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Searched refs:get_subtexture_count (Results 1 – 6 of 6) sorted by relevance

/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/unit/
H A Dunit_texture.cpp71 unsigned int to_draw = frame % this->texture->get_subtexture_count(); in draw()
132 unsigned int subtextures = this->texture->get_subtexture_count(); in initialise()
152 unsigned int tex_frames = t->get_subtexture_count(); in subtexture()
/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/gui/integration/private/
H A Dgui_game_spec_image_provider_by_id_impl.cpp38 subid < static_cast<int>(tex->get_subtexture_count())) { in get_texture_handle()
H A Dgui_texture_handle.cpp25 return texture_handle.subid >= 0 && texture_handle.texture->get_subtexture_count() > 1; in isAtlasTexture()
/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/
H A Dtexture.h127 size_t get_subtexture_count() const;
H A Dtexture.cpp431 size_t Texture::get_subtexture_count() const { in get_subtexture_count() function in openage::Texture
/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/terrain/
H A Dterrain.cpp434 std::sqrt(tex->get_subtexture_count()) in create_tile_advice()
704 std::sqrt(overlay->tex->get_subtexture_count()) in calculate_masks()
736 std::sqrt(overlay->tex->get_subtexture_count()) in calculate_masks()