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Searched refs:get_network_peer (Results 1 – 8 of 8) sorted by relevance

/dports/devel/godot-tools/godot-3.2.3-stable/core/io/
H A Dmultiplayer_api.h135 Ref<NetworkedMultiplayerPeer> get_network_peer() const;
H A Dmultiplayer_api.cpp166 Ref<NetworkedMultiplayerPeer> MultiplayerAPI::get_network_peer() const { in get_network_peer() function in MultiplayerAPI
952 ClassDB::bind_method(D_METHOD("get_network_peer"), &MultiplayerAPI::get_network_peer); in _bind_methods()
/dports/devel/godot/godot-3.2.3-stable/core/io/
H A Dmultiplayer_api.h135 Ref<NetworkedMultiplayerPeer> get_network_peer() const;
H A Dmultiplayer_api.cpp166 Ref<NetworkedMultiplayerPeer> MultiplayerAPI::get_network_peer() const { in get_network_peer() function in MultiplayerAPI
952 ClassDB::bind_method(D_METHOD("get_network_peer"), &MultiplayerAPI::get_network_peer); in _bind_methods()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/
H A Dscene_tree.h403 Ref<NetworkedMultiplayerPeer> get_network_peer() const;
H A Dscene_tree.cpp1789 Ref<NetworkedMultiplayerPeer> SceneTree::get_network_peer() const { in get_network_peer() function in SceneTree
1791 return multiplayer->get_network_peer(); in get_network_peer()
1894 ClassDB::bind_method(D_METHOD("get_network_peer"), &SceneTree::get_network_peer); in _bind_methods()
/dports/devel/godot/godot-3.2.3-stable/scene/main/
H A Dscene_tree.h403 Ref<NetworkedMultiplayerPeer> get_network_peer() const;
H A Dscene_tree.cpp1789 Ref<NetworkedMultiplayerPeer> SceneTree::get_network_peer() const { in get_network_peer() function in SceneTree
1791 return multiplayer->get_network_peer(); in get_network_peer()
1894 ClassDB::bind_method(D_METHOD("get_network_peer"), &SceneTree::get_network_peer); in _bind_methods()