Searched refs:get_pushed (Results 1 – 11 of 11) sorted by relevance
114 if (pan_button.get_pushed()) in update_properties()126 if (bidir_button.get_pushed()) in update_properties()131 al_set_sample_instance_playing(sample_inst, play_button.get_pushed()); in update_properties()
146 bool use_memory = use_memory_button.get_pushed(); in draw_sample()147 bool enable_timing = enable_timing_button.get_pushed(); in draw_sample()
152 bool get_pushed();
480 bool Button::get_pushed() in get_pushed() function in Button
51 int get_pushed() { in get_pushed() function
175 if (pushed->get_pushed() != button) { in mouse_up()
185 if (pushed->get_pushed() != button) { in mouse_up()
253 if (pushed->get_pushed() != button) return button == 1; in mouse_up()
282 if (pushed->get_pushed() != button) return button == 1; in mouse_up()
443 if (pushed->get_pushed() != button) return button == 1; in mouse_up()
587 if (pushed->get_pushed() != button) return button == 1; in mouse_up()