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Searched refs:get_next_player (Results 1 – 8 of 8) sorted by relevance

/dports/games/tecnoballz/tecnoballz-0.93.1/src/
H A Dsupervisor_guards_level.cc258 current_player = handler_players::get_next_player (current_player, in main_loop()
328 current_player = handler_players::get_next_player in main_loop()
H A Dsupervisor_bricks_level.cc296 handler_players::get_next_player (current_player, &next_phase, 1); in main_loop()
390 handler_players::get_next_player (current_player, in main_loop()
H A Dhandler_players.cc707 handler_players::get_next_player (handler_players * player, Uint32 * next_phase, in get_next_player() function in handler_players
H A Dsupervisor_shop.cc540 handler_players::get_next_player (current_player, &next_phase); in purchase_option_or_capsule()
/dports/games/tecnoballz/tecnoballz-0.93.1/include/
H A Dhandler_players.h160 static handler_players *get_next_player (handler_players *, Uint32 *,
/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Dgame-server.h67 sigc::signal<Player*> get_next_player; variable
H A Dgame-server.cpp192 Player *p = get_next_player.emit(); in nextTurn()
/dports/games/lordsawar/lordsawar-0.3.2/src/gui/
H A Ddriver.cpp191 game_server->get_next_player.connect(sigc::mem_fun(next_turn, &NextTurnNetworked::next)); in serve()
770 game_server->get_next_player.connect(sigc::mem_fun(next_turn, &NextTurnNetworked::next)); in on_load_hosted_network_game_requested()