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Searched refs:getangle (Results 1 – 25 of 158) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Daizomba.cpp86 int nAngle = getangle(tx, ty); in HackSeqCallback()
115 int nAngle = getangle(dx, dy); in thinkGoto()
137 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase()
151 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase()
183 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkPonder()
197 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkPonder()
241 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in myThinkTarget()
280 pSprite->ang = getangle(pXSprite->targetX-pSprite->x, pXSprite->targetY-pSprite->y); in entryEStand()
H A Daigilbst.cpp106 int nAngle = getangle(dx, dy); in thinkGoto()
142 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase()
174 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase()
249 int nAngle = getangle(dx, dy); in thinkSwimGoto()
271 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkSwimChase()
285 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkSwimChase()
327 int UNUSED(nAngle) = getangle(dx, dy); in sub_6CB00()
365 int UNUSED(nAngle) = getangle(dx, dy); in sub_6CD74()
401 int UNUSED(nAngle) = getangle(dx, dy); in sub_6D03C()
H A Daicaleb.cpp115 int nAngle = getangle(dx, dy); in thinkGoto()
151 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase()
186 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase()
262 int nAngle = getangle(dx, dy); in thinkSwimGoto()
284 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkSwimChase()
298 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkSwimChase()
335 int UNUSED(nAngle) = getangle(dx, dy); in sub_65D04()
373 int UNUSED(nAngle) = getangle(dx, dy); in sub_65F44()
409 int UNUSED(nAngle) = getangle(dx, dy); in sub_661E0()
H A Daiinnoc.cpp65 int nAngle = getangle(dx, dy); in thinkGoto()
87 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase()
101 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase()
H A Daiboneel.cpp136 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkTarget()
168 int nAngle = getangle(dx, dy); in thinkGoto()
190 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkPonder()
199 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkPonder()
294 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase()
308 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase()
351 int UNUSED(nAngle) = getangle(dx, dy); in MoveForward()
382 int UNUSED(nAngle) = getangle(dx, dy); in MoveSwoop()
411 int UNUSED(nAngle) = getangle(dx, dy); in MoveAscend()
H A Daibat.cpp123 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkTarget()
153 int nAngle = getangle(dx, dy); in thinkGoto()
175 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkPonder()
184 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkPonder()
279 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase()
293 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase()
340 int UNUSED(nAngle) = getangle(dx, dy); in MoveForward()
374 int UNUSED(nAngle) = getangle(dx, dy); in MoveSwoop()
406 int UNUSED(nAngle) = getangle(dx, dy); in MoveFly()
H A Daihand.cpp86 int nAngle = getangle(dx, dy); in thinkGoto()
108 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase()
122 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase()
H A Daibeast.cpp214 int nAngle = getangle(dx, dy); in thinkGoto()
250 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase()
282 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase()
395 int nAngle = getangle(dx, dy); in thinkSwimGoto()
417 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkSwimChase()
431 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkSwimChase()
470 int UNUSED(nAngle) = getangle(dx, dy); in MoveForward()
493 int UNUSED(nAngle) = getangle(dx, dy); in sub_628A0()
531 int UNUSED(nAngle) = getangle(dx, dy); in sub_62AE0()
567 int UNUSED(nAngle) = getangle(dx, dy); in sub_62D7C()
H A Daighost.cpp124 int UNUSED(nAngle) = getangle(dx, dy); in BlastSeqCallback()
166 int nAngle = getangle(x2-x, y2-y); in BlastSeqCallback()
244 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkTarget()
279 int nAngle = getangle(dx, dy); in thinkGoto()
367 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase()
381 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase()
476 int UNUSED(nAngle) = getangle(dx, dy); in MoveForward()
514 int UNUSED(nAngle) = getangle(dx, dy); in MoveSlow()
555 int UNUSED(nAngle) = getangle(dx, dy); in MoveSwoop()
595 int UNUSED(nAngle) = getangle(dx, dy); in MoveFly()
H A Dairat.cpp83 int nAngle = getangle(dx, dy); in thinkGoto()
105 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase()
119 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase()
H A Daitchern.cpp134 int nAngle = getangle(x2-x, y2-y); in sub_71BD4()
212 int nAngle = getangle(x2-x, y2-y); in sub_720AC()
276 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in sub_725A4()
306 int nAngle = getangle(dx, dy); in sub_72850()
336 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in sub_72934()
350 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in sub_72934()
H A Daizombf.cpp96 int nAngle = getangle(tx, ty); in PukeSeqCallback()
123 int nAngle = getangle(dx, dy); in thinkGoto()
145 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase()
159 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase()
H A Daihound.cpp117 int nAngle = getangle(dx, dy); in thinkGoto()
147 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase()
161 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase()
H A Daigarg.cpp141 int UNUSED(nAngle) = getangle(dx, dy); in BlastSSeqCallback()
183 int nAngle = getangle(x2-x, y2-y); in BlastSSeqCallback()
270 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkTarget()
306 int nAngle = getangle(dx, dy); in thinkGoto()
394 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase()
408 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase()
585 int UNUSED(nAngle) = getangle(dx, dy); in MoveForward()
623 int UNUSED(nAngle) = getangle(dx, dy); in MoveSlow()
667 int UNUSED(nAngle) = getangle(dx, dy); in MoveSwoop()
710 int UNUSED(nAngle) = getangle(dx, dy); in MoveFly()
H A Daispid.cpp174 int nAngle = getangle(dx, dy); in sub_71370()
208 int nAngle = getangle(dx, dy); in thinkGoto()
230 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase()
243 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase()
H A Daicerber.cpp150 int nAngle = getangle(x2-x, y2-y); in BurnSeqCallback()
234 int nAngle = getangle(x2-x, y2-y); in BurnSeqCallback2()
310 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkTarget()
340 int nAngle = getangle(dx, dy); in thinkGoto()
388 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase()
417 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase()
H A Daipod.cpp185 int nAngle = getangle(dx, dy); in sub_70380()
233 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in sub_704D8()
251 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in sub_704D8()
H A Daiburn.cpp104 int nAngle = getangle(dx, dy); in thinkGoto()
178 aiChooseDirection(pSprite, pXSprite, getangle(dx, dy)); in thinkChase()
212 int nDeltaAngle = ((getangle(dx,dy)+1024-pSprite->ang)&2047)-1024; in thinkChase()
/dports/math/py-grandalf/grandalf-0.7/grandalf/
H A Drouting.py16 from grandalf.utils.geometry import intersectR, getangle, sqrt
35 e.view.head_angle = getangle(pts[-2], pts[-1])
59 angle = getangle(p1, p2)
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dgame5.c248 getangle( in animatesprites()
252 getangle( in animatesprites()
268 t->ang = getangle(x-t->x,y-t->y); in animatesprites()
310 k = getangle(s->x-x,s->y-y); in animatesprites()
326 k = getangle(s->x-x,s->y-y); in animatesprites()
337 k = getangle(s->x-x,s->y-y); in animatesprites()
349 k = getangle(s->x-x,s->y-y); in animatesprites()
361 k = getangle(s->x-x,s->y-y); in animatesprites()
375 k = getangle(s->x-x,s->y-y); in animatesprites()
691 k = getangle(s->x-x,s->y-y); in animatesprites()
[all …]
H A Dplayer5.c190 daang = getangle(x2-x1,y2-y1); in computergetinput()
298 … daang = ((getangle(wall[wall[k].point2].x-wall[k].x,wall[wall[k].point2].y-wall[k].y)+1536)&2047); in computergetinput()
339 … daang = ((getangle(wall[wall[k].point2].x-wall[k].x,wall[wall[k].point2].y-wall[k].y)+1536)&2047); in computergetinput()
370 daang = getangle(x2-x1,y2-y1); in computergetinput()
401 daang = getangle(x2-x1,y2-y1); in computergetinput()
403 …daang = getangle(wall[wall[i&(MAXWALLS-1)].point2].x-wall[i&(MAXWALLS-1)].x,wall[wall[i&(MAXWALLS-… in computergetinput()
426 daang = getangle(x2-x1,y2-y1); in computergetinput()
428 …daang = ((getangle(wall[wall[goalwall[snum]].point2].x-wall[goalwall[snum]].x,wall[wall[goalwall[s… in computergetinput()
/dports/security/klee/klee-2.2/utils/hacks/TreeGraphs/Graphics/Geometry/
H A Dvec2.py18 def getangle(a): function
24 toangle = getangle
27 return getangle(pt),length(pt)
/dports/games/jfsw/jfsw-c434002/src/
H A Djplayer.c610 …daang = NORM_ANGLE(getangle(x2+(Player[goalplayer[snum]].xvect>>14)-x1,y2+(Player[goalplayer[snum]… in computergetinput()
735 … daang = ((getangle(wall[wall[k].point2].x-wall[k].x,wall[wall[k].point2].y-wall[k].y)+1536)&2047); in computergetinput()
777 … daang = ((getangle(wall[wall[k].point2].x-wall[k].x,wall[wall[k].point2].y-wall[k].y)+1536)&2047); in computergetinput()
809 daang = getangle(x2-x1,y2-y1); in computergetinput()
843 daang = getangle(x2-x1,y2-y1); in computergetinput()
845 …daang = getangle(wall[wall[i&(MAXWALLS-1)].point2].x-wall[i&(MAXWALLS-1)].x,wall[wall[i&(MAXWALLS-… in computergetinput()
870 daang = getangle(x2-x1,y2-y1); in computergetinput()
872 …daang = ((getangle(wall[wall[goalwall[snum]].point2].x-wall[goalwall[snum]].x,wall[wall[goalwall[s… in computergetinput()
/dports/graphics/blender/blender-2.91.0/intern/iksolver/intern/
H A DIK_QJacobianSolver.cpp153 IK_QSegment *tip, Vector3d &goal, Vector3d &polegoal, float poleangle, bool getangle) in SetPoleVectorConstraint() argument
159 m_poleangle = (getangle) ? 0.0f : poleangle; in SetPoleVectorConstraint()
160 m_getpoleangle = getangle; in SetPoleVectorConstraint()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Djplayer.cpp611 …daang = NORM_ANGLE(getangle(x2+(Player[goalplayer[snum]].xvect>>14)-x1,y2+(Player[goalplayer[snum]… in computergetinput()
734 … daang = ((getangle(wall[wall[k].point2].x-wall[k].x,wall[wall[k].point2].y-wall[k].y)+1536)&2047); in computergetinput()
776 … daang = ((getangle(wall[wall[k].point2].x-wall[k].x,wall[wall[k].point2].y-wall[k].y)+1536)&2047); in computergetinput()
808 daang = getangle(x2-x1,y2-y1); in computergetinput()
842 daang = getangle(x2-x1,y2-y1); in computergetinput()
844 …daang = getangle(wall[wall[i&(MAXWALLS-1)].point2].x-wall[i&(MAXWALLS-1)].x,wall[wall[i&(MAXWALLS-… in computergetinput()
869 daang = getangle(x2-x1,y2-y1); in computergetinput()
871 …daang = ((getangle(wall[wall[goalwall[snum]].point2].x-wall[goalwall[snum]].x,wall[wall[goalwall[s… in computergetinput()

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