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Searched refs:get_mouse_pos (Results 1 – 25 of 110) sorted by relevance

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/dports/games/construo/construo-0.2.3/src/
H A Dworldview_collider_tool.cpp40 …e_pos = WorldViewComponent::instance()->get_gc()->screen_to_world(input_context->get_mouse_pos ()); in draw_background()
65 = WorldViewComponent::instance()->get_gc()->screen_to_world(input_context->get_mouse_pos ()); in draw_foreground()
77 …k_pos = WorldViewComponent::instance()->get_gc()->screen_to_world(input_context->get_mouse_pos ()); in on_primary_button_press()
100 … pos2 = WorldViewComponent::instance()->get_gc()->screen_to_world(input_context->get_mouse_pos ()); in on_primary_button_release()
H A Dinput_context.hpp47 Vector2d get_mouse_pos () { return Vector2d(get_mouse_x (), get_mouse_y()); } in get_mouse_pos() function in InputContext
/dports/x11-toolkits/xforms/xforms-1.2.4/fdesign/
H A Dfd_rubber.c248 get_mouse_pos( double * xx, in get_mouse_pos() function
277 get_mouse_pos( &xoff, &yoff ); in move_box()
291 get_mouse_pos( x, y ); in move_box()
330 get_mouse_pos( w, h ); in scale_box()
/dports/devel/godot2/godot-2.1.6-stable/platform/javascript/
H A Dos_javascript.cpp192 ev.mouse_motion.relative_x = ev.mouse_motion.x - _input->get_mouse_pos().x; in _mousemove_callback()
193 ev.mouse_motion.relative_y = ev.mouse_motion.y - _input->get_mouse_pos().y; in _mousemove_callback()
210 ev.mouse_button.global_x = ev.mouse_button.x = _input->get_mouse_pos().x; in _wheel_callback()
211 ev.mouse_button.global_y = ev.mouse_button.y = _input->get_mouse_pos().y; in _wheel_callback()
313 ev.mouse_motion.relative_x = ev.mouse_motion.x - _input->get_mouse_pos().x; in _touchmove_callback()
314 ev.mouse_motion.relative_y = ev.mouse_motion.y - _input->get_mouse_pos().y; in _touchmove_callback()
554 Point2 OS_JavaScript::get_mouse_pos() const { in get_mouse_pos() function in OS_JavaScript
556 return input->get_mouse_pos(); in get_mouse_pos()
H A Dos_javascript.h115 virtual Point2 get_mouse_pos() const;
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/javascript/
H A Dos_javascript.cpp192 ev.mouse_motion.relative_x = ev.mouse_motion.x - _input->get_mouse_pos().x; in _mousemove_callback()
193 ev.mouse_motion.relative_y = ev.mouse_motion.y - _input->get_mouse_pos().y; in _mousemove_callback()
210 ev.mouse_button.global_x = ev.mouse_button.x = _input->get_mouse_pos().x; in _wheel_callback()
211 ev.mouse_button.global_y = ev.mouse_button.y = _input->get_mouse_pos().y; in _wheel_callback()
313 ev.mouse_motion.relative_x = ev.mouse_motion.x - _input->get_mouse_pos().x; in _touchmove_callback()
314 ev.mouse_motion.relative_y = ev.mouse_motion.y - _input->get_mouse_pos().y; in _touchmove_callback()
554 Point2 OS_JavaScript::get_mouse_pos() const { in get_mouse_pos() function in OS_JavaScript
556 return input->get_mouse_pos(); in get_mouse_pos()
H A Dos_javascript.h115 virtual Point2 get_mouse_pos() const;
/dports/devel/godot2-tools/godot-demo-projects-2.1.4-stable/2d/lookat/
H A Dlookat.gd16 var mpos = get_viewport().get_mouse_pos()
/dports/games/renpy/renpy-7.4.11-sdk/renpy/test/
H A Dtestmouse.py34 def get_mouse_pos(x, y): function
/dports/devel/godot2/godot-2.1.6-stable/platform/server/
H A Dos_server.h97 virtual Point2 get_mouse_pos() const;
H A Dos_server.cpp144 Point2 OS_Server::get_mouse_pos() const { in get_mouse_pos() function in OS_Server
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/server/
H A Dos_server.h97 virtual Point2 get_mouse_pos() const;
H A Dos_server.cpp144 Point2 OS_Server::get_mouse_pos() const { in get_mouse_pos() function in OS_Server
/dports/devel/godot2/godot-2.1.6-stable/platform/bb10/
H A Dos_bb10.h124 virtual Point2 get_mouse_pos() const;
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/bb10/
H A Dos_bb10.h124 virtual Point2 get_mouse_pos() const;
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/haiku/
H A Dos_haiku.h98 virtual Point2 get_mouse_pos() const;
/dports/devel/godot2/godot-2.1.6-stable/platform/haiku/
H A Dos_haiku.h98 virtual Point2 get_mouse_pos() const;
/dports/devel/godot2-tools/godot-2.1.6-stable/core/os/
H A Dinput.h99 virtual Point2 get_mouse_pos() const = 0;
/dports/devel/godot2/godot-2.1.6-stable/core/os/
H A Dinput.h99 virtual Point2 get_mouse_pos() const = 0;
/dports/multimedia/nordlicht/nordlicht-0.4.5/utils/
H A Dmpv-nordlicht.lua143 local mouse_x, mouse_y = mp.get_mouse_pos()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/cutscene/
H A Dcutscenes.cpp540 List_region.get_mouse_pos(NULL, &y); in cutscenes_screen_do_frame()
548 List_region.get_mouse_pos(NULL, &y); in cutscenes_screen_do_frame()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/cutscene/
H A Dcutscenes.cpp568 List_region.get_mouse_pos(NULL, &y); in cutscenes_screen_do_frame()
575 List_region.get_mouse_pos(NULL, &y); in cutscenes_screen_do_frame()
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/iphone/
H A Dos_iphone.h167 virtual Point2 get_mouse_pos() const;
/dports/devel/godot2/godot-2.1.6-stable/platform/iphone/
H A Dos_iphone.h167 virtual Point2 get_mouse_pos() const;
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/osx/
H A Dos_osx.h160 virtual Point2 get_mouse_pos() const;

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