Searched refs:get_output_state (Results 1 – 12 of 12) sorted by relevance
70 get_output_state(struct weston_output *output) in get_output_state() function99 struct pixman_output_state *po = get_output_state(output); in pixman_renderer_read_pixels()339 struct pixman_output_state *po = get_output_state(output); in repaint_region()540 struct pixman_output_state *po = get_output_state(output); in copy_to_hw_buffer()568 struct pixman_output_state *po = get_output_state(output); in pixman_renderer_repaint_output()904 struct pixman_output_state *po = get_output_state(output); in pixman_renderer_output_set_buffer()920 struct pixman_output_state *po = get_output_state(output); in pixman_renderer_output_set_hw_extra_damage()966 struct pixman_output_state *po = get_output_state(output); in pixman_renderer_output_destroy()
67 get_output_state(struct weston_output *output) in get_output_state() function96 struct pixman_output_state *po = get_output_state(output); in pixman_renderer_read_pixels()331 struct pixman_output_state *po = get_output_state(output); in repaint_region()532 struct pixman_output_state *po = get_output_state(output); in copy_to_hw_buffer()560 struct pixman_output_state *po = get_output_state(output); in pixman_renderer_repaint_output()867 struct pixman_output_state *po = get_output_state(output); in pixman_renderer_output_set_buffer()918 struct pixman_output_state *po = get_output_state(output); in pixman_renderer_output_destroy()
195 get_output_state(struct weston_output *output) in get_output_state() function604 struct gl_output_state *go = get_output_state(output); in use_output()654 struct gl_output_state *go = get_output_state(output); in shader_uniforms()852 struct gl_output_state *go = get_output_state(output); in output_has_borders()864 struct gl_output_state *go = get_output_state(output); in draw_output_borders()919 struct gl_output_state *go = get_output_state(output); in output_get_border_damage()955 struct gl_output_state *go = get_output_state(output); in output_get_damage()996 struct gl_output_state *go = get_output_state(output); in output_rotate_damage()1021 struct gl_output_state *go = get_output_state(output); in gl_renderer_repaint_output()1143 struct gl_output_state *go = get_output_state(output); in gl_renderer_read_pixels()[all …]
44 fn get_output_state(&self) -> Option<VideoCodecState<'static, Readable>>; in get_output_state() method169 fn get_output_state(&self) -> Option<VideoCodecState<'static, Readable>> { in get_output_state() method
60 fn get_output_state(&self) -> Option<VideoCodecState<'static, Readable>>; in get_output_state() method236 fn get_output_state(&self) -> Option<VideoCodecState<'static, Readable>> { in get_output_state() method
302 get_output_state(struct weston_output *output) in get_output_state() function385 go = get_output_state(output); in timeline_submit_render_sync()816 struct gl_output_state *go = get_output_state(output); in use_output()866 struct gl_output_state *go = get_output_state(output); in shader_uniforms()1216 struct gl_output_state *go = get_output_state(output); in output_has_borders()1228 struct gl_output_state *go = get_output_state(output); in draw_output_borders()1283 struct gl_output_state *go = get_output_state(output); in output_get_border_damage()1319 struct gl_output_state *go = get_output_state(output); in output_get_damage()1360 struct gl_output_state *go = get_output_state(output); in output_rotate_damage()1395 struct gl_output_state *go = get_output_state(output); in pixman_region_to_egl_y_invert()[all …]
180 name = "get_output_state"251 name = "get_output_state"
159 public Gst.Video.CodecState get_output_state ();251 public Gst.Video.CodecState get_output_state ();
31613 (define-method get_output_state31705 (define-method get_output_state