/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/pathfinder/ |
H A D | u6_astar_path.cpp | 48 if (!real || !game->get_usecode()->is_unlocked_door(real)) in step_cost() 50 if (!block || !game->get_usecode()->is_unlocked_door(block) || real) in step_cost()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/views/ |
H A D | inventory_widget.cpp | 537 if ((Game::get_game()->get_usecode()->has_getcode(obj) in drag_accept_drop() 538 && !Game::get_game()->get_usecode()->get_obj(obj, actor)) in drag_accept_drop() 554 UseCode *usecode = Game::get_game()->get_usecode(); in drag_accept_drop() 624 UseCode *usecode = Game::get_game()->get_usecode(); in try_click()
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H A D | party_view.cpp | 220 if ((!Game::get_game()->get_usecode()->has_getcode(obj) in drag_accept_drop() 221 || Game::get_game()->get_usecode()->get_obj(obj, actor)) in drag_accept_drop()
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H A D | container_widget.cpp | 413 UseCode *usecode = Game::get_game()->get_usecode(); in drag_accept_drop() 488 UseCode *usecode = Game::get_game()->get_usecode(); in try_click()
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H A D | inventory_view.cpp | 623 bool locked_chest = (Game::get_game()->get_usecode()->is_chest(obj) && obj->frame_n > 1); in select_obj() 624 if (Game::get_game()->get_usecode()->is_container(obj) && !locked_chest) in select_obj()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/shapes/shapeinf/ |
H A D | frusefun.h | 84 int get_usecode() const { in get_usecode() function
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H A D | weaponinf.h | 266 int get_usecode() const { in get_usecode() function
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/ |
H A D | keyactions.cc | 251 Usecode_machine *usecode = Game_window::get_instance()->get_usecode(); in ActionCallUsecode() 353 Usecode_machine *ucmachine = gwin->get_usecode(); in ActionTryKeys() 437 Usecode_machine *ucmachine = gwin->get_usecode(); in ActionUseHealingItems()
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H A D | actors.h | 301 int get_usecode() const override { in get_usecode() function 302 return usecode == -1 ? Game_object::get_usecode() : usecode; in get_usecode()
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H A D | shapeid.cc | 75 ucmachine = g->get_usecode(); in init()
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H A D | gamewin.h | 356 inline Usecode_machine *get_usecode() const { in get_usecode() function
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/objs/ |
H A D | objs.cc | 75 int Game_object::get_usecode() const { in get_usecode() function in Game_object 86 ucid = useinf->get_usecode(); in get_usecode() 94 return ucmachine->function_exists(get_usecode()); in usecode_exists() 1024 ucmachine->call_usecode(get_usecode(), this, in activate() 1529 usefun = winf->get_usecode(); in figure_hit_points()
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H A D | contain.cc | 194 Game_window::get_instance()->get_usecode()->getKeyring(); in Add2keyring() 423 ucmachine->call_usecode(get_usecode(), this, in activate()
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H A D | objs.h | 462 virtual int get_usecode() const;
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/ |
H A D | timed_event.cpp | 478 Game::get_game()->get_usecode()->use_obj(ship_obj); in timed() 491 uc = game->get_usecode(); in TimedContainerSearch() 821 Game::get_game()->get_usecode()->destroy_obj(food, 1); in eat()
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H A D | game.h | 382 UseCode *get_usecode() { in get_usecode() function
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H A D | effect.cpp | 89 usecode = game->get_usecode(); in CannonballEffect() 564 game->get_usecode()->message_obj(obj, MESG_EFFECT_COMPLETE, this); in delete_self() 689 if (game->get_usecode()->is_container(throw_obj)) { in hit_target() 1599 game->get_usecode()->message_obj(potion, MESG_EFFECT_COMPLETE, this); in callback() 1707 game->get_usecode()->message_obj(gem, MESG_EFFECT_COMPLETE, this); in delete_self()
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H A D | obj_manager.h | 133 UseCode *get_usecode() { in get_usecode() function
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/usecode/ |
H A D | debugserver.cc | 67 Usecode_machine *ucm = Game_window::get_instance()->get_usecode(); in Handle_debug_message()
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H A D | ucsched.cc | 146 gwin->get_tqueue()->add(d + SDL_GetTicks(), this, gwin->get_usecode()); in start() 262 gwin->get_usecode()); in purge()
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H A D | useval.cc | 480 clssym = gwin->get_usecode()->get_class(nm); in restore()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/gui/widgets/ |
H A D | map_window.cpp | 1864 if (((tile->flags1 & TILEFLAG_WALL) && !game->get_usecode()->is_door(obj)) in blocked_by_wall() 1909 … if ((!game->get_usecode()->has_getcode(obj) || game->get_usecode()->get_obj(obj, target_actor)) in drag_accept_drop() 1925 if (game->get_usecode()->cannot_unready(obj)) { in drag_accept_drop() 1965 game->get_usecode()->search_container(obj, false); in drag_perform_drop() 2012 if (game->get_usecode()->has_getcode(obj) && obj->is_in_inventory() == false) { in move_on_drop() 2018 game->get_usecode()->get_obj(obj, actor_manager->get_player()); in move_on_drop()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/gumps/ |
H A D | ShortcutBar_gump.cc | 309 if (gumpman->modal_gump_mode() || gwin->get_usecode()->in_usecode() || g_waiting_for_click in handle_event()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/ |
H A D | actor.cpp | 453 usecode = obj_manager->get_usecode(); in move() 1111 if (obj_manager->get_usecode()->has_readycode(obj) && run_usecode) in remove_readied_object() 1112 obj_manager->get_usecode()->ready_obj(obj, this); in remove_readied_object()
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H A D | u6_actor.cpp | 1574 U6UseCode *uc = (U6UseCode *)Game::get_game()->get_usecode(); in inventory_get_food() 1639 U6UseCode *useCode = (U6UseCode *)Game::get_game()->get_usecode(); in handle_lightsource()
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