Searched refs:get_shader_flags (Results 1 – 8 of 8) sorted by relevance
95 virtual uint get_shader_flags() const;256 uint get_shader_flags() const override;273 uint get_shader_flags() const override;332 uint get_shader_flags() const override;
237 uint material::get_shader_flags() const in get_shader_flags() function in material244 return gr_maybe_create_shader(Sdr_type, get_shader_flags()); in get_shader_handle()691 uint model_material::get_shader_flags() const in get_shader_flags() function in model_material801 uint particle_material::get_shader_flags() const in get_shader_flags() function in particle_material901 uint decal_material::get_shader_flags() const { in get_shader_flags() function in decal_material
34 auto shader_flags = material.get_shader_flags(); in convert_model_material()
667 if(get_shader_flags() & SF_USE_ALPHA) in set_projection()675 if(get_shader_flags() & SF_ORIENT) { in set_projection()772 EX flagtype get_shader_flags() { in set_projection() function
614 flagtype get_shader_flags() { return 0; } in get_shader_flags() function690 flagtype sp = get_shader_flags(); in gldraw()1667 … mdPerspective && (current_display->set_all(global_projection, 0), (get_shader_flags() & SF_DIRECT… in draw()1779 …if(vid.usingGL && (current_display->set_all(global_projection, V.shift), get_shader_flags() & SF_D… in draw()1786 …if(vid.usingGL && (current_display->set_all(global_projection, V.shift), get_shader_flags() & SF_D… in draw()
665 bool shaderside_projection = get_shader_flags() & SF_DIRECT; in model_menu()
38 return pmodel && vid.consider_shader_projection && (get_shader_flags() & SF_DIRECT); in non_spatial_model()
521 draw_data.sdr_flags = draw_data.render_material.get_shader_flags(); in add_buffer_draw()