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Searched refs:get_subsystem_world_pos (Results 1 – 25 of 25) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudlock.cpp1013 get_subsystem_world_pos(target_objp, Player_ai->targeted_subsys, &lock_world_pos); in hud_lock_update_lock_pos()
1021 get_subsystem_world_pos(target_objp, Player->locking_subsys, &lock_world_pos); in hud_lock_update_lock_pos()
1068 get_subsystem_world_pos(target_objp, ss, &subsys_world_pos); in hud_lock_get_new_lock_pos()
1086 get_subsystem_world_pos(target_objp, Player->locking_subsys, &lock_world_pos); in hud_lock_get_new_lock_pos()
1133 get_subsystem_world_pos(target_objp, Player->locking_subsys, &lock_world_pos); in hud_lock_determine_lock_point()
H A Dhudbrackets.cpp318 get_subsystem_world_pos(targetp, subsys, &subobj_pos);
612 get_subsystem_world_pos(targetp, subsys, &subobj_pos); in draw_subsys_brackets()
1059 get_subsystem_world_pos(targetp, subsys, &subobj_pos); in renderBoundingBracketsSubobject()
H A Dhudtarget.h121 vec3d* get_subsystem_world_pos(object* parent_obj, ship_subsys* subsys, vec3d* world_pos);
H A Dhudtarget.cpp1789 get_subsystem_world_pos(objp, A, &gsubpos); in hud_target_live_turret()
2715 get_subsystem_world_pos(targetp, subsys, &subobj_pos); in hud_target_subsystem_in_reticle()
3492 get_subsystem_world_pos(targetp, Player_ai->targeted_subsys, &target_pos); in hud_show_targeting_gauges()
3962 get_subsystem_world_pos(targetp, Player_ai->targeted_subsys, &target_pos); in renderLeadCurrentTarget()
4248 get_subsystem_world_pos(targetp, Player_ai->targeted_subsys, &target_pos); in render()
4401 vec3d* get_subsystem_world_pos(object* parent_obj, ship_subsys* subsys, vec3d* world_pos) in get_subsystem_world_pos() function
H A Dhud.cpp1493 get_subsystem_world_pos(targetp, Player_ai->targeted_subsys, &target_pos); in hud_update_frame()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudlock.cpp759 get_subsystem_world_pos(target_objp, ss, &subsys_world_pos); in hud_lock_acquire_current_target()
1073 get_subsystem_world_pos(current_lock->obj, current_lock->subsys, &current_lock->world_pos); in hud_lock_determine_lock_point()
1991 get_subsystem_world_pos(target_objp, Player_ai->targeted_subsys, &lock_world_pos); in hud_lock_update_lock_pos()
1999 get_subsystem_world_pos(target_objp, Player->locking_subsys, &lock_world_pos); in hud_lock_update_lock_pos()
2046 get_subsystem_world_pos(target_objp, ss, &subsys_world_pos); in hud_lock_get_new_lock_pos()
2064 get_subsystem_world_pos(target_objp, Player->locking_subsys, &lock_world_pos); in hud_lock_get_new_lock_pos()
2111 get_subsystem_world_pos(target_objp, Player->locking_subsys, &lock_world_pos); in hud_lock_determine_lock_point()
H A Dhudbrackets.cpp240 get_subsystem_world_pos(targetp, subsys, &subobj_pos); in draw_subsys_brackets()
705 get_subsystem_world_pos(targetp, subsys, &subobj_pos); in renderBoundingBracketsSubobject()
H A Dhudtarget.h132 vec3d* get_subsystem_world_pos(object* parent_obj, ship_subsys* subsys, vec3d* world_pos);
H A Dhudtarget.cpp1800 get_subsystem_world_pos(objp, A, &gsubpos); in hud_target_live_turret()
2658 get_subsystem_world_pos(targetp, subsys, &subobj_pos); in hud_target_subsystem_in_reticle()
3449 get_subsystem_world_pos(targetp, Player_ai->targeted_subsys, &target_pos); in hud_show_targeting_gauges()
3929 get_subsystem_world_pos(targetp, Player_ai->targeted_subsys, &target_pos); in renderLeadCurrentTarget()
4216 get_subsystem_world_pos(targetp, Player_ai->targeted_subsys, &target_pos); in render()
4379 vec3d* get_subsystem_world_pos(object* parent_obj, ship_subsys* subsys, vec3d* world_pos) in get_subsystem_world_pos() function
H A Dhud.cpp1471 get_subsystem_world_pos(targetp, Player_ai->targeted_subsys, &target_pos); in hud_update_frame()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/objs/
H A Dsubsystem.cpp226 get_subsystem_world_pos(sso->objp, sso->ss, &world_pos);
766 get_subsystem_world_pos(sso->objp, sso->ss, &world_pos);
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dshiphit.cpp135 get_subsystem_world_pos(ship_objp, subsys, &g_subobj_pos); in do_subobj_destroyed_stuff()
473 get_subsystem_world_pos(ship_objp, subsys, &g_subobj_pos); in do_subobj_heal_stuff()
791 get_subsystem_world_pos(ship_objp, subsys, &g_subobj_pos); in do_subobj_hit_stuff()
2121 get_subsystem_world_pos(ship_objp, subsys, &g_subobj_pos); in MONITOR()
H A Dshipfx.cpp279 get_subsystem_world_pos(ship_objp, subsys, &subobj_pos); in shipfx_blow_off_subsystem()
H A Dship.cpp11266 get_subsystem_world_pos(&Objects[aip->target_objnum], aip->targeted_subsys, &target_position); in in_autoaim_fov()
11398 get_subsystem_world_pos(&Objects[aip->target_objnum], aip->targeted_subsys, &target_position); in ship_fire_primary()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dshiphit.cpp119 get_subsystem_world_pos(ship_objp, subsys, &g_subobj_pos); in do_subobj_destroyed_stuff()
554 get_subsystem_world_pos(ship_objp, subsys, &g_subobj_pos); in do_subobj_hit_stuff()
1876 get_subsystem_world_pos(ship_objp, subsys, &g_subobj_pos); in MONITOR()
H A Dshipfx.cpp309 get_subsystem_world_pos(ship_obj, subsys, &subobj_pos); in shipfx_blow_off_subsystem()
H A Dship.cpp10120 get_subsystem_world_pos(&Objects[aip->target_objnum], aip->targeted_subsys, &target_position); in ship_fire_primary()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/playerman/
H A Dplayercontrol.cpp232 get_subsystem_world_pos(targetp, Player_ai->targeted_subsys, &target_pos); in do_view_track_target()
1567 get_subsystem_world_pos(cargo_objp, Player_ai->targeted_subsys, &subsys_pos); in player_inspect_cap_subsys_cargo()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/playerman/
H A Dplayercontrol.cpp308 get_subsystem_world_pos(targetp, Player_ai->targeted_subsys, &target_pos); in do_view_track_target()
1749 get_subsystem_world_pos(cargo_objp, Player_ai->targeted_subsys, &subsys_pos); in player_inspect_cap_subsys_cargo()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/io/
H A Dkeycontrol.cpp822 get_subsystem_world_pos(objp, Player_ai->targeted_subsys, &g_subobj_pos); in process_debug_keys()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/io/
H A Dkeycontrol.cpp864 get_subsystem_world_pos(objp, Player_ai->targeted_subsys, &g_subobj_pos); in process_debug_keys()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dweapons.cpp4889 get_subsystem_world_pos(hobjp, Weapons[num].homing_subsys, &target_pos); in weapon_home()
9143 get_subsystem_world_pos(target, target_subsys, &ss_pos); in weapon_multilock_can_lock_on_subsys()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dweapons.cpp4256 get_subsystem_world_pos(hobjp, Weapons[num].homing_subsys, &target_pos); in weapon_home()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/
H A Dsexp.cpp6375 get_subsystem_world_pos(&Objects[Ships[shipnum].objnum], ss, subsys_world_pos); in sexp_get_subsystem_world_pos()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/parse/
H A Dsexp.cpp7326 get_subsystem_world_pos(ship_entry->objp, ss, subsys_world_pos); in sexp_get_subsystem_world_pos()