/dports/games/construo/construo-0.2.3/src/ |
H A D | worldview_collider_tool.cpp | 40 …e_pos = WorldViewComponent::instance()->get_gc()->screen_to_world(input_context->get_mouse_pos ()); in draw_background() 65 = WorldViewComponent::instance()->get_gc()->screen_to_world(input_context->get_mouse_pos ()); in draw_foreground() 77 …k_pos = WorldViewComponent::instance()->get_gc()->screen_to_world(input_context->get_mouse_pos ()); in on_primary_button_press() 100 … pos2 = WorldViewComponent::instance()->get_gc()->screen_to_world(input_context->get_mouse_pos ()); in on_primary_button_release()
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H A D | input_context.hpp | 47 Vector2d get_mouse_pos () { return Vector2d(get_mouse_x (), get_mouse_y()); } in get_mouse_pos() function in InputContext
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/dports/x11-toolkits/xforms/xforms-1.2.4/fdesign/ |
H A D | fd_rubber.c | 248 get_mouse_pos( double * xx, in get_mouse_pos() function 277 get_mouse_pos( &xoff, &yoff ); in move_box() 291 get_mouse_pos( x, y ); in move_box() 330 get_mouse_pos( w, h ); in scale_box()
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/dports/devel/godot2/godot-2.1.6-stable/platform/javascript/ |
H A D | os_javascript.cpp | 192 ev.mouse_motion.relative_x = ev.mouse_motion.x - _input->get_mouse_pos().x; in _mousemove_callback() 193 ev.mouse_motion.relative_y = ev.mouse_motion.y - _input->get_mouse_pos().y; in _mousemove_callback() 210 ev.mouse_button.global_x = ev.mouse_button.x = _input->get_mouse_pos().x; in _wheel_callback() 211 ev.mouse_button.global_y = ev.mouse_button.y = _input->get_mouse_pos().y; in _wheel_callback() 313 ev.mouse_motion.relative_x = ev.mouse_motion.x - _input->get_mouse_pos().x; in _touchmove_callback() 314 ev.mouse_motion.relative_y = ev.mouse_motion.y - _input->get_mouse_pos().y; in _touchmove_callback() 554 Point2 OS_JavaScript::get_mouse_pos() const { in get_mouse_pos() function in OS_JavaScript 556 return input->get_mouse_pos(); in get_mouse_pos()
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H A D | os_javascript.h | 115 virtual Point2 get_mouse_pos() const;
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/javascript/ |
H A D | os_javascript.cpp | 192 ev.mouse_motion.relative_x = ev.mouse_motion.x - _input->get_mouse_pos().x; in _mousemove_callback() 193 ev.mouse_motion.relative_y = ev.mouse_motion.y - _input->get_mouse_pos().y; in _mousemove_callback() 210 ev.mouse_button.global_x = ev.mouse_button.x = _input->get_mouse_pos().x; in _wheel_callback() 211 ev.mouse_button.global_y = ev.mouse_button.y = _input->get_mouse_pos().y; in _wheel_callback() 313 ev.mouse_motion.relative_x = ev.mouse_motion.x - _input->get_mouse_pos().x; in _touchmove_callback() 314 ev.mouse_motion.relative_y = ev.mouse_motion.y - _input->get_mouse_pos().y; in _touchmove_callback() 554 Point2 OS_JavaScript::get_mouse_pos() const { in get_mouse_pos() function in OS_JavaScript 556 return input->get_mouse_pos(); in get_mouse_pos()
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H A D | os_javascript.h | 115 virtual Point2 get_mouse_pos() const;
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/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/lookat/ |
H A D | lookat.gd | 16 var mpos = get_viewport().get_mouse_pos()
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/dports/games/renpy/renpy-7.4.11-sdk/renpy/test/ |
H A D | testmouse.py | 34 def get_mouse_pos(x, y): function
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/dports/devel/godot2/godot-2.1.6-stable/platform/server/ |
H A D | os_server.h | 97 virtual Point2 get_mouse_pos() const;
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H A D | os_server.cpp | 144 Point2 OS_Server::get_mouse_pos() const { in get_mouse_pos() function in OS_Server
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/server/ |
H A D | os_server.h | 97 virtual Point2 get_mouse_pos() const;
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H A D | os_server.cpp | 144 Point2 OS_Server::get_mouse_pos() const { in get_mouse_pos() function in OS_Server
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/dports/devel/godot2/godot-2.1.6-stable/platform/bb10/ |
H A D | os_bb10.h | 124 virtual Point2 get_mouse_pos() const;
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/bb10/ |
H A D | os_bb10.h | 124 virtual Point2 get_mouse_pos() const;
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/haiku/ |
H A D | os_haiku.h | 98 virtual Point2 get_mouse_pos() const;
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/dports/devel/godot2/godot-2.1.6-stable/platform/haiku/ |
H A D | os_haiku.h | 98 virtual Point2 get_mouse_pos() const;
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/dports/devel/godot2-tools/godot-2.1.6-stable/core/os/ |
H A D | input.h | 99 virtual Point2 get_mouse_pos() const = 0;
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/dports/devel/godot2/godot-2.1.6-stable/core/os/ |
H A D | input.h | 99 virtual Point2 get_mouse_pos() const = 0;
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/dports/multimedia/nordlicht/nordlicht-0.4.5/utils/ |
H A D | mpv-nordlicht.lua | 143 local mouse_x, mouse_y = mp.get_mouse_pos()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/cutscene/ |
H A D | cutscenes.cpp | 540 List_region.get_mouse_pos(NULL, &y); in cutscenes_screen_do_frame() 548 List_region.get_mouse_pos(NULL, &y); in cutscenes_screen_do_frame()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/cutscene/ |
H A D | cutscenes.cpp | 568 List_region.get_mouse_pos(NULL, &y); in cutscenes_screen_do_frame() 575 List_region.get_mouse_pos(NULL, &y); in cutscenes_screen_do_frame()
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/iphone/ |
H A D | os_iphone.h | 167 virtual Point2 get_mouse_pos() const;
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/dports/devel/godot2/godot-2.1.6-stable/platform/iphone/ |
H A D | os_iphone.h | 167 virtual Point2 get_mouse_pos() const;
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/osx/ |
H A D | os_osx.h | 160 virtual Point2 get_mouse_pos() const;
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