/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudlock.cpp | 1013 get_subsystem_world_pos(target_objp, Player_ai->targeted_subsys, &lock_world_pos); in hud_lock_update_lock_pos() 1021 get_subsystem_world_pos(target_objp, Player->locking_subsys, &lock_world_pos); in hud_lock_update_lock_pos() 1068 get_subsystem_world_pos(target_objp, ss, &subsys_world_pos); in hud_lock_get_new_lock_pos() 1086 get_subsystem_world_pos(target_objp, Player->locking_subsys, &lock_world_pos); in hud_lock_get_new_lock_pos() 1133 get_subsystem_world_pos(target_objp, Player->locking_subsys, &lock_world_pos); in hud_lock_determine_lock_point()
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H A D | hudbrackets.cpp | 318 get_subsystem_world_pos(targetp, subsys, &subobj_pos); 612 get_subsystem_world_pos(targetp, subsys, &subobj_pos); in draw_subsys_brackets() 1059 get_subsystem_world_pos(targetp, subsys, &subobj_pos); in renderBoundingBracketsSubobject()
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H A D | hudtarget.h | 121 vec3d* get_subsystem_world_pos(object* parent_obj, ship_subsys* subsys, vec3d* world_pos);
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H A D | hudtarget.cpp | 1789 get_subsystem_world_pos(objp, A, &gsubpos); in hud_target_live_turret() 2715 get_subsystem_world_pos(targetp, subsys, &subobj_pos); in hud_target_subsystem_in_reticle() 3492 get_subsystem_world_pos(targetp, Player_ai->targeted_subsys, &target_pos); in hud_show_targeting_gauges() 3962 get_subsystem_world_pos(targetp, Player_ai->targeted_subsys, &target_pos); in renderLeadCurrentTarget() 4248 get_subsystem_world_pos(targetp, Player_ai->targeted_subsys, &target_pos); in render() 4401 vec3d* get_subsystem_world_pos(object* parent_obj, ship_subsys* subsys, vec3d* world_pos) in get_subsystem_world_pos() function
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H A D | hud.cpp | 1493 get_subsystem_world_pos(targetp, Player_ai->targeted_subsys, &target_pos); in hud_update_frame()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudlock.cpp | 759 get_subsystem_world_pos(target_objp, ss, &subsys_world_pos); in hud_lock_acquire_current_target() 1073 get_subsystem_world_pos(current_lock->obj, current_lock->subsys, ¤t_lock->world_pos); in hud_lock_determine_lock_point() 1991 get_subsystem_world_pos(target_objp, Player_ai->targeted_subsys, &lock_world_pos); in hud_lock_update_lock_pos() 1999 get_subsystem_world_pos(target_objp, Player->locking_subsys, &lock_world_pos); in hud_lock_update_lock_pos() 2046 get_subsystem_world_pos(target_objp, ss, &subsys_world_pos); in hud_lock_get_new_lock_pos() 2064 get_subsystem_world_pos(target_objp, Player->locking_subsys, &lock_world_pos); in hud_lock_get_new_lock_pos() 2111 get_subsystem_world_pos(target_objp, Player->locking_subsys, &lock_world_pos); in hud_lock_determine_lock_point()
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H A D | hudbrackets.cpp | 240 get_subsystem_world_pos(targetp, subsys, &subobj_pos); in draw_subsys_brackets() 705 get_subsystem_world_pos(targetp, subsys, &subobj_pos); in renderBoundingBracketsSubobject()
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H A D | hudtarget.h | 132 vec3d* get_subsystem_world_pos(object* parent_obj, ship_subsys* subsys, vec3d* world_pos);
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H A D | hudtarget.cpp | 1800 get_subsystem_world_pos(objp, A, &gsubpos); in hud_target_live_turret() 2658 get_subsystem_world_pos(targetp, subsys, &subobj_pos); in hud_target_subsystem_in_reticle() 3449 get_subsystem_world_pos(targetp, Player_ai->targeted_subsys, &target_pos); in hud_show_targeting_gauges() 3929 get_subsystem_world_pos(targetp, Player_ai->targeted_subsys, &target_pos); in renderLeadCurrentTarget() 4216 get_subsystem_world_pos(targetp, Player_ai->targeted_subsys, &target_pos); in render() 4379 vec3d* get_subsystem_world_pos(object* parent_obj, ship_subsys* subsys, vec3d* world_pos) in get_subsystem_world_pos() function
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H A D | hud.cpp | 1471 get_subsystem_world_pos(targetp, Player_ai->targeted_subsys, &target_pos); in hud_update_frame()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/objs/ |
H A D | subsystem.cpp | 226 get_subsystem_world_pos(sso->objp, sso->ss, &world_pos); 766 get_subsystem_world_pos(sso->objp, sso->ss, &world_pos);
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | shiphit.cpp | 135 get_subsystem_world_pos(ship_objp, subsys, &g_subobj_pos); in do_subobj_destroyed_stuff() 473 get_subsystem_world_pos(ship_objp, subsys, &g_subobj_pos); in do_subobj_heal_stuff() 791 get_subsystem_world_pos(ship_objp, subsys, &g_subobj_pos); in do_subobj_hit_stuff() 2121 get_subsystem_world_pos(ship_objp, subsys, &g_subobj_pos); in MONITOR()
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H A D | shipfx.cpp | 279 get_subsystem_world_pos(ship_objp, subsys, &subobj_pos); in shipfx_blow_off_subsystem()
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H A D | ship.cpp | 11266 get_subsystem_world_pos(&Objects[aip->target_objnum], aip->targeted_subsys, &target_position); in in_autoaim_fov() 11398 get_subsystem_world_pos(&Objects[aip->target_objnum], aip->targeted_subsys, &target_position); in ship_fire_primary()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/ |
H A D | shiphit.cpp | 119 get_subsystem_world_pos(ship_objp, subsys, &g_subobj_pos); in do_subobj_destroyed_stuff() 554 get_subsystem_world_pos(ship_objp, subsys, &g_subobj_pos); in do_subobj_hit_stuff() 1876 get_subsystem_world_pos(ship_objp, subsys, &g_subobj_pos); in MONITOR()
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H A D | shipfx.cpp | 309 get_subsystem_world_pos(ship_obj, subsys, &subobj_pos); in shipfx_blow_off_subsystem()
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H A D | ship.cpp | 10120 get_subsystem_world_pos(&Objects[aip->target_objnum], aip->targeted_subsys, &target_position); in ship_fire_primary()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/playerman/ |
H A D | playercontrol.cpp | 232 get_subsystem_world_pos(targetp, Player_ai->targeted_subsys, &target_pos); in do_view_track_target() 1567 get_subsystem_world_pos(cargo_objp, Player_ai->targeted_subsys, &subsys_pos); in player_inspect_cap_subsys_cargo()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/playerman/ |
H A D | playercontrol.cpp | 308 get_subsystem_world_pos(targetp, Player_ai->targeted_subsys, &target_pos); in do_view_track_target() 1749 get_subsystem_world_pos(cargo_objp, Player_ai->targeted_subsys, &subsys_pos); in player_inspect_cap_subsys_cargo()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/io/ |
H A D | keycontrol.cpp | 822 get_subsystem_world_pos(objp, Player_ai->targeted_subsys, &g_subobj_pos); in process_debug_keys()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/io/ |
H A D | keycontrol.cpp | 864 get_subsystem_world_pos(objp, Player_ai->targeted_subsys, &g_subobj_pos); in process_debug_keys()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/ |
H A D | weapons.cpp | 4889 get_subsystem_world_pos(hobjp, Weapons[num].homing_subsys, &target_pos); in weapon_home() 9143 get_subsystem_world_pos(target, target_subsys, &ss_pos); in weapon_multilock_can_lock_on_subsys()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/ |
H A D | weapons.cpp | 4256 get_subsystem_world_pos(hobjp, Weapons[num].homing_subsys, &target_pos); in weapon_home()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/ |
H A D | sexp.cpp | 6375 get_subsystem_world_pos(&Objects[Ships[shipnum].objnum], ss, subsys_world_pos); in sexp_get_subsystem_world_pos()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/parse/ |
H A D | sexp.cpp | 7326 get_subsystem_world_pos(ship_entry->objp, ss, subsys_world_pos); in sexp_get_subsystem_world_pos()
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