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Searched refs:get_side_normals (Results 1 – 4 of 4) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dsegment.h141 extern void get_side_normals(segment *sp, int sidenum, vms_vector * vm1, vms_vector *vm2 );
H A Dgameseg.c354 get_side_normals(seg, sn, &normals[0], &normals[1] ); in get_seg_masks()
503 get_side_normals(seg, sn, &normals[0], &normals[1] ); in get_side_dists()
1551 get_side_normals(sp, sidenum, &normals[0], &normals[1] ); in create_walls_on_side()
1677 void get_side_normals(segment *sp, int sidenum, vms_vector * vm1, vms_vector * vm2 ) in get_side_normals() function
H A Drender.c788 get_side_normals(segp, sidenum, &normals[0], &normals[1] ); in render_side()
1517 get_side_normals(seg0, edgeside0, norm0_0, norm0_1 ); in find_joining_side_norms()
1518 get_side_normals(seg1, edgeside1, norm1_0, norm1_1 ); in find_joining_side_norms()
H A Dphysics.c137 get_side_normals(&Segments[obj->segnum], best_side, &normals[0], &normals[1] ); in do_physics_align_object()