Searched refs:get_stocklevel (Results 1 – 2 of 2) sorted by relevance
/dports/games/widelands/widelands-build21/src/ai/ |
H A D | defaultai.cc | 2811 if (get_stocklevel(bo, gametime) == 0) { in construct_building() 4692 get_stocklevel(*site.bo, gametime) > in check_productionsites() 5419 if (get_stocklevel(bo, gametime) < 10) { in check_building_necessity() 5457 inputs[14] = (get_stocklevel(bo, gametime) < 10) * 1; in check_building_necessity() 5458 inputs[15] = (get_stocklevel(bo, gametime) < 10) * 1; in check_building_necessity() 5459 inputs[16] = (get_stocklevel(bo, gametime) < 2) * 1; in check_building_necessity() 5491 get_stocklevel(bo, gametime) < 20) { in check_building_necessity() 5497 get_stocklevel(bo, gametime) < 20) { in check_building_necessity() 5504 get_stocklevel(bo, gametime) < 10) { in check_building_necessity() 5594 (get_stocklevel(bo, gametime) == 0 && in check_building_necessity() [all …]
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H A D | defaultai.h | 215 get_stocklevel(Widelands::BuildingObserver&, uint32_t, WareWorker = WareWorker::kWare) const;
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