 20 + get_level(Ind, WRAITHFORM, 40) 114 return "dur "..(20 + get_level(Ind, WRAITHFORM, 40)).."+d30" 180 …fire_ball(Ind, type, args.dir, 20 + get_level(Ind, HELLFIRE, 500), 2 + get_level(Ind, HELLFIRE, 2)… 183 … return "dam "..(20 + get_level(Ind, HELLFIRE, 500)).." rad "..(2 + get_level(Ind, HELLFIRE, 2))
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/ |
H A D | morale_test.cpp | 19 CHECK( m.get_level() == 0 ); 33 CHECK( m.get_level() == 10 ); 46 CHECK( m.get_level() == 5 ); 74 CHECK( m.get_level() == 0 ); 83 CHECK( m.get_level() == 8 ); 93 CHECK( m.get_level() == 0 ); 124 CHECK( m.get_level() == 10 ); 129 CHECK( m.get_level() == 0 ); 141 CHECK( m.get_level() == -10 ); 146 CHECK( m.get_level() == 0 ); [all …]
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/ |
H A D | morale_test.cpp | 19 CHECK( m.get_level() == 0 ); 33 CHECK( m.get_level() == 10 ); 46 CHECK( m.get_level() == 5 ); 74 CHECK( m.get_level() == 0 ); 83 CHECK( m.get_level() == 8 ); 93 CHECK( m.get_level() == 0 ); 124 CHECK( m.get_level() == 10 ); 129 CHECK( m.get_level() == 0 ); 141 CHECK( m.get_level() == -10 ); 146 CHECK( m.get_level() == 0 ); [all …]
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