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Searched refs:get_stocklevel (Results 1 – 2 of 2) sorted by relevance

/dports/games/widelands/widelands-build21/src/ai/
H A Ddefaultai.cc2811 if (get_stocklevel(bo, gametime) == 0) { in construct_building()
4692 get_stocklevel(*site.bo, gametime) > in check_productionsites()
5419 if (get_stocklevel(bo, gametime) < 10) { in check_building_necessity()
5457 inputs[14] = (get_stocklevel(bo, gametime) < 10) * 1; in check_building_necessity()
5458 inputs[15] = (get_stocklevel(bo, gametime) < 10) * 1; in check_building_necessity()
5459 inputs[16] = (get_stocklevel(bo, gametime) < 2) * 1; in check_building_necessity()
5491 get_stocklevel(bo, gametime) < 20) { in check_building_necessity()
5497 get_stocklevel(bo, gametime) < 20) { in check_building_necessity()
5504 get_stocklevel(bo, gametime) < 10) { in check_building_necessity()
5594 (get_stocklevel(bo, gametime) == 0 && in check_building_necessity()
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H A Ddefaultai.h215 get_stocklevel(Widelands::BuildingObserver&, uint32_t, WareWorker = WareWorker::kWare) const;