Searched refs:get_side_normals (Results 1 – 4 of 4) sorted by relevance
/dports/games/d2x/d2x-0.2.5/main/ |
H A D | segment.h | 141 extern void get_side_normals(segment *sp, int sidenum, vms_vector * vm1, vms_vector *vm2 );
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H A D | gameseg.c | 354 get_side_normals(seg, sn, &normals[0], &normals[1] ); in get_seg_masks() 503 get_side_normals(seg, sn, &normals[0], &normals[1] ); in get_side_dists() 1551 get_side_normals(sp, sidenum, &normals[0], &normals[1] ); in create_walls_on_side() 1677 void get_side_normals(segment *sp, int sidenum, vms_vector * vm1, vms_vector * vm2 ) in get_side_normals() function
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H A D | render.c | 788 get_side_normals(segp, sidenum, &normals[0], &normals[1] ); in render_side() 1517 get_side_normals(seg0, edgeside0, norm0_0, norm0_1 ); in find_joining_side_norms() 1518 get_side_normals(seg1, edgeside1, norm1_0, norm1_1 ); in find_joining_side_norms()
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H A D | physics.c | 137 get_side_normals(&Segments[obj->segnum], best_side, &normals[0], &normals[1] ); in do_physics_align_object()
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