/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | aizomba.cpp | 86 int nAngle = getangle(tx, ty); in HackSeqCallback() 115 int nAngle = getangle(dx, dy); in thinkGoto() 137 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase() 151 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase() 183 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkPonder() 197 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkPonder() 241 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in myThinkTarget() 280 pSprite->ang = getangle(pXSprite->targetX-pSprite->x, pXSprite->targetY-pSprite->y); in entryEStand()
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H A D | aigilbst.cpp | 106 int nAngle = getangle(dx, dy); in thinkGoto() 142 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase() 174 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase() 249 int nAngle = getangle(dx, dy); in thinkSwimGoto() 271 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkSwimChase() 285 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkSwimChase() 327 int UNUSED(nAngle) = getangle(dx, dy); in sub_6CB00() 365 int UNUSED(nAngle) = getangle(dx, dy); in sub_6CD74() 401 int UNUSED(nAngle) = getangle(dx, dy); in sub_6D03C()
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H A D | aicaleb.cpp | 115 int nAngle = getangle(dx, dy); in thinkGoto() 151 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase() 186 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase() 262 int nAngle = getangle(dx, dy); in thinkSwimGoto() 284 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkSwimChase() 298 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkSwimChase() 335 int UNUSED(nAngle) = getangle(dx, dy); in sub_65D04() 373 int UNUSED(nAngle) = getangle(dx, dy); in sub_65F44() 409 int UNUSED(nAngle) = getangle(dx, dy); in sub_661E0()
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H A D | aiinnoc.cpp | 65 int nAngle = getangle(dx, dy); in thinkGoto() 87 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase() 101 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase()
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H A D | aiboneel.cpp | 136 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkTarget() 168 int nAngle = getangle(dx, dy); in thinkGoto() 190 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkPonder() 199 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkPonder() 294 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase() 308 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase() 351 int UNUSED(nAngle) = getangle(dx, dy); in MoveForward() 382 int UNUSED(nAngle) = getangle(dx, dy); in MoveSwoop() 411 int UNUSED(nAngle) = getangle(dx, dy); in MoveAscend()
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H A D | aibat.cpp | 123 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkTarget() 153 int nAngle = getangle(dx, dy); in thinkGoto() 175 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkPonder() 184 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkPonder() 279 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase() 293 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase() 340 int UNUSED(nAngle) = getangle(dx, dy); in MoveForward() 374 int UNUSED(nAngle) = getangle(dx, dy); in MoveSwoop() 406 int UNUSED(nAngle) = getangle(dx, dy); in MoveFly()
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H A D | aihand.cpp | 86 int nAngle = getangle(dx, dy); in thinkGoto() 108 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase() 122 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase()
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H A D | aibeast.cpp | 214 int nAngle = getangle(dx, dy); in thinkGoto() 250 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase() 282 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase() 395 int nAngle = getangle(dx, dy); in thinkSwimGoto() 417 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkSwimChase() 431 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkSwimChase() 470 int UNUSED(nAngle) = getangle(dx, dy); in MoveForward() 493 int UNUSED(nAngle) = getangle(dx, dy); in sub_628A0() 531 int UNUSED(nAngle) = getangle(dx, dy); in sub_62AE0() 567 int UNUSED(nAngle) = getangle(dx, dy); in sub_62D7C()
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H A D | aighost.cpp | 124 int UNUSED(nAngle) = getangle(dx, dy); in BlastSeqCallback() 166 int nAngle = getangle(x2-x, y2-y); in BlastSeqCallback() 244 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkTarget() 279 int nAngle = getangle(dx, dy); in thinkGoto() 367 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase() 381 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase() 476 int UNUSED(nAngle) = getangle(dx, dy); in MoveForward() 514 int UNUSED(nAngle) = getangle(dx, dy); in MoveSlow() 555 int UNUSED(nAngle) = getangle(dx, dy); in MoveSwoop() 595 int UNUSED(nAngle) = getangle(dx, dy); in MoveFly()
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H A D | airat.cpp | 83 int nAngle = getangle(dx, dy); in thinkGoto() 105 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase() 119 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase()
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H A D | aitchern.cpp | 134 int nAngle = getangle(x2-x, y2-y); in sub_71BD4() 212 int nAngle = getangle(x2-x, y2-y); in sub_720AC() 276 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in sub_725A4() 306 int nAngle = getangle(dx, dy); in sub_72850() 336 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in sub_72934() 350 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in sub_72934()
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H A D | aizombf.cpp | 96 int nAngle = getangle(tx, ty); in PukeSeqCallback() 123 int nAngle = getangle(dx, dy); in thinkGoto() 145 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase() 159 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase()
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H A D | aihound.cpp | 117 int nAngle = getangle(dx, dy); in thinkGoto() 147 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase() 161 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase()
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H A D | aigarg.cpp | 141 int UNUSED(nAngle) = getangle(dx, dy); in BlastSSeqCallback() 183 int nAngle = getangle(x2-x, y2-y); in BlastSSeqCallback() 270 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkTarget() 306 int nAngle = getangle(dx, dy); in thinkGoto() 394 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase() 408 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase() 585 int UNUSED(nAngle) = getangle(dx, dy); in MoveForward() 623 int UNUSED(nAngle) = getangle(dx, dy); in MoveSlow() 667 int UNUSED(nAngle) = getangle(dx, dy); in MoveSwoop() 710 int UNUSED(nAngle) = getangle(dx, dy); in MoveFly()
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H A D | aispid.cpp | 174 int nAngle = getangle(dx, dy); in sub_71370() 208 int nAngle = getangle(dx, dy); in thinkGoto() 230 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase() 243 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase()
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H A D | aicerber.cpp | 150 int nAngle = getangle(x2-x, y2-y); in BurnSeqCallback() 234 int nAngle = getangle(x2-x, y2-y); in BurnSeqCallback2() 310 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkTarget() 340 int nAngle = getangle(dx, dy); in thinkGoto() 388 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase() 417 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase()
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H A D | aipod.cpp | 185 int nAngle = getangle(dx, dy); in sub_70380() 233 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in sub_704D8() 251 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in sub_704D8()
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H A D | aiburn.cpp | 104 int nAngle = getangle(dx, dy); in thinkGoto() 178 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase() 212 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase()
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/dports/math/py-grandalf/grandalf-0.7/grandalf/ |
H A D | routing.py | 16 from grandalf.utils.geometry import intersectR, getangle, sqrt 35 e.view.head_angle = getangle(pts[-2], pts[-1]) 59 angle = getangle(p1, p2)
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | game5.c | 248 getangle( in animatesprites() 252 getangle( in animatesprites() 268 t->ang = getangle(x-t->x,y-t->y); in animatesprites() 310 k = getangle(s->x-x,s->y-y); in animatesprites() 326 k = getangle(s->x-x,s->y-y); in animatesprites() 337 k = getangle(s->x-x,s->y-y); in animatesprites() 349 k = getangle(s->x-x,s->y-y); in animatesprites() 361 k = getangle(s->x-x,s->y-y); in animatesprites() 375 k = getangle(s->x-x,s->y-y); in animatesprites() 691 k = getangle(s->x-x,s->y-y); in animatesprites() [all …]
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H A D | player5.c | 190 daang = getangle(x2-x1,y2-y1); in computergetinput() 298 … daang = ((getangle(wall[wall[k].point2].x-wall[k].x,wall[wall[k].point2].y-wall[k].y)+1536)&2047); in computergetinput() 339 … daang = ((getangle(wall[wall[k].point2].x-wall[k].x,wall[wall[k].point2].y-wall[k].y)+1536)&2047); in computergetinput() 370 daang = getangle(x2-x1,y2-y1); in computergetinput() 401 daang = getangle(x2-x1,y2-y1); in computergetinput() 403 …daang = getangle(wall[wall[i&(MAXWALLS-1)].point2].x-wall[i&(MAXWALLS-1)].x,wall[wall[i&(MAXWALLS-… in computergetinput() 426 daang = getangle(x2-x1,y2-y1); in computergetinput() 428 …daang = ((getangle(wall[wall[goalwall[snum]].point2].x-wall[goalwall[snum]].x,wall[wall[goalwall[s… in computergetinput()
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/dports/security/klee/klee-2.2/utils/hacks/TreeGraphs/Graphics/Geometry/ |
H A D | vec2.py | 18 def getangle(a): function 24 toangle = getangle 27 return getangle(pt),length(pt)
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | jplayer.c | 610 …daang = NORM_ANGLE(getangle(x2+(Player[goalplayer[snum]].xvect>>14)-x1,y2+(Player[goalplayer[snum]… in computergetinput() 735 … daang = ((getangle(wall[wall[k].point2].x-wall[k].x,wall[wall[k].point2].y-wall[k].y)+1536)&2047); in computergetinput() 777 … daang = ((getangle(wall[wall[k].point2].x-wall[k].x,wall[wall[k].point2].y-wall[k].y)+1536)&2047); in computergetinput() 809 daang = getangle(x2-x1,y2-y1); in computergetinput() 843 daang = getangle(x2-x1,y2-y1); in computergetinput() 845 …daang = getangle(wall[wall[i&(MAXWALLS-1)].point2].x-wall[i&(MAXWALLS-1)].x,wall[wall[i&(MAXWALLS-… in computergetinput() 870 daang = getangle(x2-x1,y2-y1); in computergetinput() 872 …daang = ((getangle(wall[wall[goalwall[snum]].point2].x-wall[goalwall[snum]].x,wall[wall[goalwall[s… in computergetinput()
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/dports/graphics/blender/blender-2.91.0/intern/iksolver/intern/ |
H A D | IK_QJacobianSolver.cpp | 153 IK_QSegment *tip, Vector3d &goal, Vector3d &polegoal, float poleangle, bool getangle) in SetPoleVectorConstraint() argument 159 m_poleangle = (getangle) ? 0.0f : poleangle; in SetPoleVectorConstraint() 160 m_getpoleangle = getangle; in SetPoleVectorConstraint()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | jplayer.cpp | 611 …daang = NORM_ANGLE(getangle(x2+(Player[goalplayer[snum]].xvect>>14)-x1,y2+(Player[goalplayer[snum]… in computergetinput() 734 … daang = ((getangle(wall[wall[k].point2].x-wall[k].x,wall[wall[k].point2].y-wall[k].y)+1536)&2047); in computergetinput() 776 … daang = ((getangle(wall[wall[k].point2].x-wall[k].x,wall[wall[k].point2].y-wall[k].y)+1536)&2047); in computergetinput() 808 daang = getangle(x2-x1,y2-y1); in computergetinput() 842 daang = getangle(x2-x1,y2-y1); in computergetinput() 844 …daang = getangle(wall[wall[i&(MAXWALLS-1)].point2].x-wall[i&(MAXWALLS-1)].x,wall[wall[i&(MAXWALLS-… in computergetinput() 869 daang = getangle(x2-x1,y2-y1); in computergetinput() 871 …daang = ((getangle(wall[wall[goalwall[snum]].point2].x-wall[goalwall[snum]].x,wall[wall[goalwall[s… in computergetinput()
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