Searched refs:get_next_player (Results 1 – 8 of 8) sorted by relevance
/dports/games/tecnoballz/tecnoballz-0.93.1/src/ |
H A D | supervisor_guards_level.cc | 258 current_player = handler_players::get_next_player (current_player, in main_loop() 328 current_player = handler_players::get_next_player in main_loop()
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H A D | supervisor_bricks_level.cc | 296 handler_players::get_next_player (current_player, &next_phase, 1); in main_loop() 390 handler_players::get_next_player (current_player, in main_loop()
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H A D | handler_players.cc | 707 handler_players::get_next_player (handler_players * player, Uint32 * next_phase, in get_next_player() function in handler_players
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H A D | supervisor_shop.cc | 540 handler_players::get_next_player (current_player, &next_phase); in purchase_option_or_capsule()
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/dports/games/tecnoballz/tecnoballz-0.93.1/include/ |
H A D | handler_players.h | 160 static handler_players *get_next_player (handler_players *, Uint32 *,
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/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | game-server.h | 67 sigc::signal<Player*> get_next_player; variable
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H A D | game-server.cpp | 192 Player *p = get_next_player.emit(); in nextTurn()
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/dports/games/lordsawar/lordsawar-0.3.2/src/gui/ |
H A D | driver.cpp | 191 game_server->get_next_player.connect(sigc::mem_fun(next_turn, &NextTurnNetworked::next)); in serve() 770 game_server->get_next_player.connect(sigc::mem_fun(next_turn, &NextTurnNetworked::next)); in on_load_hosted_network_game_requested()
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